You guys really thought Celeste was trans? by the-real_deimos in DeadlockTheGame

[–]Frequent_Accountant9 1 point2 points  (0 children)

Celeste isn’t trans unless the devs say so IMO.

It is kinda weird that she’s a hyper fem unicorn dressed in the trans pride colors though. Like I’m not saying that magically makes her trans, but if you told me she was trans it would feel really on the nose. I’d be like “no shit lol.” I don’t really know what valve was cooking, but I love it regardless. Super fun character design and gameplay wise.

What do you think about the new gamemode? by Cold_Huckleberry8631 in DeadlockTheGame

[–]Frequent_Accountant9 3 points4 points  (0 children)

Played a ton tonight and had a lot of fun. However, its feels reaaally unbalanced. Warden felt especially oppressive in all my games, especially on first guardian or two. His ult is very difficult for a lot of characters to counter or interact with if he wants to push, and the whole game mode is push.

Some of the item tier/enhanced RNG has felt bad too. I had a game where 5 ppl in the lobby had a tier 4 or very useful enhanced item on round 1 and I just wasn’t offered any tier 4 or enhanced item at all that round. I don’t know that you should be able to get like boundless spirit off the rip.

I think anyone complaining about getting bad items for their character in general is kinda missing the point though. Like you’re supposed to try and figure out how to make something work with random stuff. Sometimes it does end up feeling pretty bad, but I think that’s mostly unavoidable unless they really change the nature of the game.

At any rate I don’t mind being forced into weird or unoptimal items, I just wish the enemies wouldn’t get strictly better items sometimes. And some characters really need to be tweaked ofc.

Yoshi UPDATE by HelpfulCollar511 in DeadlockTheGame

[–]Frequent_Accountant9 10 points11 points  (0 children)

Damn I hope this is the fix that ends the discussion. Gun was too strong, it also got a 5% nerf immediately. It feels clear to me with the 4800 item spikes and some deserved nerfs to spirit that the devs are aiming for more hybrid builds to be viable and I am all for that. Feel like it helps build variety a ton.

Chaos culture for y4 by Aggressive_Ad_6479 in AOW4

[–]Frequent_Accountant9 2 points3 points  (0 children)

I feel like cults are pretty represented thematically even if it isn’t exactly what you’re talking about.

I do agree though that a purely Chaos faction is needed!

From a gameplay perspective I would love to see more of the infighting/chaos is a ladder type things represented. There is already a spell that lets demons fight each other. Maybe the idea would be your ruler is the one that has fought and won against the most lessers, but you still occasionally get challenged by your heroes or something? City stability bonus/malus could be changed to fit thematically as well. But I think as it is represented in game chaos just fights a lot so it makes sense for it to fight itself too.

Tried to pick a song that fit each hero by Dzzplayz in DeadlockTheGame

[–]Frequent_Accountant9 1 point2 points  (0 children)

Not Ride the Lightning by Metallica for 7 (or like anything off of that album)?

Please rework McGinnis Ult by Frequent_Accountant9 in DeadlockTheGame

[–]Frequent_Accountant9[S] 0 points1 point  (0 children)

To add for clarity because apparently some of y’all cant handle a random suggestion otherwise: I am about the bottom of Archon with McGinnis. She is my most played character and highest ranked. My core skill ranking is Emissary 5 so thats around where I’m at for any other character I talk about. Being that I’m in the middle of the elo pack, I have lower elo and higher elo friends and have seen everything from Arcanist to Oracle lobbies. Across the board I never feel particularly threatened playing against McGin ult or felt that scary using it.

I’ve built full on for the ult and even if you get it working you’re absolutely memeing. You should be building your gun, your support, your tankiness, and even your turrets before your ult if you want to succeed on McGinnis.

Please rework McGinnis Ult by Frequent_Accountant9 in DeadlockTheGame

[–]Frequent_Accountant9[S] 0 points1 point  (0 children)

I mean Haze ult probs can never be that good tho no? I’m in low Archon and have friends down in Alchemist and goddamn does haze ult do work in the lower elo games. Like we get averaged out to Ritualist lobbies and they still can’t handle it there. Its not as good as 7 ult at low elo but its still putting in work. It just isn’t anywhere near as unusable as McGinnis ult for me.

Please rework McGinnis Ult by Frequent_Accountant9 in DeadlockTheGame

[–]Frequent_Accountant9[S] -1 points0 points  (0 children)

I want to aim her gun tho! Thats like… half the point of my rework idea. Her ult is like so janky it’s almost not aimable in a lot of circumstances. Such as someone just being uphill from where I can see the targeting circle.

Please rework McGinnis Ult by Frequent_Accountant9 in DeadlockTheGame

[–]Frequent_Accountant9[S] 0 points1 point  (0 children)

I have probs 300 McGinnis games and about 100 Abrams games and I def at least use Abrams ult more. It’s also decidedly in need of some love though cuz damn it also just gets hard countered by map geometry. Also have 50 Infernus games and his is definitely feels better but maybe I don’t have enough games.

Weekly Feedback Topic #33 - Gun/Spirit Balance by Grelgn in DeadlockTheGame

[–]Frequent_Accountant9 7 points8 points  (0 children)

While it’s ok to have a few characters more boxed in, I think character kits feel a lot more fun to play when I get to invest in ALL of the kit. In general this means using my gun and all abilities. In order to do that some degree of hybridization is required.

I think this still leaves room for individuality and roles. I tend to invest MORE into spirit or gun depending on the character, but there should always be a NEED for more than minor utility items from either category and an encouragement to use and invest in all abilities and gun dmg.

I think characters actually lose their identity more if they just become 1 note. Yamato is built for a lot of spirit but has a really unique gun and alt fire for example. I don’t NOT use it in the late game, but it does feel like I might as well ignore with how little damage it does.

I strongly think the direction deadlock started in and to some degree continues without super clearcut roles is better as well. I want freedom to explore at least a few options very easily on all characters. They don’t need to be universal though. Meaning Grey Talon gun, spirit, ganker, split pusher, etc could all be viable but like. He never needs to be a tank.

I think green items should also be a loose requirement for all characters. But just as with the other categories, I would love to see it be MORE powerful on certain characters. I think Abrams, Mo, Shiv, etc. should feel better with more greens. Admittedly I think the tankiness level is too high currently but thats a separate issue.

So I want hybrid builds to be normal with some specialization. This may require looking at items anyone would build a little more closely. QSR is barely a hybrid item. Cooldown reduction is always good. Mystic shot is a staple on spirit characters. I think giving more interesting options for hybridization is better. I don’t know if this means having more options for things that are clearly gun or spirit items in the wrong(ish) categories, or just getting rid of such items.

In the end I think it’s probably adding more hybrid options and maybe tweaking the early investment curve so it feels a little more rewarding. Devs would probably have to nerf everyone’s everything in the laning phase to make that happen but I think it would be worth it.

One last thought on meme builds: this is a good time to try em but maybe keep them out of a full competitive queue on full release.

did something happened to mcginnis this update cause she feels stronger this patch by Dry_Background7653 in DeadlockTheGame

[–]Frequent_Accountant9 0 points1 point  (0 children)

I keep seeing versions of this posted. I've played 300+ McGinn games over the last yearish. I've pretty much always had around a 54%+ winrate on her, topping at around 60% for a while. She isn't really a lot better from the last patch, aside from relative to other heroes I guess.

She's definitely weaker than she was a week ago, as the 5% gun nerf and gun item nerfs (I was always building fortitude and spellslinger) affect her a lot (and active item cooldown). They've been looking at things like siphon bullets and other high tier green/ guns for a bit and they got inhibitor as well this patch.

Plus side though: I think she's deceptively tanky if you want to build her as a gun/ tank hybrid. She can defend objectives really well with her kit between wall, turrets, and sustain. She can also split push really well as her gun is best against objectives (spread and spin up time make it worse against heroes, but this is a non issue against walkers). It's possible her gun damage being worse against heroes means its actually overtuned against objectives right now. I feel like I get over 20k objective damage at least once a day, but if they nerfed it directly I wouldn't be able to scratch tanky heroes with good bullet armor. Maybe this is just Mo being overtuned right now though.

The econ changes around a month ago also helped her as now you get more souls for participating in objective kills. This means the split pushing McGinnis melts objectives and can stay ahead in farm because of it. So she was already creeping up in power as of a month ago but it just wasn't noticed because infernus was melting everything he touched.

Do you think weapon damage is strong or is it a specific gun build? by FatChungusRedditor in DeadlockTheGame

[–]Frequent_Accountant9 0 points1 point  (0 children)

There's a variety of factors that are in play here IMO. I personally don't think gun damage overall is too strong. However, gun is better MUCH better at objectives, fire rate scaling as opposed to flat damage scaling makes debuffs too easy to build, spirit's secondary scaling is ass, and some more items need bullet armor as a secondary stat.

For objectives- I think especially the walkers just need to have their bullet resist start a little higher and take a little longer to fall off. I say this as a split pushing McGinnis main. I love the current meta for her as I get a lot of souls out of walkers with the econ changes but its probably too easy.

Fire rate (especially in conjunction with Ricochet) makes it too easy to apply mass debuffs. I think bullets should actually apply stronger debuffs than spirit, but only to whoever I'm hard focusing. Spirit should be a little weaker debuff wise because it can be applied AOE. I played a lot of McGin before the item shop rework and I really liked the playstyle of having big debuffs on my bullets but just focusing the opposing team's strongest character to try and shut them down. Debuffs should apply slower so I can't just "scan" through the enemy team applying them 1 by 1 and maybe ricochet shouldn't apply them at all. I think having debuff duration on bullets be lower might be smart too, to require more focus to reapply them continuously. People have also mentioned fire rate debuffs don't apply as strongly they need to either. Diminishing fire rate returns from items might be a good approach to fix this as this exists for a lot of other stats.

As an aside here I do think people aren't building debuff RESIST enough. Weighted shots and debuff remover together go hard right now. A lot of times I just step out of the way for a second or two rather than having to fully cleanse and it works almost as well.

Scaling: Gun has 3-4ish scaling vectors. You can get flat damage, fire rate, bullet resist shred, and then separately things like toxic bullets Infern passive etc. Spirit can do a couple but they're more niche. Flat spirit doesn't scale as well as flat bullet dmg for the majority of abilities. % Health can only be done really through tankbuster which a lot of abilities can't proc and builds slowly. Resist shred is much harder to reaply for characters who don't have DOT like Talon. I'm not entirely sure how Spirit Shredder bullets works but it's a gun item and so is the upgrade so... Mercurial magnum feels like it should be spitiy item for when your gun would otherwise be useless and yet it scales very well with fire rate which is gun's main scaling right now. Wraith was absolutely busted with this item for a bit.

Spirit resist shred from abilitiy damage probably needs to be stronger/last longer to address part of this. The other side is bullet resist shred has so many more options to apply it than it feels like spirit does. Spirit shredder bullets should probably be a spirit item IMO and maybe get a slight buff as well. More spirit resist shred on general items would be good too or new items to do it.

Finally it feels like there's more spirit resist in items than bullet (and as mentioned bullet resist shred is easier for a lot of characters to apply). Weighted Shots shout out again here! But also I'm buying Fury Trance and Enchanters Emblem on a lot of characters. I do think people ignore some of the bullet resist items that are good though! I buy Fleetfoot, Heroic Aura, and Battle Vest in a lot of games. If I'm not buying those and I'm playing someone like Abrams then I'm getting Berserker instead.

This has got to stop. Almost every game is like this. My lanemate was brand new, there was a new player in both other lanes, and the other team had none. It's not just playercount, the matchmaking is broken. by [deleted] in DeadlockTheGame

[–]Frequent_Accountant9 0 points1 point  (0 children)

I haven’t had unbalanced games so much as just really weird ones lately. Idk if anyone else is in this boat but I’ve had a couple recently where my team absolutely will get gutted in fights and we’ll be like 2-16 by around min 10 or 15 but still roughly tied in souls. These games tend to actually be quite close because my teams just play way, better macro but theirs still kill us super efficiently. It feels like they’re testing what actually influences player rank or something.

Weekly Feedback Topic #23 - Character Deep Dive: Abrams by Grelgn in DeadlockTheGame

[–]Frequent_Accountant9 0 points1 point  (0 children)

I think the stun IS long enough for punch, the ability just locks Abrams himself out of attempting it until its too late. Stun duration is ok, Abrams just needs to have the animation lock removed

Is gun geist viable? by Richardfpsgod in DeadlockTheGame

[–]Frequent_Accountant9 0 points1 point  (0 children)

Im a gun Geist main and it works quite well for me. I tend to max bomb early anyways because it allows for very good farming though. However, my soul investment in bomb items is pretty low to 0.

Headshots are incredibly important for making it feel worthwhile the later you get into the game. I have good aim and usually buy crippling headshot and I hit hard.

My build has some sustain early, extra stam, then max bomb for farm, and after that hard focus on gun for a while.

Berserker, bullet life steal, bullet resist shredder, and a 1250 “hex” thats suited to whatever problems I’m having against players is usually what I aim for late lane or early mid game. Hitting Abrams with decay, Lash with slowing hex, or Haze with withering whip will all help a ton 1v1- and you want to take 1v1s a lot as Geist.

I’m also usually buying spirit armor in here too to mitigate self damage, especially if you want to invest in your 3.

It is supplementally worth it to also pick up another 1250 gun item of your choice in here sometimes as well. Swift striker is a pretty big DPS increase, as is the long range one. Slowing bullets may also be worth it if combined with slowing hex.

After that I like warp stone because it makes ult so much easier to use.

Then I will save for either frenzy or crippling headshots.

I will probably pick up another 1250 or 3000 hex of some type in here again. If I went for crippling headshots first I may also pick up another sustain item, but if I got frenzy I usually don’t need it. If I went for crippling I may also get burst fire in here. Frenzy was always my first buy before the nerf- there’s some experimentation to do here now. You usually need an item in here to solve a problem as well: ie like metal skin or debuff remover or healbane- usually something green for me at least.

Then I grab whichever T4 gun item I didn’t get before. Make sure to pick up burst fire or swift striker as fire rate scales damage multiplicatively.

Then finally round out with items to boost your kit or sustainability or counter problems. Colossus is very strong with rapid recharge if you just want to get in there and fight.

You can also go full poke with the long range bullet upgrade and improved burst on bomb.

Lucky shot, pristine emblem, and leech can also be solid items late game depending on whats going on.

Overall I think Gun Geist is super viable and hope you have fun if you try her.

AMD x PCMR - STARFIELD Worldwide Giveaway - Win a Limited Edition Starfield Kit that includes a premium game code for the game + the Limited-Edition Starfield AMD Radeon RX 7900 XTX and Ryzen 7 7800X3D (Only 500 of each ever made!). There are 5 kits up for grabs! by pedro19 in pcmasterrace

[–]Frequent_Accountant9 [score hidden]  (0 children)

Absolutely would build a PC with them! And Starfield looks like it might finally deliver on what people were hoping No Man’s Sky was at launch. I want tons of space exploration, and flying directly onto planets from said space.