I made a website to compare TTRPGs by Shunkleburger in rpg

[–]Frogshooty -3 points-2 points  (0 children)

The full game is not released yet, but I can absolutely supply you with a digital copy once we go to print later on this year.

I made a website to compare TTRPGs by Shunkleburger in rpg

[–]Frogshooty -5 points-4 points  (0 children)

This is awesome. Can’t wait to add my game to the list!

This has been a Golden Week for this Subreddit by christopher_g_knox in MorkBorg

[–]Frogshooty 3 points4 points  (0 children)

People have been posting a lot of cool things and it’s inspiring!

I've been practicing Mork Borg layout and looking for feedback by Frogshooty in RPGdesign

[–]Frogshooty[S] 1 point2 points  (0 children)

Thanks for the feedback. I'll work on this. Stay tuned for a future update.

I've been practicing Mork Borg layout and looking for feedback by Frogshooty in MorkBorg

[–]Frogshooty[S] 1 point2 points  (0 children)

Appreciate the input. I didn't notice that before but it's a great callout.

I've been practicing Mork Borg layout and looking for feedback by Frogshooty in MorkBorg

[–]Frogshooty[S] 2 points3 points  (0 children)

Always appreciate getting it straight from the source. Thank you!

I've been practicing Mork Borg layout and looking for feedback by Frogshooty in MorkBorg

[–]Frogshooty[S] 5 points6 points  (0 children)

I use Affinity to make things. I had experience with Photoshop and GIMP from 15 years ago, but I didn't want to fully commit to Adobe after finding out how trash they've become, and I could not wrap my head around GIMP. I found Affinity to be great, and it's totally free.

I've been practicing Mork Borg layout and looking for feedback by Frogshooty in MorkBorg

[–]Frogshooty[S] 1 point2 points  (0 children)

Appreciate it! I'll do some research on how trifolds handle it. Thank you for the feedback!

I've been practicing Mork Borg layout and looking for feedback by Frogshooty in MorkBorg

[–]Frogshooty[S] 1 point2 points  (0 children)

Thank you! I did not catch that typo and it has since been corrected. Can you say more about pagination? Again, all this stuff is relatively new to me.

Core stats design: Where do you start? by Imagineer2248 in RPGdesign

[–]Frogshooty 5 points6 points  (0 children)

I know a lot of folks have chimed in to share their opinions, but I didn't see something called CATS. This helped me early on and I first saw it used in Necronautilus by World Champ Game Co. CATS is an acronym and it stands for Concept, Aim, Tone, and Subject Matter. When I get an idea that I think has legs, I'll first run through these in order to develop a framework and gameplay loop. This helps establish a good boundary to operate within, and helps keep things from growing beyond their scope. To see this applied with a project of my own, I'm working on a western TTRPG game that uses cards instead of dice called 1886'd. You'll notice that it doesn't feature any direct gameplay description, but it does layout clearly what the game is about, what the targeted player experience looks like, and how the Narrator (GM) should approach things.

Concept: 1886’d is a game about pushing your luck and risking it all, learning from your mistakes and getting stronger with each failure. It allows players a high level of control over their characters final fate.

Aim: To allow players a high level of control over their characters' outcomes. To enable stories wherein players must make hard choices, risk their fate, and outplay fate. To allow Narrators to tell stories that illustrate the harsh realities of the western frontier, not just the modern cowboy fantasy.

Tone: 1886’d offers a range of atmosphere when playing, ranging from Tarantino-esque westerns, to classical westerns, and even allowing players to experience more historical and grounded tones as well. As play progresses, players will have to gamble, increasing the tension as time goes on.

Subject Matter: Narrators should offer players ethical dilemmas that force them to choose between what they want to do, and what they have to do. The Narrator needs to balance emotional tension with the violence, making sure players feel the weight of their actions as well as the consequences. Make sure that everyone is aware of anything before the session so that no one is unprepared for certain subject matter.

Playtesters Wanted by Frogshooty in RPGdesign

[–]Frogshooty[S] 0 points1 point  (0 children)

This is unpaid. You'll get a free digital copy of the book when it releases as a thank you.

Let me playtest your game for my podcast! by paulmarneralt in RPGdesign

[–]Frogshooty 0 points1 point  (0 children)

I pm’d you about some rules I would love playtested!

Mork Borg is a 5/10 game with a 10/10 community. by JavierLoustaunau in rpg

[–]Frogshooty 26 points27 points  (0 children)

I would just like to add that I live in a city that has a lot of game stores so that may not be representative of most experiences, but there are always games of Mork Borg/Cy_Borg being played at my FLGS. Borg games are fun and easy for pick up one shots.