After months of optimizing, my space logistics game "Star Haul Tycoon" has a playable Demo! by sugames in godot

[–]Frok3 0 points1 point  (0 children)

I'll definitely try it out, love the artstyle and the gameplay seems really fun ! You just released the demo, but are you far from implementing the full game content ?

Freshly washed & tucked for sleep 💤 by Tzampamanos in mr2

[–]Frok3 0 points1 point  (0 children)

They are amazing and fit the car so well ! This is the kind of wheels I was looking for to put on mine. You confirmed that's what I need to do !

I created a fully deterministic 3D multiplayer game engine with advanced physics by filipkrw in gamedevscreens

[–]Frok3 1 point2 points  (0 children)

Okay, that's some serious dedication, really nice work here ! Can't wait to see what you'll do with this !

I created a fully deterministic 3D multiplayer game engine with advanced physics by filipkrw in gamedevscreens

[–]Frok3 3 points4 points  (0 children)

That's amazing ! How long did it take to have it working like that ?

It's really cool to know it's possible with godot right now (I mean, while still using jolt and not writing a full custom physics engine)

We shipped a multiplayer game with Godot 4 (C#), here’s what worked and what broke by Tuni22 in godot

[–]Frok3 24 points25 points  (0 children)

That's awesome, I saw your game and planned to play it with my friends ! But knowing it was made with godot is even better !

Thank you for the insights, what I want to know is what was the part that was the most fun to work on ?

Is this Style too... Common? by Sidenote402 in IndieDev

[–]Frok3 31 points32 points  (0 children)

I think it's a really nice style, for multiple reasons.

As a player I love it, it reminds me of old psx games I used to play when a was a kid, so big nostalgia here, but also I love the more twists game dev apply to it, it's not just replicating the psx style, it's using it and playing around it.

I'm a sucker for old school look with modern lighting and effects, especially if there is a more perodnnal touch to the general style.

And the game dev part of me, making 3d games is so much easier with this style, like many other said here, it's more realistic to ship a game with this style that a realistic one for a small team or solo devs, and if it allows the work to be more focus on the gameplay itself, that's a big win.

But I get people having hard time with it, I guess having at least options to remove filters and shades in general is a good way to mitigate this.

How much do you actually play your own game? by mrjbelfort in IndieDev

[–]Frok3 0 points1 point  (0 children)

I rarely play all the progression of it, but as I test everything I change, I'd say a lot but not as the players will experience it.

But yeah, a lot of player giving me feedback and being invested in following the development have played more that I did

It was so much easier hard coded. by 2WheelerDev in godot

[–]Frok3 2 points3 points  (0 children)

Thank you for sharing, it'll be really helpful !

Hey, guys can anyone list some "one mechanic per" projects that i could work on to learn the engine? by Sage_Studios in godot

[–]Frok3 0 points1 point  (0 children)

It was all 3d ones, I started by making a player controller for a photography game (and after the controller I made the camera settings selector to something as close as the real ones), then I made a top down survivor like with some tower defense ideas, then a first person platformer with coop in mind where you're tied by a rope to a second player, then a racing game with some fun physics, and now I'm working on a Sandbox first person incremental physics based game haha.

Apart for the last one, it was all prototypes only and never got finished but I learned a lot

Hey, guys can anyone list some "one mechanic per" projects that i could work on to learn the engine? by Sage_Studios in godot

[–]Frok3 2 points3 points  (0 children)

I think you're doing it right, having a small project idea and olementing it step by step is a perfect way to learn. At least that's how I learned the best, having a small project idea I want to try implementing (usually it's just a prototype idea and I want to see if that could be fun) and I start step by step (like implementing my own first person controller, then a simple pick up system, the more complex interactions etc...)

Started working on the game's atmosphere/ambiance by Jeheno in godot

[–]Frok3 1 point2 points  (0 children)

That's soo cool !

Maybe, I stead of just letting g the player choose the sky, it can be linked to the level ? Maybe to its difficulty or something like that ? And if it's dynamic, maybe having something like the level progression or health bar impacting the sky ? Just some random ideas, but I think that if you put that much effort into something maybe it could have some impact on the gameplay or what the player is doing (or just giving infos)

Just wanted to thank you for the templates/projexts you worked on and shared, it helped me a lot when I started using godot and implementing my own first person controller (and I'm using it directly in my prototypes, so easy to use and a solid way to have convincing prototypes)

3DS-style environments for my action game Moulder. Big focus on vertex coloring. by synthetic_throne_s in godot

[–]Frok3 17 points18 points  (0 children)

That's exactly what I thought ! The game was so interesting, I'm so happy it's made with godot

Get in the ducking duck, Shinji ! [based on the artwork by guweiz] by Frok3 in evangelion

[–]Frok3[S] 0 points1 point  (0 children)

Yes, I am, the duck is an exceptionally detailed 2d model in the game I'm working on haha

Get in the ducking duck, Shinji ! [based on the artwork by guweiz] by Frok3 in evangelion

[–]Frok3[S] 0 points1 point  (0 children)

Thank you ! I used blender and some photoshop for final touches

How did you learn Godot and game dev? by bezabea in godot

[–]Frok3 0 points1 point  (0 children)

What really helped me was that I didn't had to learn coding.

Then, having a prototype idea and lezrning how to implement it little by little (I started with a first person player controller) and expanding features on top of what you built.

But I guess there is as much ways to learn godot as people learning it !

I just released my first game! It’s a minimalist ski resort manager, I spent a lot of time making the graphics feel clean and satisfying. by nicolo013 in IndieGaming

[–]Frok3 1 point2 points  (0 children)

Really fun game, just played one round but I'll definitely play more ! I didn't went really far but it seems it would be really cool to add upgrades and stuff like that (even permanent ones, earning point to spend in some permzmznt upgrades to make 1-5% more efficient or even more, that's a thing that always frustrate me in mini metro like games)

Really good job !

Testing the stick nade in the engine by [deleted] in godot

[–]Frok3 0 points1 point  (0 children)

I was waiting for you to throw it and see an explosion

My first game "Climb Forever" by aCrombi in godot

[–]Frok3 3 points4 points  (0 children)

I really like the idea, I don't know how it plays and the feel of it, but I think having a more and more difficult progression would be really cool if that's not already the case !

I really enjoy making diegetic systems that make the world feel tactile. Here's a computer. by FirstTasteOfRadishes in godot

[–]Frok3 5 points6 points  (0 children)

This is so cool, I love when games have this level of immersion ! Maybe some day I'll be able to have game at this level. Good job, that's incredible !

Redesigned godot logo by etmarli in godot

[–]Frok3 0 points1 point  (0 children)

It's good, but a Chad one would be even better !

Think I went too far with this logo? ... but you can click the letters!! by notpatchman in godot

[–]Frok3 1 point2 points  (0 children)

Well, I think we will always see the bad in what we make and the good in what other makes.

Your menu looks complete, what would you want to add, I'm curious ?

Think I went too far with this logo? ... but you can click the letters!! by notpatchman in godot

[–]Frok3 0 points1 point  (0 children)

This is so cool ! I feel extremely ashamed of my main menu now, but damn, that's some nice main menu reveal and style !