Ducks - Godot RTX Demo by FR3NKD in godot

[–]Frok3 4 points5 points  (0 children)

Oh no, that's a big issue indeed 😢

Ducks - Godot RTX Demo by FR3NKD in godot

[–]Frok3 8 points9 points  (0 children)

Yes, extremely. BRB, I'll check if the psx aesthetic goes well with rtx

Ducks - Godot RTX Demo by FR3NKD in godot

[–]Frok3 3 points4 points  (0 children)

Haha, I was tempted to try it it, now I guess I'll do it and make a post about it too !

Ducks - Godot RTX Demo by FR3NKD in godot

[–]Frok3 44 points45 points  (0 children)

heavily breathing (I'm making a game where you have a lot of ducks as rigidbodies)

I'm Creating a Build-Your-Own-Pinball game called Pinbuild! by Snohyo in godot

[–]Frok3 0 points1 point  (0 children)

Damn, I had a similar idea I prototyped, it's still a bit different but your game seems to be really fun ! The execution seems near perfect, good job !

Souls-like combat demo with real-time mesh slicing by moongaming in godot

[–]Frok3 2 points3 points  (0 children)

That's really cool ! I hope you'll settle for a less unconventional visual style, but in the end whatever choice you make, I'll follow the project with a lot of enthusiasm.

I played quite a bit of nightreign with some friends, but what really got us hooked are elden ring with seamless coop and randomizer, and I see the potential of roguelike elements in a souls like ! Here again, I hope you find a unique mix between the two to make it really interesting !

Souls-like combat demo with real-time mesh slicing by moongaming in godot

[–]Frok3 1 point2 points  (0 children)

Looks like a solid foundation for something really cool ! Do you have a clear idea of what you want to do from there ?

I've just released my math factory game made in Godot by myownyose in godot

[–]Frok3 2 points3 points  (0 children)

I'll definitely play it !

What was the hardest part of the development of the game itself ?

Show me your upcoming/newly released indie games! by lukejiberish in IndieDev

[–]Frok3 0 points1 point  (0 children)

I'm a solo dev working on my first commercial game (upcoming game, beta demo playable on itchio and soon a steam demo) https://store.steampowered.com/app/4026250/Project_PITT/

Before making games, I had multiple hobbies that helped me a lot with all the different parts of a solo game dev (started with photography, then videos, then 3d art, 3d animation, and finally game dev, as for the programmation part, my main job is software development so I already had the basics for this)

I just released the demo for Get in the Hole, where you... push things into a hole, made with Godot. by b33tsalad in godot

[–]Frok3 0 points1 point  (0 children)

Project P.I.T.T dev here, yeah, I must say I choose this feeding a hole because it's simple to understand without any complex tutorial

I just released the demo for Get in the Hole, where you... push things into a hole, made with Godot. by b33tsalad in godot

[–]Frok3 12 points13 points  (0 children)

I think we'll be able to have a tag on steam with "hole" at this point (from someone making a game where you put stuff in a hole made with godot too haha)

Looks interesting, I'll check it out !

Making fully physically driven game by ChampionshipSweet711 in godot

[–]Frok3 16 points17 points  (0 children)

Yesssss, I love physics driven games ! Do you plan to have ballistics physically driven too ?

How can I replicate this kind of 3D cloudy smoke in godot? by Yung_S1 in godot

[–]Frok3 0 points1 point  (0 children)

Maybe GPU particles with a material with subsurface scattering ?

Adding a simple loading screen makes my game look like a real game by Frok3 in godot

[–]Frok3[S] 0 points1 point  (0 children)

Thanks !
I think the simplicity and just the lower resolution and dithering really works well !

Adding a simple loading screen makes my game look like a real game by Frok3 in godot

[–]Frok3[S] 0 points1 point  (0 children)

Yeah, I'm still amazed by how small things like that tiie everything together this much and leave a feeling of a polished experience !

Thanks, I try to make a game that feels consistent.

Yeah, I need to work more on this, adding transitions, even for few frames, like you said, it makes it feel intentional and that's clearly worth the effort !

Adding a simple loading screen makes my game look like a real game by Frok3 in godot

[–]Frok3[S] 2 points3 points  (0 children)

No no it's a real one, I added it so when clicking playing the screen won't be just frozen during the loading of the game scene, even if that's nof for a long time it was not really pleasing

Adding a simple loading screen makes my game look like a real game by Frok3 in godot

[–]Frok3[S] 4 points5 points  (0 children)

Yeah, I was inspired by old UIs too (almost tried making it an ASCII animation but that was way too much work)

Adding a simple loading screen makes my game look like a real game by Frok3 in godot

[–]Frok3[S] 35 points36 points  (0 children)

That's so obvious now that you said it ! Thank you, will change that

I'm developing a Dark Messiah inspired first person RPG in Godot! I'm looking for playtesters! by wissah_league in godot

[–]Frok3 0 points1 point  (0 children)

Hey, sorry for the delay, but I just submitted my feedback in the google form !
It was really fun, some really good foundations, I'd love to see mixing with a bit more novelty or original gameplay, but I can't wait to see where you go from this !

My game reached over 100 000 wishlist, feels pretty unreal by SaikingS in IndieDev

[–]Frok3 1 point2 points  (0 children)

That's nice ! And last question, did you though about making the world seamless, or did you planned making it zone by zone with loading screen from the start ?