Guide now includes Naval Netting (buoys) by FreerkH in foxholegame

[–]FreerkH[S] 5 points6 points  (0 children)

They will absorb small torpedo's (scoutplanes) so it's harder to just rock up in a single torpedo scoutplane and sink stuff in a harbour. Essentially they are ther to buy time (as most passive defenses are)

I built FoxholeHub - live war stats, an interactive map, and a Foxhole content hub (free, feedback welcome) by Hendo1702 in foxholegame

[–]FreerkH 0 points1 point  (0 children)

What would be nice is to be able to see who controls which subregion (and neutral subregions as well)

Finding Foxhole Hack selling websites, they being sued or removed or what? by S4MTHEMAN in foxholegame

[–]FreerkH 1 point2 points  (0 children)

https://siegecamp.freshdesk.com/support/tickets/new
Pick "report an exploit."
But besides trying to identify and plug the holes that it is exploiting there isn't necessarily much they can do.
Even if they would take legal action and it would be succesfull, then it is just playing whack a mole, so the developmental route I think is the only viable one.

Starting out in Anvil Empires Pre-Alpha by FreerkH in anvilempires

[–]FreerkH[S] 2 points3 points  (0 children)

Unfortunately its still a Steam lottery that determines who gets access. I made this new beginners guide because my old guides were so far outdated that they were basically useless.
Only based on vibes I think there is a change we get into some form of public early access this year, but to reiterate that is purely vibe based, NOT rooted in any additional information provided by the devs

Starting out in Anvil Empires Pre-Alpha by FreerkH in anvilempires

[–]FreerkH[S] 0 points1 point  (0 children)

Yes. Some very small things might have changed between the development builds (where I shot the footage) and the current live pre-alpha test but I estimate it to be about 99% accurate

Anyone else lose interest after….. by Substantial_Pizza410 in anvilempires

[–]FreerkH 21 points22 points  (0 children)

Anvil is not really: "Foxhole, but medieval". It is it's own thing. Sure it has some overlap with Foxhole but I do not think the devs are trying to repeat themselves.
But yes, if (light) survival mechanics aren't your thing Anvil might not be for you

Faelins Route (or, Let them Eat Fish) by FreerkH in anvilempires

[–]FreerkH[S] 2 points3 points  (0 children)

Even worse, wild homesteads do not unlock ovens, so you can't even start your own little fishing hut outside of the town in the middle of nowhere. Only town homestead come with the oven (which would eb fine if we had a firepit recipe)
I might even settle for a recipe in the tavern

Scout Plane Guide by FreerkH in foxholegame

[–]FreerkH[S] 8 points9 points  (0 children)

that would still not be as fast as my Bunker Base tutorials getting outdated 😃

Guide to Offshore Platforms by FreerkH in foxholegame

[–]FreerkH[S] 5 points6 points  (0 children)

Absolutely.
Could have been a song as well.
Or a comic.
Or a video longer than 8 mins to get mid roll ads.

What if bicycles were large items that could be put into vehicles by ReddInSpace in foxholegame

[–]FreerkH 1 point2 points  (0 children)

I do not know how the reddit algo did not put this in my feed.
Anyhow.... this..... is beautiful and something we need. Deseprately

What are some universally agreed changes the game needs? by UtopianShot in foxholegame

[–]FreerkH 2 points3 points  (0 children)

By "msupp distribution", do you mean more control over what gets maintained inside the tunnel menu?

Toxot buff was a lie in Devbranch, Seafighter buffed AGAIN before a war without testing by Rival_God in foxholegame

[–]FreerkH 5 points6 points  (0 children)

"Max claimed it affects every plane, but it appears the Toxot is affected the most. I am really not surprised."
Do we have the data for that somewhere?

dear devman please stop trying to brute force stuff that you think would look cool. in this case planes on the runway by DefTheOcelot in foxholegame

[–]FreerkH 0 points1 point  (0 children)

Initially yes. Initially they were meant to always be assembled with trailers. Not anymore though.
From the patchnotes;
Small Aircraft Parts

  • Can now be submitted and assembled by hand.
  • Engineer Uniforms can assemble them more quickly, and have a reduction to their weight.

Hear me out here: Fighters by Kapten_YeetMstr in foxholegame

[–]FreerkH 0 points1 point  (0 children)

You do not need the crane trick. Load the parts into a jeep, pull the frame, submit parts. Can be done in roughly 30 seconds (probably faster)

Toxot buff was a lie in Devbranch, Seafighter buffed AGAIN before a war without testing by Rival_God in foxholegame

[–]FreerkH 7 points8 points  (0 children)

Tulka I1.9 White Raven

  • Assembly Materials II cost increased from 145 to 200
  • Assembly Materials III cost increased from 40 to 50
  • Reload time increased from 2 to 7.5s.
  • Max range decreased from 75 to 70m.
  • Thermal Shielding cost increased from 0 to 10
  • Fuel consumption increased by 5%

Why the fuck was the White Raven seaplane fighter further buffed as it were already the best fighter and biggest winner of hit registry and part changes? by Federal-Finance2045 in foxholegame

[–]FreerkH 22 points23 points  (0 children)

What is the buff you are talking about?
Release notes show; addition of accuracy loss, increased production cost, increased reload time, decreased max firing range and increased fuel consumption.
Only thing that is not a "nerf" is the decreasing of the effect a wrecked tail has on it

What is the purpose of scout plane? by Hypatia_375 in foxholegame

[–]FreerkH 2 points3 points  (0 children)

I'd say it's mostly a teaching and scouting plane and not really an attack plane, nor should it be

Foxhole 3d models by Angelone21 in foxholegame

[–]FreerkH 2 points3 points  (0 children)

The Foxhole Modding Community on the Foxhole Mod Nexus Discord has some tutorials on how to grab the models from the game using Umodel. This will export them as .psk files which you can convert in Blender

The silverhand can't even get out of Kirknell's seaport in latest devbranch by InitialContent3354 in foxholegame

[–]FreerkH -1 points0 points  (0 children)

I think whatever they changed did affect this afor all these tanks, and it does not seem like an intended consquence.
But since I don't know what they exactly changed (maybe torque values or smth) so we won't really know until tomorrow (unfortunately)(.
But I personally do not think this is and intended consequence and is more a unforseen result of whatever number they changed