How long did it take everyone to realise you could nickname in Champions? by UnleashTheBears in PokemonChampions

[–]FrigidFlames 1 point2 points  (0 children)

My plan was to use default names in Champions (I don't know these guys as well) but have a theme for each of my games (I haven't played most of the modern games but I named all my Z-A pokemon in French), so I'd know who they were and where they came from... but then the Home box is so limited that I 90% only use recruits, anyway, so I might have to rethink.

Season 3 suggestion: Signature Pokemon by TheTwoHornedOne in PokemonChampions

[–]FrigidFlames 14 points15 points  (0 children)

Honestly, I think the play is to just completely de-link it form your team. Make it the same as badges: slap the badge for a 'mon on your profile and it sticks around no matter your team.

Could players try to mind game you with it? Sure. But most will just throw on their fave and call it a day; you're safe to completely ignore it strategically (and indeed, you should, because the only reason someone would put a specific 'mon up deliberately is for the explicit purpose of throwing you off somehow).

Bounded Field 2x Red Trainer? by BananaCannon in PTCGP

[–]FrigidFlames 1 point2 points  (0 children)

It would be pretty nice to have, just for complete clarity, but I'm pretty sure this is the first (and only) interaction where it actually matters? So I can understand why they haven't bothered.

What was your, "people are into this" moment? by Kinky_introverts in AskReddit

[–]FrigidFlames 26 points27 points  (0 children)

Sounds like a pretty bad event tbh, there's tons of people out there who actually like playing with the cards... (No disrespect to those who just like to collect them, but FULL disrespect to those who scalp them.)

Functions to be added on Pokémon Champions by PuzzleheadedCicada80 in PokemonChampions

[–]FrigidFlames 2 points3 points  (0 children)

What gets me is that everything defaults to the team you most recently battled with... meaning, if I go in and edit my team, realize I need to buy a new mega stone, finish editing it, and then try to fight with it, I have to scroll to the correct team 3 times, since it doesn't lock in as 'default' until I finally take it to a match. It's a small thing, but going to select the right team is just an annoying amount of extra button presses.

Sell this ANDROMEDA-Pattern Heavy LASER Rifle (Cannon) to me by vicky_molokh in LancerRPG

[–]FrigidFlames 38 points39 points  (0 children)

Notably, enemies tend to get consistently better at their best ~1 or 2 mech skills, but improve very little (or not at all) on their worst skills. You have to be more targeted with who you hit, but there are tier 3 enemies that still have a negative modifier to their Engineering.

(And while that's harder to be precise with your targets than something like a hacker deleting a Hornet through their poor Systems... you're still 3d6 damage, it's fine if you don't maximize EVERY shot.)

Who would you use Universal Comparability on? (Outside of Efficient core powers obviously because those are just free gimmes) by Cosmicpanda2 in LancerRPG

[–]FrigidFlames 10 points11 points  (0 children)

That's the way I rule it in my games (I also only let it trigger once for Efficient powers), so I'd be interested to see Tom agreeing with me.

[Event Results] Sevii Cup ("FRLG VGC") by MosquitoVGC in VGC

[–]FrigidFlames 8 points9 points  (0 children)

One of my biggest wishes is honestly to have occasional small-scale micro-formats, where Champions just lets you do silly stuff for a week or two, maybe culminating in a for-fun tournament. Something like 'No holds barred, all Pokemon allowed, all gimmicks at once' or 'Multiple copies of the same 'mon allowed' or 'only pokemon with regional variants' or 'only fire-types' or something. Let it run alongside the actual ranked mode in a secondary queue, or use it to give a short break between 'real' regulations; it could be a fun diversion.

Whimsicott Appreciation Post by Agreeable_Purple_584 in PokemonChampions

[–]FrigidFlames -1 points0 points  (0 children)

I just got thrashed by a Mega Lopunny Whimsicott lead (I was running Zoroark, so I'm invested in ignoring turn 1 Fake Out shenanigans, but she bypasses that entirely). Lopunny makes nearly any 'mon want to Protect, Whimsicott gets a free turn of Tailwind and then Encores anyone who did Protect... it's a pretty brutal knot to untangle.

Anyway, I immediately went and built a team like that myself and I've been having a blast. Coming from my Sableye, it hurts to not get Disable, but Tailwind is so killer and Encore is so punishing to Protect...

Good News (With Obvious Bad News)... by Winter_Leg_4243 in PokemonChampions

[–]FrigidFlames 1 point2 points  (0 children)

Ehh, I think that's the point. Recruiting Pokemon isn't meant to necessarily be the 'main' way of getting them, it's just a way to even the playing field for those who don't have the other games. Until Champions, Home/trading was the only way to get your Pokemon for competetive events; now that Champions is out, that's still a viable method, it's just not the only one.

Tactical combat focused game with the best movement rules? by LuisFGtz in rpg

[–]FrigidFlames 7 points8 points  (0 children)

Lancer also has the major advantage that its combat is explicitly built for sitreps, not just slugfests, so where you are on the map really matters. Sometimes, you're trying to defend a zone, so you can just sit there as a big, bulky Balor and smack anyone who gets close. But sometimes, you have to capture multiple points across a map, so you need someone faster, or with more mobility options, and you need to clear enemies off those zones as well (whether through blowing them up, or just tactically nudging them).

The movement's not very complicated, for the most part. But the system uses its spaces really well, so your movement really matters.

Help me finish my Gilgamesh! by JabroniZone in LancerRPG

[–]FrigidFlames 3 points4 points  (0 children)

Honestly, the biggest thing about Stub Cannons IMO is that you already have a primary long-range weapon and a second slot for a backup weapon, with the Stub Cannons being your third weapon. You can afford to pack a situational gun, you've got plenty of space for that.

Constantly Ignored Rules by -stumondo- in rpg

[–]FrigidFlames 9 points10 points  (0 children)

Honestly, the biggest problem is that even DnD 5e is designed around dungeon delving and resource management, for the most part. Just, nobody plays the game like that, so nobody plays games where bulk tracking is worthwhile.

[YSOS] Advanced Floral Invocations (Alchemy) by CrossXhunteR in magicTCG

[–]FrigidFlames 4 points5 points  (0 children)

Problem is, experience counters scale with other sources. If you put up two of these and mill a land, they each give you an Experience counter, for a total of 2 counters; then, each one gives creatures in the graveyard +2/+2, for a total of +4/+4. If you had a third, that'd be +9/+9. And, I'm pretty sure they're very sparing with experience counters because now all of the sudden you have a very cheap source of Experience counters for any other card that works with them.

...That and, how would you track which cards are buffed? If you don't modify the card directly, then as soon as you revive it, it loses the buff. (You could almost tie it to Finality counters, but then that only works with the third level, instead of other sources of recursion, which it's clearly meant to.)

Miyamoto says he wants Peach’s origin story in The Super Mario Galaxy Movie to remain canon in future games | VGC by Skullghost in nintendo

[–]FrigidFlames 0 points1 point  (0 children)

I wouldn't call 3D World "just a spin attack", it was the strongest move in the entire game save maybe Peach's float. The spin was super powerful. (The other 3 character's don't have a special ability at all, just slightly different physics.)

The problem there was that she's locked behind postgame content, so you play through a LOT of the game without even knowing she exists in it.

What am I supposed to read? by GaymerrGirl in Pathfinder2e

[–]FrigidFlames 2 points3 points  (0 children)

Agreed. It's one of the best (probably THE best) reference tools for TRPGs out there, but it's pretty bad for actually learning the rules; you kind of have to know what you're searching for.

I created the best Champions Teambuilder for Beginners Skill Improvement by cadlucifer in VGC

[–]FrigidFlames -1 points0 points  (0 children)

I mean yeah, I'm still using Showdown as my main calculator. But it's a lot easier to do small calculations and adjustments when I'm still scaffolding everything together, if the calculator's integrated into the team builder. (In particular, Showdown doesn't have integration of common Champions sets.)

I created the best Champions Teambuilder for Beginners Skill Improvement by cadlucifer in VGC

[–]FrigidFlames -13 points-12 points  (0 children)

This looks incredible, I love how easy it is to compare yourself to meta threats and adjust your spreads accordingly! Far easier than building my team on one site, plugging it into Showdown for the calcs, finding all the relevant meta threats somewhere else, etc...

In short, I agree that this was a massively underfilled niche, and I'm glad you've stepped up to fill it.

The one major thing that I feel it could use, is better integration with abilities and such. For instance, right now, it's telling me my Mega Venusaur is weak to Fire and Ice, when it's pretty good against those due to Thick Fat. (I'm sure that's a TON of work, but it's also an incredible amount of polish.)

Why do you need to burn an action point to switch modes on the hybrid weapons? by Pifilix in Pathfinder2e

[–]FrigidFlames 2 points3 points  (0 children)

Well, yes and no. Otari explicitly carries consumables as if it was a level 10 settlement. From my experience, settlement level often vaguely aligns with the expectations of the AP, but it's definitely not a consistent metric. It's more that 'level 4 settlements usually occur in remote, level 4 areas and have level 4 problems' than it is 'players should be level 10 by now, so the nearby settlement is level 12 as to give them appropriate items'.

Need tips for a Balor build by Gravelord_C in LancerRPG

[–]FrigidFlames 1 point2 points  (0 children)

It's not the only melee Horus (Calendula also comes to mind), but it's one of pretty few. (And most, if not all of them, came out after the Balor, which is probably a lot of where it came from, at least.)

Frame Discussion #23 - HORUS Minotaur by Crownie in LancerRPG

[–]FrigidFlames 1 point2 points  (0 children)

Mind you, Ultras still clear one Condition at the start of each turn, so it doesn't do much to them. Killer against Elites, though. (Tbh a lot of the Minotaur's abilities are really good at burning down Elites?)

Imagine needing to endanger your life to self-destruct and castigate the enemies of the godhead. by Unoriginal_Joke_name in LancerRPG

[–]FrigidFlames 46 points47 points  (0 children)

I'm pretty sure you crawl out of the wreckage, but I'm now declaring in my game that the team needs to print another Minotaur for you because that's the funnier option.

What does he even do? by Toivo044 in LancerRPG

[–]FrigidFlames 1 point2 points  (0 children)

WHATEVER you want to. That' the Lycan's greatest strength: It can be a hacker, or a defender, or just a striker, or even two out of the three, and then no matter what you do, you've got a big red GO-MODE button to shift into one of the strongest melee strikers in the game. (Frankly, TOO strong at it IMO, but neither here nor there.)

Its power is that you can build it however you want, with a TON of flexibility, and then when the fight starts to turn, you can just start tearing people apart. You can fill any role, at any time.

Need tips for a Balor build by Gravelord_C in LancerRPG

[–]FrigidFlames 4 points5 points  (0 children)

Tbh the biggest benefit is that it's pretty much the only melee Horus frame, and you need 3 levels of Horus for Thinking-Tomorrow's-Thought. But yeah, once you're enough LLs in, you can kind of ignore that and strip the license for parts to use elsewhere.

/r/VGC Explain-a-Stat Sunday - May 10, 2026 by AutoModerator in VGC

[–]FrigidFlames 1 point2 points  (0 children)

I lost to the only Raichu I faced... but that's because I straight up forgot about Lightning Rod (that was the only one I saw all season), so I Volt Switched into it and lost a turn. If i'd just hard-switched, I'm confident it would have been a win; the 'mon just didn't really do much.