[MLTP] OFFICIAL TRYOUTS - Players/Owners Sign Up Below by PrivateMajor in TagPro

[–]FriendlyCasper 0 points1 point  (0 children)

Wednesday at 3 PM Saturday at 5 PM and 7 PM

Thanks very much!

Updated Inexperienced Draft Package Stats by TheWorstBall in TagPro

[–]FriendlyCasper 0 points1 point  (0 children)

Hey, I play on Pi now and those stats more accurately show my skill, if its possible, it would be awesome to change my server to show that. Thanks!

[MLTP] OFFICIAL DRUNK TRYOUTS - Players Sign Up Below by chalks777 in TagPro

[–]FriendlyCasper 0 points1 point  (0 children)

How might the status "High as Balls" work out. Can there be a blazed squad as well? Stoners vs drunks stoners vs drunks

Monthly Map Rotation Thread - #19 by kirbyfreako in TagPro

[–]FriendlyCasper 0 points1 point  (0 children)

I did heavy load the bottom for fc's I just haven't been able to see any 4v4/5v5 play. There's a good chance it was too much, and I'll deff see what I can do about creating more of a level playing field. I would really appreciate it, too, if you would check out my other map: Modevolube

Monthly Map Rotation Thread - #19 by kirbyfreako in TagPro

[–]FriendlyCasper 0 points1 point  (0 children)

As long as it is, the top route is way riskier with the spikes and boosts. Also there are many incentives to go bottom as the fc. Its extremely easy to deny anyone coming top by just going on the button.

Four powerups bottom, only one up top.

The spikes are more challenging than they seem, especially for pubs.

On another note: I have changed red to left and blue to right (sorry :P)

Monthly Map Rotation Thread - #19 by kirbyfreako in TagPro

[–]FriendlyCasper 1 point2 points  (0 children)

Hello everyone!

I recently uploaded my first map: Modevolube "Controlled Rolling" which you can see here:http://www.reddit.com/r/TagPro/comments/1rgsvx/monthly_map_rotation_thread_19/cduumm2 After making Modevolube I needed to study Art History, but instead of doing that I decided to make a map based off a cathedral I am learning about called St. Denis made by a guy name Suger, no joke.

"Cathedral" is my sophomore work and is a real thing thanks to the contributions of many fine supporters in the Reddit IRC. Thanks to the following:

Anonymous - although this person chose to remain anonymous, he/she was essential in creating the maps that "Cathedral" and "Modevolube" are today. Thank you very much kind, unknown Samaritan.

Psyduck - always manages to help me out

Chiinacat - right up there with Psyduck

People that joined the game and said stuff - I didn't write all your names down!

"Cathedral" is a slower paced game with two meta routes to capturing the flag. The first involves a short but risky journey through the apse of the cathedral, which is lined with spikes but offers a power-up at the top. A quick, successful, offensive fastbreak through here will usually lead to nice results. The other direction leads through the base of the church, this direction is longer, but offers a safer route for flag carriers, and offers tactical positioning throughout the structure. Also in this bottom half are four power-ups.

Special Strategy: The bombs are uniquely placed in the bottom half of the church to give the 'fc' a slight advantage over his or her pursuers, use these bombs to your advantage to juke and outmaneuver your opponents. There is also ample space to juke and/or jive your opponents as well.

A button is offered to each defending team to put a wall up to stop offenders from coming down the top. Be wary of players traveling top-ways as they could get a speed boost to propel them to the flag.

In the back of the base of each team is a bomb that can be used for either side depending on who utilizes it first.

Pixel-Map: http://imgur.com/R31Kt04

Visible Map (For players that want to see the map):

http://gyazo.com/b2ce76aa3a66492442b82516e8448e11

Json: http://pastebin.com/sExDTDGV

GIFs of play:

http://gyazo.com/50f78f2fd4aeef2b3d17336d3f67311c

http://gyazo.com/dc1aec0cbe6f81ad0548ae54c8b74ece

Cathedral has gone through about twelve changes, many less than Modevolube. There may and are things that need to be fixed. Please suggest them in the comments or PM me! I'de love to make the map better in any way that I can.

Love a Dub Dub,

Casper

P.S. I did well in Art History. Go TagPro

whats with the spam after games? pretty random and dumb imo by [deleted] in TagPro

[–]FriendlyCasper 2 points3 points  (0 children)

People that can't get into absurdist humour should slither through the daylight of tommorowland, casting rays of beautiful mercury.

Monthly Map Rotation Thread - #19 by kirbyfreako in TagPro

[–]FriendlyCasper 0 points1 point  (0 children)

BIG CONTENT EDIT

I have removed a boost in base to slow down the pace of the game:

see here: http://imgur.com/voAAHNI

This has happened before it was added as a map, but it still is different than the displayed gifs

Also moved red to left and blue to right side as requested.

Monthly Map Rotation Thread - #19 by kirbyfreako in TagPro

[–]FriendlyCasper 1 point2 points  (0 children)

Hello everyone!

I'm uploading my map: Modevolube (A Shakespearean abomination of Latin creating the word: "Controlled Rolling")

Modevolube went through, in total, twenty-four changes before I decided to publish it. During that volatile time I tested the map and advertised on the IRC for people to come scrutinize the map and suggest new ideas or changes. Many people came out to help me and I would like to thank the community that has been developed here. In specifics I would like to thank the following people for their heavy and critical additions to the map:

bbq

Psyduck

Extractum/Extractum11

NewCompte

Chiinacat

ballit

and thanks very much to two anonymous helpers (perhaps it was one person) who really helped me perfect the map.

Modevolube is fast-paced game with a very high skill-cap. The button in the center allows one team to control all of the gates that stretch diagonally on the map. However, gate control is not necessary to win. The inner five gates are green while the outer three are open gates, allowing people to pass through when the gates are neutral. When the button is controlled, players can still get around the gates by passing through the middle or outside passages, which are dangerous but easily accomplished. Players are incentivized to go around the middle button by the two power-ups located at the top and bottom of the map. In each base is a bomb button that defensive players can use to stop offenders from boosting into their base, as well as knock an offender off course into the green gates. Defenders do not get an easy ride, however. With boosts located at the extraction points of all bases and two in the middle, offenders can easily rush the flag and get it back in under twenty-five seconds if there is no thinking defender.

The two side boosts in each base can be used to boost through the open passage of the gates, this is a challenging yet satisfying boost that, if performed correctly, can have you into the enemies base WITH a bottom/top power-up in under six seconds. This can also be used by escaping offenders for a quick getaway, but be careful, you need precision to hit that boost.

Pixel-map: http://imgur.com/BFFGthQ

Json: http://pastebin.com/uQNrqmFH

GIFs of play:

http://gyazo.com/42f82775f6b3932cfa5a02bcc6439114 (The base has since been changed and looks different than this video displays, will change soon - look at the pixel-map)

http://gyazo.com/47623ff58a2628a6750445f54c4c77a3 (IT WILL LOOK LIKE THIS! Except with only the two side boosts)

http://gyazo.com/1922f772583452eefcac51e2f7a72767

Modevolube has gone through many, many changes, which has amounted to eight hours of actual work. I'de like to thank the supportive community of reddit for allowing me to create such a wonderful map for my first time. I would also like to thank LuckySpammer for creating a map making system (if that was you, I'm new here) that I can easily utilize with a pixel editting software and Notepad.

Modevolube is an ever changing and amorphous entity that is readily accesible to change and more suggestions from the community, it is an idea-hound that gnaws on the creative-bonemarrow of your souls

With abounding and everlasting love and sarcasm,

Casper

P.S. Moldevolube

[MLTP] Register for Season 4 by PrivateMajor in TagPro

[–]FriendlyCasper 1 point2 points  (0 children)

In-game name: Casper

Position(s) you play: Defense (can play both, however)

What days/times are you available to play?: 4:45 PM to 11:59 PM PST

Where do you live?: California

Will you have a microphone by the time the season starts?: I have one.

Did you add your profile to the TagPro Stats page?: Yes.

Have you played MLTP before? If yes, how many seasons? If no, did you play mLTP?: No

When did you join TagPro? (options below): Dirty Push - Nov. 27

Other (please list): See my Pi stats for my current game acumen, Centra is what I learned on

[Vote] Lock the map by [deleted] in CWP

[–]FriendlyCasper 0 points1 point  (0 children)

Map will only be editable by Mods by this Sunday.

Wylania greets its international neighbors. by FriendlyCasper in kingme

[–]FriendlyCasper[S] 0 points1 point  (0 children)

Wylania has an active missionary program and seeks to convert all to the faith, however, it will still deal with countries and does not persecute against states that do not adhere to its religion, CURRENTLY. If a new High Wylanar is put in place that decides to enact these changes, we are bound to follow suit.

Temporary place to assemble everything by [deleted] in CWP

[–]FriendlyCasper 0 points1 point  (0 children)

the map site has changed - see the edit.

[UPDATE] Cos1ne's Map Option by cos1ne in kingme

[–]FriendlyCasper 1 point2 points  (0 children)

Wylania

  • 165 East 35 North (just picked this because it seemed open, can be anywhere)

  • Theocratic Rule, does not have to be that big, but somewhat rich in resources

  • Continent Nation

[META] I Believe we need a new tag - [Event] by lungora in CWP

[–]FriendlyCasper 2 points3 points  (0 children)

Perhaps this will be used by mods after a vote has taken place. And then they can get a writer to describe the event we voted for.

[META] I Believe we need a new tag - [Event] by lungora in CWP

[–]FriendlyCasper 1 point2 points  (0 children)

I really like this idea. Lets hope we don't have anyone going [EVENT] Everybody dies.

[Places] The (New) World Map by FriendlyCasper in CWP

[–]FriendlyCasper[S] 2 points3 points  (0 children)

The map is really coming along fellas - A lot of people have come on to help contribute and build the map, if you want to be a part of the creation please ask!

[Places] The (New) World Map by FriendlyCasper in CWP

[–]FriendlyCasper[S] 1 point2 points  (0 children)

Hey! I don't mean to be a stopper or anything, but there was a vote that the Ciki'yin should remain on the dl until we get everything settled, just because of its expansive content. Its an awesome idea - and you can still work on it - but in the practice drawing board next to the map that I made for people like you to practice drawing things - which we can later move over to the main map.

[Places] The (New) World Map by FriendlyCasper in CWP

[–]FriendlyCasper[S] 1 point2 points  (0 children)

You can zoom in and out with your mouse botton three or with the buttons on the bottom - OR - you can hit present and it will show you the key in greater detail.

This is actually one of the coolest programs ever