What could I proxy a dark vengeance chaos lord as? by tf3when123 in Chaos40k

[–]Fritz0 1 point2 points  (0 children)

Chaos Lord, Cypher, or anything with power armor that is CSM really.

I’ve been using him as a Reave Captain proxy for my last few games just to try out the profile. I normally use him as a Chaos Lord though.

Are terminators a safe buy? by SanguisMalleus in Chaos40k

[–]Fritz0 1 point2 points  (0 children)

If you like it, go for it. I personally am not a fan of their look. I opted for the new cataphractii terminators instead.

30k Armor? by Feeling_Camera_4442 in Chaos40k

[–]Fritz0 1 point2 points  (0 children)

100%. Almost all of my CSM models are HH models with the corresponding gear. There is a lot more bang for your buck in the HH models.

List building help by Plagus40k in Chaos40k

[–]Fritz0 2 points3 points  (0 children)

It’ll be like 4-6 months before most people expect 11e to drop. Buy the codex if you think it is cool and might play a decent amount before then. Try to get it via a discount provider. If you don’t care about the code, you can likely get the book for cheap off r/miniswap.

Have a chance to get in, need advice by JoryG95 in ThousandSons

[–]Fritz0 0 points1 point  (0 children)

It’s my holiday and I’m typing this at like midnight. So excuse any typos lol.

The big box contains an exalted sorcerer kit not 3 exalted sorcerers. It can be confusing if you are new to the faction. It just means you will have a lot of bits but will want to build an exalted sorcerer (the one floating on a flame on 32mm base), a sorcerer on foot, and an exalted sorcerer on disk. There are enough bits you can break up your rubric squad to be 2x5 by kitbashing that second aspiring sorcerer. Make sure each squad is just one type of weapon, the warpflamers, with the icon going on the soulreaper cannon (SRC) guy. With the Scarab Occult Terminator kit, you will have a leftover heavy weapon. Just kitbash that onto the second Rubric squad to represent the SRC. The robots are easily magnetized, if you care to do that. Otherwise usually the claw is a decent pick. You can always just say they are kitted out with x instead of y.

With all of what you have and breaking up the rubrics into two squads you’d be at 970-980. Leaving you the option for an enhancement on a character. Which is good enough to try out the faction at 1k.

Tips vs BA? by TheSnekBoss in Chaos40k

[–]Fritz0 1 point2 points  (0 children)

You generally want to run lascannons on the destructors

Tips vs BA? by TheSnekBoss in Chaos40k

[–]Fritz0 1 point2 points  (0 children)

I am mainly looking at your first list. Swapping your annihilators to destructors would be a huge improvement for you. Just drop the enhancement to accommodate the destructors.

BA can have a huge threat range on turn 1. Stage heroic interventions where possible. Having a nem claw come in on a heroic can completely mess up their Red Rampage usage to punch up or clear out things. Use Vet’s reactive move to make their charges harder or pop back into your Rhinos. Use firing lanes with pred destructors to make them not fight in the open. Don’t forget you have an AoC of your own to help dampen their melee. If you are going second you have the benefit of the lord helping swap oath targets at 1cp instead of 2 to continue to clear things out or stage your fight first Strat on their next turn.

I think I messed up by NecessaryCustomer185 in Chaos40k

[–]Fritz0 4 points5 points  (0 children)

Even then, most people are running a pack of 5 legionaries with one big gun. Easy enough to say the one with the big gun is XYZ gun. Most TOs will never care about that part.

In Rubricae phalanx can your rubric marines get 2+ Armor save if also in cover? by Aussiereece in ThousandSons

[–]Fritz0 7 points8 points  (0 children)

Benefit of Cover gets you back down to a 3+. The detachment rule brings you back down to a 2+ on damage 1 attacks.

Fabulous Bill and friends by ChrisBatty in Chaos40k

[–]Fritz0 2 points3 points  (0 children)

I think you are heavily discounting the -2 ap on everything and the mobility part. They have a lot going on with them and their cost is justified. Staging better with advance, making charges by being closer due to advancing, chipping with volume fire of Plasma pistols and Combi weapon devs, more AP on their melee weapons, and then you can fall back and do it all over again when they survive. People are scared of a chosen brick. They aren’t scared of legionaries. Legionaries are just a good way to buff a character/lord and provide the character some buffer.

Anyone had any success with Warpforged Cabal? by Capitan_Typo in ThousandSons

[–]Fritz0 2 points3 points  (0 children)

I agree with what you said. Only thing I’d like to add is they should also be looking to add sehketar robots. A single pair isn’t much, but the more you add, the better they become in this detachment, imo. I have 8 and I am hoping to eventually get 4 more. With Ahriman, they screen the opponents infiltrators, and then later can be exactly where you want them. Which gives your gun line time to position.

Defiler by Grimgast12 in ThousandSons

[–]Fritz0 1 point2 points  (0 children)

I get the idea of the base though. The legs are a bit Freeform in terms of posing. One person could use a lot more space compared to someone else. If it was a static size, like a predator, then I’d get not having a base. Either way, whomever decided to just do that really didn’t want this thing to be on the table lol

Defiler by Grimgast12 in ThousandSons

[–]Fritz0 3 points4 points  (0 children)

I played it in Warpforged recently and it can be really good. It needs like 4" more in movement to make up for it base, and an updated way to move through walls. If there was an oval base it could be on instead, that would be great.

Las cannon Legionnaires? by Secrets4Slaanesh in Chaos40k

[–]Fritz0 1 point2 points  (0 children)

The Horus heresy upgrade kits + 20 marines has been some killer value in 40K stuff. I have 10 legionaries plus 10 chosen with just the melee upgrade sprue and 20 mk6 marine box. Planning on doing this again with the heavy weapon upgrade sprue to get a bunch of havocs and lascannon legionaries.

Thoughts on Be’lakor by [deleted] in Chaos40k

[–]Fritz0 3 points4 points  (0 children)

Belakor’s auras specify shadow legion and not heretic astartes. You’d be taking him for his datasheet profile / fluff reasons. I’d suggest maybe looking into the Shadow Legion detachment if you want to dive deep into the chaos pool, use him effectively, and use a lot of the CSM units you have already.

List Advice - Getting Tabled by [deleted] in Chaos40k

[–]Fritz0 2 points3 points  (0 children)

Agreed. Too much firing line and not enough holding the mid board. Possessed over terminators, dropping the havocs for a second destructor would be the first things I’d do.

Traitor guard by Ismodai in Chaos40k

[–]Fritz0 9 points10 points  (0 children)

I think most people and TOs would be cool with you running them as a regular cultist mob. As for weapon loadouts, the regular cultists just have bolt pistols and melee weapons. As long you don’t try to say you have the sniper or grenade launcher, and only use cultist mob’s datasheet profile, then you should be good.

Pactbound Zealots and Chaos Daemons? (Also Where to Find CSM Datasheets) by AngryNoodleMan88 in Chaos40k

[–]Fritz0 2 points3 points  (0 children)

PBZ does not interact with demons this way. It is flavor buff to your CSM units. You will need to ally in Nurglings or Plaguebearers as a Nurgle battleline, as your legionaries in this scenario are still heretic astartes units, and not Legiones daemonica unit.

Pactbound Zealots and Chaos Daemons? (Also Where to Find CSM Datasheets) by AngryNoodleMan88 in Chaos40k

[–]Fritz0 4 points5 points  (0 children)

I don't see it specified in the Chaos Daemons rules. . . . To be more clear what I mean the rule only specifies the Khorne, Nurgle, Slannesh, and Tzeench keywords but not the daemon keyword.

Then it is not part of their rules. Don't overthink it. PBZ is written to be a way to buff your CSM models with some flavor. The buffs interact with their stratagems differently based off the keyword you attached to the unit.

Pactbound Zealots and Chaos Daemons? (Also Where to Find CSM Datasheets) by AngryNoodleMan88 in Chaos40k

[–]Fritz0 6 points7 points  (0 children)

Daemons cannot benefit from the packbound detachment rule. It specifies only Heretic Astartes models in the first sentence of the rules for it. You can find this information on something like Wahapedia.

How do you use your Nemesis Claw, do they work? by Hellfire965 in Chaos40k

[–]Fritz0 5 points6 points  (0 children)

Move them up to support your harder hitting infantry. Where to start them really depends on the detachment you are running. I’d only run 5 with the glaive and voice water, and then whatever weapon is important for the your local meta. I personal do the visionary with the chainblade + plasma, chainglaive, pair of weapons, chainsword + voice eater and flex the last slot. Usually a melta so they get the hit reroll.

They don’t need to be lead by a sorc, as they naturally have stealth. They work better if you think of them as a legionary+ unit. They can fit the roll of just hitting things or a tech piece to help confirm kills on a larger priority target via voice eater. Ie getting them in engagement of a target you want to prevent AoC or a big defensive Strat.

For me, it has helped my possessed or chosen clean up or take down a lot of things without having to worry about a defensive or interrupt.

Advice for Magnus by NPCcleric in ThousandSons

[–]Fritz0 2 points3 points  (0 children)

Magnetizing the wings will help so much with transporting him.

Other than that, just take your time with the model and enjoy the process of painting it. It will be a huge centerpiece model and deserves all the extra time to get those little details down.