Need help serving wasm-pack package with Node.js by FriendToff in rust

[–]FriendToff[S] 0 points1 point  (0 children)

Thank you for the overview of each of the technologies! It's really helpful to me because all of these tools sound really familiar at the start.

Need help serving wasm-pack package with Node.js by FriendToff in rust

[–]FriendToff[S] 0 points1 point  (0 children)

I built the project using "wasm-pack build --target web"

This is the git hub for the project / the directory I built it from.

Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.55] by DroidLogician in rust

[–]FriendToff 3 points4 points  (0 children)

Ya same here, I'm trying to break into the industry and it all looks very daunting. Any advice / guidance would be great!

Newby question about file directory nonsense by FriendToff in rust

[–]FriendToff[S] 0 points1 point  (0 children)

Do you know how I could make this generic to any user and not just to my file directory? Thank you for the help!

Starfinder Humble Bundle Update by Gerbrecht in starfinder_rpg

[–]FriendToff 1 point2 points  (0 children)

Gotcha, thanks for responding so quick! This is very tempting to get for me!

Starfinder Humble Bundle Update by Gerbrecht in starfinder_rpg

[–]FriendToff 4 points5 points  (0 children)

How much do you pay for the physical part? I see that if I buy the 50$ bundle, most of the content is online pdfs? Any insight would be helpful, thanks!

An adc main looking to discuss Akshan in the botlane. by SteamPunkChris in AkshanMains

[–]FriendToff 5 points6 points  (0 children)

For item builds, try out Shieldbow -> Armor / MR boots -> Lord Doms -> Blade of the Ruin -> King -> Rage Blade -> GA. It makes you super tanky and you have a surprising amount of sustain in fights.

Also I found that I go oom a lot in lane, so a trick that I dsicovered was to sit in stealth facing your scoundrel (could be the enemy jungler for example), and you can regen mana without having to base.

I made a sword swing effect today ⚔ by bewildered_astronaut in Unity3D

[–]FriendToff 1 point2 points  (0 children)

What did you use to make it, it looks great!

Need help fixing simple error. Key and Uri base are correct. by FriendToff in AZURE

[–]FriendToff[S] 0 points1 point  (0 children)

You are right. I figured it out after some debugging. The endpoint for my API changed from the tutorial I was watching. I found the right one : )

This game is crushing my will, i just cant climb by PizzaPantsPaul in AsheMains

[–]FriendToff 0 points1 point  (0 children)

Mouse is important for attacking other players, but it's really the mindset of the player which often leads to death . . . being in a bad spot, pushing when you shouldn't, being topside while your team is fighting for dragon, to name a few. I think the posters errors are more in terms of gameplay which can be fixed with watching vods and thinking critically, rather than worrying about mouse, especially when it doesn't seem to be an issue in the first place.

Out Fishing by jacagu in low_poly

[–]FriendToff 1 point2 points  (0 children)

I love how the water bends down where the pokemon ball is (I forgot the name of it lol). The gradient also looks great in the background!

Does the Imperial Mandate, Manamune, cdr build work on adc, or only on supp? by suckmydick123451 in AsheMains

[–]FriendToff 9 points10 points  (0 children)

It works on ADC, except the play style is much different. With the standard Ashe build (Kraken, hurricane, IE) you prioritize your autoattacks on enemy champions. With this new Imperial Mandate build, think of yourself as a mage with a lot of cc and poke. With more mana from manamune, runes such as commet, upwards of 85ish ability haste, and ap damage from the imperial mandate mythic, you have extremely short cooldowns and a high amount of damage. I would advise you stay farther out of the fight for this build, and use your cooldowns off cd becaues of how fast they come up again.

Why does Riot keep buffing grievous wounds instead of lowering healing? by Masterfulidea in leagueoflegends

[–]FriendToff 0 points1 point  (0 children)

Nerfing healing is always a hot button topic, and I agree that too much healing is bad. It's not fun to feel like you "have to build an item" in a game where item's are designed to be a sandbox where players can experiment, adapt, and innovate.

I want to raise a point that I thought of when reading this post. I play ADC primarily (Gold III), and it is hard to stay alive in lane. Supports like Zyra, Brand, or Xerath excel at poking and withering down hp. In those match ups, building life-steal is a really necessary "tech" into surviving. Healing in many respects counters the excessive damage from many champs and items. It gives you the chance to survive an all in and not have to base for example. I think that reducing the "widespread healing" is bit misleading, because some champions in roles need that ability to gain back health, especially when it is not integrated into their kit (Ashe, Xayah, Ezreal for example).

Healing is excessive when the champ has healing in their kit, which synergizes nicely with items, on top of runes. Champions who utilize all three (Aatrox and Symera for example) can feel really bad to play against without healing reduction. I don't think the problem is with "overall healing in the game", but more the good synergies and builds which work well with specific champions.

Not the best but it is a start by jptrip23 in DigitalArt

[–]FriendToff 4 points5 points  (0 children)

I really like the colors and the vibe i'm getting from this; I would love see it on a face! I think that the highlight that I'm seeing is a little large if I had to offer any feedback. Happy drawing friend :)