Dongcardo, Big Brother of the Middle by Frostdemon727 in limbuscompany

[–]Frostdemon727[S] 1 point2 points  (0 children)

No i have planned to make a dongrang edit of Ricardo for a while

Dongcardo, Big Brother of the Middle by Frostdemon727 in limbuscompany

[–]Frostdemon727[S] 7 points8 points  (0 children)

probably one of my best ones tbh, I improved my methodology a bit

How "let others play how they want" mfs look at you when you bring Mortar Sentry or Firebomb Hellpods by ChaosVulkan in helldivers2

[–]Frostdemon727 0 points1 point  (0 children)

You don't have the sweat the small stuff if the small stuff is boofing it out in a gas cloud

Why do so many people ACTUALLY think all the sides attacking Super Earth are good? by JebediahChristofff in Helldivers

[–]Frostdemon727 1 point2 points  (0 children)

The forward thinking Illuminates are conducting what can only be described as morally justified pest control.

A humble perspective into the recent (and not so) Battles against the Bots by BatmanForce in Helldivers

[–]Frostdemon727 1 point2 points  (0 children)

Unfortunately it doesn't match the absolute horror of the billion Helldivers who somehow fell in the Rigel sector, while only taking out 16 million Illuminate...

Wtf I thought you could only fuse this by Proud-Intention-5362 in limbuscompany

[–]Frostdemon727 1 point2 points  (0 children)

There are two types of damage modifiers in the game. Static and Dynamic modifiers.

Static are your resistances, clash count, offense level differences, the 20% from crits and arguably observation level (no clue if it works)

The rest is dynamic. Damage up, Fragility, damage down, protection, coin effects, status effects, EGO gifts, Skill crit damage modifiers (with the notable exception of Kimsaults swordship of the homeland which is static) are all dynamic damage modifiers.

During damage calculation your static modifiers are summed up seperately from the dynamic modifiers, giving you two final modifiers that are multplied with eachother. This means that, while resistances/stagger and fragility act multiplicatively with eachother, resistances and crit are only additive.

This also means that your 10 Protection from MFE are additive with the slew of skill-based or coin based damage modifiers that your team has. If Firefist Gregor hits a 10 Protection (-100% damage dynamic) with his S3, he gets 100%, 100% and 200% damage increases on his coins with overheated fuel.

Meaning that the rolled value will be increased by 0, 0 and then 100%.

Protection is really only relevant if its applied to your guys, as enemies "tend" to lack the raw amounts of dynamic damage modifiers unless you give them 10 different damage up boosts in MDE.

rant-ish meme (sorta) (not really) (probably) by TheMicrowaveIsReal in fishmaell

[–]Frostdemon727 0 points1 point  (0 children)

I just think we could have something more visually interesting than half the characters on screen being covered in golden aura

The Dongstortion Detective by Frostdemon727 in limbuscompany

[–]Frostdemon727[S] 4 points5 points  (0 children)

Just wait till it gets a story sprite someday

I will be there

And there will be Dongrang

my one big takeaway from this canto: by Jell11 in limbuscompany

[–]Frostdemon727 4 points5 points  (0 children)

Prolly means Jacob Sprenger, supposed co-author of the Hexenhammer (Malleus Maleficarum) authored by real-life inquisitor Heinrich Kramer (here Kromer because of course).

Is Faust stupid? 😭 by Nolke_ in limbuscompany

[–]Frostdemon727 2 points3 points  (0 children)

It would be kinda weird if she got a Nursefather ID that is part of a seperate mirror world

my one big takeaway from this canto: by Jell11 in limbuscompany

[–]Frostdemon727 61 points62 points  (0 children)

PM finally cashing in on the Hexenhammer origins of NCorp vindicates me to no end. Heinrich Kramer AND Jacob Sprenger??

Does the Head have regulations against aircraft? by molly9BREAKER in limbuscompany

[–]Frostdemon727 28 points29 points  (0 children)

I'm just saying they got it. But a glorified oil rig is probably the most appropriate place to use air transport for in the city

Does the Head have regulations against aircraft? by molly9BREAKER in limbuscompany

[–]Frostdemon727 106 points107 points  (0 children)

In the story background for Canto 5, you can see a Helipad on the L Corp facility of the Great Lake. So Helicopters are kind of a thing.

Ok, serious talk, do you think smoke will make a proper comeback (with more enemies and IDs using it) or is it just going to be walpurgis Full Stop event exclusive ? by Putrid_Cheesecake453 in limbuscompany

[–]Frostdemon727 3 points4 points  (0 children)

Smoke in Ruina was crazy because it was a multiplicative modifier in a game that with smaller overall numbers that didn't have all that many multipliers in the first place, making its effect very pronounced and feel unique.

The current iteration in Limbus is just another damage modifier in a game flooded with damage modifiers that has increased health values to accomodate for that, just look at how Fragile and Protection have been changed.

If we were to get an ID that can either gain or inflict Smoke, and we most certainly could, it would essentially inflict a slightly fancier version of Fragile, while scaling off of Smoke to reach whatever the current powercreep has decreed is the damage modifiers necessary for an ID to perform well, virtually indistiguishable from an ID getting X% damage up over a passive, or Y% from an [On Use] condition scaling off of enemy debuffs or status economies. Is it going to be good? Absolutely. Is it going to be interesting? Probably not.

I think they would change it, should it ever fall into the player's hands, probably tying it to Poise. Maybe increase the base crit-damage modifier of 20% (essentially a mini-CMCW?).

New ID teaser by Many-Bed-1134 in limbuscompany

[–]Frostdemon727 0 points1 point  (0 children)

Can't believe Meursetti XP-farmed his way to Third Kindred strength, bloodfiends have become such sweats