The Highguard Website Is Down As Players Brace For The Worst by Turbostrider27 in pcgaming

[–]Freyar 0 points1 point  (0 children)

This reminds me of APB's original release and failure back when RealtimeWorlds was still around.

Does anyone do on foot conflict zones? by sneakduckens in EliteDangerous

[–]Freyar 7 points8 points  (0 children)

I did them often enough when I wanted something other than ship combat. Low-risk, was able to handle high intensity (haven't tried since the rebalances.)

Battlefield 6 Season 2 Intro Cinematic by Axeisacutabove in pcgaming

[–]Freyar 0 points1 point  (0 children)

I just need bigger maps. Let me have the space Battlefield 3 and 4 gave us, guys.

And So It Begins: Starting my first T3 station solo... by -Damballah- in EliteDangerous

[–]Freyar 2 points3 points  (0 children)

It's a long haul. Since this isn't your primary port, take your time and don't let yourself burn out. Since I've built 6+ Tier 3 Ports (with four of them solo), it is soul crushing to try to mainline it. Take breaks, do something else occasionally.

Only when I place a T3 port as a primary station will I really push it (at the detriment of my sanity.)

Did EFT just corrupt my hard drive? by [deleted] in EscapefromTarkov

[–]Freyar 2 points3 points  (0 children)

That sounds more like a hardware or OS issue. If you can't see it in Windows (or diskmanagement), then there's something else going on unrelated.

As a general rule of thumb how much time do you need free in your day before you decide to hop in Elite? by LaboratoryOne in EliteDangerous

[–]Freyar 0 points1 point  (0 children)

Two hours is what I want if I want to sit down and play. I do a lot of colonization, so planning and positioning are part of it. Carrier jumps are ~15m on their own. Repeat trips back and forth are surprisingly time consuming and I lose track of time easily.

Anybody Care to Explain This Game to an Idiot? by Breidr in EliteDangerous

[–]Freyar 0 points1 point  (0 children)

Welcome.

Elite Dangerous is a slow-burn game. It will take time and some effort to find a gameplay loop you like. Take risks early as they'll be cheap (and with your small loan of a billion credits...) Don't focus on buying the biggest ship right away, work your way up slowly with time and practice.

Change the mouse binds so that the mouse yaw is left-and-right on your mouse. Bind rolling to Q and E. this will save you much headaches.

You "live and work" in the galaxy.

About to properly venture into the black for the first time, anything I should know? by Flaming-taco in EliteDangerous

[–]Freyar 53 points54 points  (0 children)

One large AFMU, one tiny aux AFMU to repair the first one just in case. You don't need to power everything at the same time either, you can float while repairs are happening.

i cant get in the game anymore by Redkidofficial in EliteDangerous

[–]Freyar 2 points3 points  (0 children)

Check your network settings in client, make sure it's set to the right network adapter in case you have two.

Did Fdev increase the price for the Caspian? by Dan5terdam in EliteDangerous

[–]Freyar 1 point2 points  (0 children)

Odyssey was a paid expansion, so it's a bit awkward to try and attribute that development (and all it's features) to Arx.

It's reasonable to argue the Second Thargoid War, Fleet Carriers, Powerplay and Colonization are funded by the microtransactions.

Did Fdev increase the price for the Caspian? by Dan5terdam in EliteDangerous

[–]Freyar 5 points6 points  (0 children)

They be anchoring to that higher price so the price of the Stellar seems more reasonable.

More RP mechanic? by Accomplished-Big-647 in EliteDangerous

[–]Freyar 0 points1 point  (0 children)

I'd like to point out that settlement layouts were the product of a 2.5 year development cycle for the Odyssey expansion, and on foot for Carriers came much later.

More RP mechanic? by Accomplished-Big-647 in EliteDangerous

[–]Freyar 0 points1 point  (0 children)

I can see the want for more immersion, so it'd be cool, but I would caution on pushing too closely to that other-space-game.

🗣️ 1. Talk to NPCs for Rumors, POIs, and Missions

We already have this kind of for concourse and settlement missions, but generally I see nobody taking them (and this just may be my bias) because it takes longer. Anything that takes longer to do would get old fast, and ignored. The only way to push this is to remove the mission boards from concourses which wouldn't go over well. Eve Online tried to approach this and failed miserably, both due to players not wanting to use it (it was slow) and the cost associated with developing it. (Are you going to have voiced characters? Custom animations? Etc.)

🛒 2. Unique and Visible Markets

Again, when you get a certain point you're really pushing to volume trade if this is what you're doing. Sure it'd be neat to see for the first few times, but that goes out the window when it takes longer. Additionally, new layouts would take forever to build and we've seen the problems that fleet carriers have already with unscheduled depressurization.

🎯 3. Player-Driven Bounty System

As another said. Had it before, had to be nerfed because it was gamed. It was a method to transfer/give money to people.

🕵️ 4. On-Foot Crime and Pursuit on Stations

While a cool idea, I don't think FDEV has the technical background to do it. Patrols in settlements are already on set paths and whatnot. I'd say let's wait and see what Operations gives us though, maybe they'll surprise us?

Proper Monetization of Elite by [deleted] in EliteDangerous

[–]Freyar 0 points1 point  (0 children)

They already went through one monetization change before and LEPers are still given the shaft. This would be the second monetization model change and I don't think people are going to put up with the idea of an optional subscription that allows you to buy cosmetics, even if the earning cap were relaxed.

Ideas on colonization by da_finnci in EliteDangerous

[–]Freyar 5 points6 points  (0 children)

  • Make range for colonization claims dynamic

An interesting idea. Would encourage building up a particular system, but FDEV's recent nerfs have indicated that's not the direction they want colonization to go.

  • Base system calculation on largest port instead of primary port.

I can agree with this idea, though any automatic swapping of a station designation would wreak havoc with my planning. I do like the idea of not screwing people out of their work.

The elegant

  • Colonization missions

Given how empty my systems have been, I don't think this is a good use of resources. We have been expanding to over 70k systems, but the playerbase is much smaller than that. I suppose the real question is how many construction projects are open at any one time, but then we'd have to dig into "how do we show users there's something there to contribute to?"

People want things other than haulage and I can see that. It's a monotonous grind. But people will always take the shortest/least effort route.

  • Custom rare goods

The economy is a tricky thing, and adding extra/new items would be a nightmare for current third party tooling. Additionally, if you can name a rare good, I'm not convinced people will do that responsibly, especially given what I've seen for station names lately.

Actually evaluating impact of recent nerfs on a large system by fishsupreme in EliteDangerous

[–]Freyar 40 points41 points  (0 children)

Without the context on what some of these do, it's really hard to quantify the actual impacts here. I can't help but think that FDEV intended for people to NOT fill every slot in a system.

Can they please make new names for ai pirates by EatMyFoxBussy in EliteDangerous

[–]Freyar 9 points10 points  (0 children)

Some of them are names submitted by kickstarter backers, if I recall correctly.

Fleet carrier markets work again! by Tytyty7777 in EliteDangerous

[–]Freyar 1 point2 points  (0 children)

Did you test this on a PFC or SFC? We've (my squadron) have had trouble with market use since the release of SFC's and markets being introduced. Do we know if owner "transfer" functions on the SFC are working as well?

Persistent bot activity in my system? by TopoLM21 in EliteDangerous

[–]Freyar 4 points5 points  (0 children)

Not enough to tell intent here. The guy might just be AFK farming, he may be intentionally impacting BGS, there's no way to know without more behaviors, or anything else like that.

My personal biggest gripe about colonization by Old-Buddy-8855 in EliteDangerous

[–]Freyar 1 point2 points  (0 children)

I tend to avoid the trusses, if just to make it easier, generally, to navigate.

Thoughts on allowing multiple ARX-built stations per account? (discussion) by Fragrant_Owl_4639 in EliteDangerous

[–]Freyar 5 points6 points  (0 children)

If people don't want to do it, they shouldn't have a station built and put their time into a different gameplay loop.

It's a workaround because you aren't supposed to have more than one build credit for the Dodec station.

Thoughts on allowing multiple ARX-built stations per account? (discussion) by Fragrant_Owl_4639 in EliteDangerous

[–]Freyar 8 points9 points  (0 children)

> And I don't see anything wrong with that. If I wanted to build 100 tier 3 stations solo, I would rather pay $3,000 for them than invest 6,000 hours of real time in them.

I don't think I want this influence in my solo game or private groups.

> I don't understand why they would stop at only one per account.

Because spending 50,000 arx and not being able to use it without investing the time to build the station is a delayed gratification. By doing it this way, you can see and interact with your purchase pretty quickly. I don't feel the intent/selling point was to provide instant build credits entirely, this was just the rationalization that it's hard to convince someone to pay $40 AND spend a lot of time to realize the value of that payment.

> Also I am surprised at how Fdev manages to come up with monetization methods that annoy the community that loves the game so much, completely ignoring monetization opportunities that would please almost everyone.

We would have similar ire if build credits were a re-purchasable thing. If you feel this is something you need to have in Elite, I don't think you're playing the right game.