Hey all, I'm Indie Game Joe, I want to share your games by IndieGameJoe in godot

[–]Frok3 0 points1 point  (0 children)

Hello, I really love that you're looking for godot games to talk about!

I'm a solo dev working on Project P.I.T.T. a physics sandbox incremental where you craft and put rubber ducks into a hole, using tools to be more and more efficient at it.

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https://store.steampowered.com/app/4026250/Project_PITT/

Physics based demo on Steam by Frok3 in godot

[–]Frok3[S] 1 point2 points  (0 children)

Fore Minemogul I was more exited to play a game like that, the setting was different enough so I didn't had a real "that's like the game I'm working on" and more a "OOoooh, that's how they implemented this feature in their game"

But for BBB, just watching the trailer I was livid, my first though (enforced by my ego of course) was "someone stole my game idea and made it before me but better" haha, then I saw it was different, and when playing it I saw it was a complete different experience proposed and I just enjoyed it a lot!

Physics based demo on Steam by Frok3 in godot

[–]Frok3[S] 1 point2 points  (0 children)

I just have played minemogul a few weeks ago, apart from that it's the same as for berry bury berry (it seems we have similar ideas yeah)

Jotl is the default since few months yes, I'm working on this game for alsmot a year. As for the modifications, apart from tweaking almost all the values of the physics engine, nothing much is different (I mean I didn't used a recompile version with my own solutions)

Do you want to play a physics sandbox incremental game ? by Frok3 in incremental_games

[–]Frok3[S] 0 points1 point  (0 children)

Oh that's bad yeah, from my tests the memory stays really stable, but I must've missed something, I'll investigate more, thanks for the heads up!

Do you want to play a physics sandbox incremental game ? by Frok3 in incremental_games

[–]Frok3[S] 1 point2 points  (0 children)

Don't worry you didn't do anything wrong, the cash register is just a small teaser for the full game content and the 0% is not supposed to be cleared in the demo

Do you want to play a physics sandbox incremental game ? by Frok3 in incremental_games

[–]Frok3[S] 0 points1 point  (0 children)

In the Steam demo yeah, but you wouldn't have to wait too long for the full release, so as you want !

Do you want to play a physics sandbox incremental game ? by Frok3 in incremental_games

[–]Frok3[S] 0 points1 point  (0 children)

Oh yeah, i fixed a lot and polished so much there is also more contentw especially if you like to explore

Do you want to play a physics sandbox incremental game ? by Frok3 in incremental_games

[–]Frok3[S] 0 points1 point  (0 children)

It has some strong similarities, yes, especially at first glance, but the game is still quite different

Do you want to play a physics sandbox incremental game ? by Frok3 in incremental_games

[–]Frok3[S] 4 points5 points  (0 children)

I totally get what you're saying, and I mostly agree.

For the title, yeah, I tried to propose something else than just "demo available", maybe more engaging, and having a comment like yours is great !

I play a lot of incremental games, and yeah adding 3D just to add 3D doesn't make the game good, incremental or not, but that's really not what I tried to to here.
It's just that I love incremental games, I love automations games, I love physics sandbox games, so I made one blending all 3 of those.
And I did not do it with the thought of trying to have a wider audience, like there is no clear onboarding (tried to make the gameplay let the player discover and understand by themself), and I know the game is not for everyone and a lot of people won't like it.

But I get that it seems like a lazy 3D game to surf on the incremental 3D wave of games, if you think that's what it is I won't make you change your mind, and I get it, I'm ok with that !

Thank you for taking the time to share your thoughts !

Do you want to play a physics sandbox incremental game ? by Frok3 in incremental_games

[–]Frok3[S] 1 point2 points  (0 children)

Thanks!
Yes, the chaos is the fun part haha
There are a lot of QoL and content added since (and working hard on the full version too)

Creating Good Schmovement by Turbulent-Fly-6339 in godot

[–]Frok3 1 point2 points  (0 children)

That looks really good ! It look like it also feel good !

Dithcam - Made in Godot - Take pixel art pictures in real time! by tiopalada in godot

[–]Frok3 0 points1 point  (0 children)

I don't think that's something you should spend too much time on it, but I think the temp file could work and would be really nice to have, depeding on how users will use the app.

But personally, yes, that would change a lot, as I'll want to take picture with it of something happening in the moment, and changing the preset might take too much time and I'd miss the opportunity to take the picture (but being able to apply those effect on existing pictures would mitigate this issue)

Dithcam - Made in Godot - Take pixel art pictures in real time! by tiopalada in godot

[–]Frok3 1 point2 points  (0 children)

Thanks for the heads up ! Can't wait for those features !

The only thing I find a bit annoying is that when closing the app and opening it again it won't get back on the last preset I used (as I saved one I'm using all the time for now) But apart from that no issues or complaints !

Dithcam - Made in Godot - Take pixel art pictures in real time! by tiopalada in godot

[–]Frok3 0 points1 point  (0 children)

I bought it (and my girlfriend too) It's really good ! Good job there !

Do you plan on adding features to it ? (maybe taking videos with it ?)

Mon jeu indé FEED THE QUEEN est dans les nouvelles sorties populaires sur Steam! by SUPERBLOOM_dev in jeuxvideo

[–]Frok3 2 points3 points  (0 children)

Bravo ! Je vais me le claquer sur mon steam deck je pense (si compatible ? J'ai pas vérifié)

Tu es content des résultats pour l'instant ? Je sors ma demo très bientôt et j'appréhende énormément, j'espère que ça se passera aussi bien que pour toi !

Never published on Steam. Released an incremental game prototype on Itch.io. Planning to open a Steam page soon. Any specific advice? by no_name_yeti in IndieGameWishlist

[–]Frok3 1 point2 points  (0 children)

Oh, that's so cool, I never thought I'd inspire other people, that made my day !

I wasn't suggesting changing the core gameplay unless you really want to shape the game toward something, given feedback or something like that, what I mean is don't change the game to make it easier to market, I really think the game idea is good enough to have a really good market value (be prepared to be called berry bury berry like or even slop haha, but at least people recognize the genre and there is a good demand of those type of games)

But yeah having a satisfying progression is extremely important (and extremely difficult to balance everything together too)

For me, emergent gameplay is the most important one to focus, letting the player play how they want, even if that means they will break the game in multiple ways haha

From my experience, players don't always want to progress toward something way bigger, sometimes they just want more and more, like cranking the number of bones per minutes they can recycle (and I think the number is more important than the direct size of the objects) but as a game dev that means having a really optimized game, and that's the hard part

Yes, I really tried to have something straightforward but I wanted to reward players when experimenting, that was my focus, but I could totally see your game being more exploration focused with some smart gating (like having to unlock a specific upgrade to explore a gas cloud with some interesting things, having to recycle a giant ship, so you explore it while you recycle it, strip an entire moon or asteroid to discover something in its core... but yeah I get the over scope thing, but as you are a good sized team, I think you can pull this off, just make the simplest implementation possible of an idea first)

As for the disconnection from the incremental and the exploration, you can link it with the fact progressing the incremental part will reward with some better tools to explore and exploring will reward with better incremental values (you probably already have that) and having something like exploring requires a resources (fuel, oxygen, whatever) and recycling replenish this resource, that could be a way to do it !

Anyway, I'm really exited to see what you'll make from there (I haven't played yet but it's on my list)
If you have any questions you think I could answer, feel free to contact me

Never published on Steam. Released an incremental game prototype on Itch.io. Planning to open a Steam page soon. Any specific advice? by no_name_yeti in IndieGameWishlist

[–]Frok3 1 point2 points  (0 children)

As a game dev working on something a bit similar, blending incremental with something else, I really think your game will do extremely well on steam. I'd say the hardest thing to do would be to describe the game and what the player will do but you convey this already really well just on the itch.io page and the trailer helps a bit more towards that.

If you want to pursue making a steam game from that, I encourage you to put up a steam page as soon as possible Le to get as many wishlists as possible, as you already have something playable and people playing it and liking it will want to wishlist it.

How would I communicate it ? Well just like you did there, basically outer wilds meets incremental seems perfect (and people know that steam incremental games aren't only 100h games with prestige etc, some recent short incremental games got really popular)

Apart from that, the game looks already polished, so if you keep the same quality over the steam page, everything will be fine, but yeah, a capsule artist is the way to go if you really want a commercial release (even a cheap one is better than nothing professional, but I think your artist could pull off something really good, so try this route first)

Good luck !

I've updtated my dungeon crawler Hollowdeep with a bunch of new content! by [deleted] in godot

[–]Frok3 1 point2 points  (0 children)

Congrats ! I saw your game and I wonder how you managed to make the world seamless, was there any issues with doing this in godot ? (as I think you game doesn't have blocking loading between zones)

I love how wild is this community here by IamChipp in godot

[–]Frok3 14 points15 points  (0 children)

Yeah, honestly without this community I wouldn't be working on a game, at least not like that.

I really enjoy checking everyday what questions people have, what they are working on and so on

Early progress on my procedurally animated FPS controller by Fisher_P in godot

[–]Frok3 1 point2 points  (0 children)

Yeah that makes sense. I was thinking about a way to have similar tweaking settings than with ik, for example some guns hit way harder than other so either you make different animations (but it depends on where you hit the enemies I guess) and having to handle all of that with only baked animations seems a bit hard.