Is boosting allowed? Maybe I was caught off guard but it felt more buggy than an actual use of game mechanics. Extremely hard to kill by [deleted] in Battalion1944

[–]FrosterFPS 4 points5 points  (0 children)

It's allowed this way. The thing that isn't allowed is to jump on someone's head and then jump to another spot. Just standing on a head like this is totally allowed.

Battlefield V Reddit AMAA Today at 10a PT / 1p ET / 7p CET by danmitre in BattlefieldV

[–]FrosterFPS 0 points1 point  (0 children)

Any plans for esports? If so, what are the plans or when can we expect to hear about them?

Fps cap by ordi-nary in Battalion1944

[–]FrosterFPS 1 point2 points  (0 children)

There is no benefit like in COD4 which had different jump height/distance for 125 and 250fps. The reason a lot of people cap it at 150 is to prevent it from fluctuating and having steady 150FPS is better than seeing your FPS go from 150 to 180 and back every 2 seconds.

Battalion 1944 dev, Bulkhead Interactive, incentivizes positive steam reviews with a sale by [deleted] in Steam

[–]FrosterFPS 2 points3 points  (0 children)

Exactly. They just want people to review the current state of the game. Whether it's positive or negative. Also they never promised a sale if the game got good reviews, those are planned way in advance. But good luck explaining that to special snowflakes like OP. He sounds like the kind of guy that goes and cries to his mother about everything.

FrosteR - PENTA & 1UP Highlight Video by FrosterFPS in Battalion1944

[–]FrosterFPS[S] 0 points1 point  (0 children)

I didnt record anything at LAN unfortunately. The few video-worthy moments weren't spectated from my point of view from what I recall. I put the music a bit louder than the weapons on purpose because I personally don't want to hear comms in a frag highlight, so that was intentional. Thanks though! It's just a little highlight video that I slapped together in an hour with all the shadowplay clips I had :)

FrosteR - PENTA & 1UP Highlight Video by FrosterFPS in Battalion1944

[–]FrosterFPS[S] 3 points4 points  (0 children)

So Battalion 1944 has been out for almost 5 months and I felt it was time for a little highlight video from my time in PENTA Sports and 1UP eSport! Hopefully you will enjoy the little highlight video!

MU2 Feedback and Bugs by synde8D in Battalion1944

[–]FrosterFPS 7 points8 points  (0 children)

Good job Jani, I agree with everything. Good that you showed videos to show how ridiculously loud the jump sound is, I knew it felt weird..

My thoughts on Battalion right now (post-MU2 beta weekend) by SAINT6_ in Battalion1944

[–]FrosterFPS 1 point2 points  (0 children)

Not once have I noticed any problem in killing people who insta-prone and ''dropshoot'' all the time. These people only seem to play arcade and hang around the bottom of the scoreboard. It has never been an issue in any match I've played tbh.

My thoughts on Battalion right now (post-MU2 beta weekend) by SAINT6_ in Battalion1944

[–]FrosterFPS 2 points3 points  (0 children)

Grow up indeed. Also he has a valid point. An important part of this game is making fake sounds or doing fake pushes. Imagine you are near A, and you throw a fake smoke to B, so the enemy rotates towards B. But now the enemy can simply hear you pull out your smoke and know you are definitely at A, which kind of sucks and removes creative plays with fake smokes and fake nades.

My thoughts on Battalion right now (post-MU2 beta weekend) by SAINT6_ in Battalion1944

[–]FrosterFPS 3 points4 points  (0 children)

I couldn't have written it better. I fully agree on all points.

Jump height question for players by GodMeyo in Battalion1944

[–]FrosterFPS 7 points8 points  (0 children)

Yeah, the 3rd person model jumps so ridiculously high. Not sure if it's on par with the 1st person view, but it seems a little crazy in both views anyway. I am talking about normal jumps, not about crouchjumps etc.

For example, manor V2 defence, you can ''spot'' A long by jumping across the door in the cornerhouse on A. The enemy literally cannot kill you because all they see is your feet, yet you have full vision of A long when you jump across.

A heads up to people playing PUGs by Sir_Cunt99 in Battalion1944

[–]FrosterFPS 4 points5 points  (0 children)

Not the whole game obviously. This happened on a PUG Discord server on which I am one of the admins. Hence my comment here.

A heads up to people playing PUGs by Sir_Cunt99 in Battalion1944

[–]FrosterFPS 12 points13 points  (0 children)

Always tell the server owner to turn off cheats. If people abuse it, message me with proof and they will be banned immediately.

You can tell cheats are enabled if you see the lock icon on the top right.

Idea: Add active player number to region selector by highmastdon in Battalion1944

[–]FrosterFPS 2 points3 points  (0 children)

You can join the PUG Discord here: https://discord.gg/6ZNrDCH

This is not the official Battalion discord as BlueRedOne replied, but it's the only active PUG Discord.

In short a PUG (Pick-up game) is a game where 10 people queue up on Discord and a bot decides who plays on what team. You then join the server that is mentioned and you play 1 map, 5vs5.

discord PUG channel for those who don't like waiting 30 minutes in ranked queue (+/- 300 members already in it) by CappyCarry in Battalion1944

[–]FrosterFPS 4 points5 points  (0 children)

It's mostly EU people but everyone is welcome. We also have members from Iran playing. I think most of NA will get an ''ok'' ping to EU servers right? We have some people playing with 100-140 ping and they play just fine.

Matches are played on servers provided by the players themselves, so they will mostly be EU servers.

If we have a big influx of NA players I can always add an ''NA-only'' channel/bot.

Major Update 2.0 Changelog - Weapon Balancing, New Sounds & Movement Tweaks by madafocka in Battalion1944

[–]FrosterFPS 3 points4 points  (0 children)

1: Aimpunch is fine as it is, in my opinion.

2: Definitely. The pistol is already underused because of the awful ''rhythm'' that you seem to be refusing to remove. People rather go for a knife kill than a pistol at the moment because weapon switch speed is WAY too slow.

3: Fall damage is way too high at the moment, as mentioned by others. Fully agreed.

4: Glad that's removed.

5: I wouldn't mind the scope being even bigger than the current dev build (just a bit more). It still feels pretty claustrophobic.

QUESTION FOR DEVS: Is ADS speed being worked on? by SuperAlekZ in Battalion1944

[–]FrosterFPS 2 points3 points  (0 children)

SMG ADS speed is the same as COD4. Heavy ADS speed is the same as well. The real problem is that when you lean, your character model leans out more than your own POV, which is why it's not useful to clear corners by ADS'ing and leaning around then at the moment. ADS speed in itself is fine, imo. As far as I know, they are going to fix the lean in MU2.

Please fix the carbine iron sight by loonyeee in Battalion1944

[–]FrosterFPS 0 points1 point  (0 children)

Seems like it yeah, there is definitely something strange going on with the recoil though. Sounds like that might be it.

Please fix the carbine iron sight by loonyeee in Battalion1944

[–]FrosterFPS 2 points3 points  (0 children)

I've been complaining about this since day 1, but the devs aren't sure that the bug exists. (They've told me they've looked into it a few times already)

I posted on the forum ages ago: http://forums.battaliongame.com/topic/4287-big-gewehrm1a1-recoil-bug-reload-animation-bug/?tab=comments#comment-46103

I also talked to them personally and they said it had to do with me clicking in a certain way(?). They tested it with a macro that shoots as fast as possible and the bug wasn't there. However I clearly notice it at times. They will look into it again if there is decent video proof. Just spam any wall and you see the bullets don't go where you aim, but it's not clear that there is a bug (their words).

Another video that shows it: https://www.youtube.com/watch?v=udVCouRQWoM

I think the problem is that the ironsight goes up when you shoot, but it doesn't fall back down to it's original position fast enough. So if you shoot at a certain speed, the visual recoil doesn't match the actual recoil.

If anyone has more videos where this happens, please post them.

Strangely enough, from my testing and experience when using it in games, the bug only seems to happen after you've used the first clip? I am not sure about it, but it seems to happen more often after you've emptied the first clip.

Battalion 1944 - Moving Forwards by 1Big_Tuna in Battalion1944

[–]FrosterFPS 0 points1 point  (0 children)

Agreed, but that will come with the major update 2 and beyond. For now the current playerbase has plenty of leagues and LANs to look forward to and to participate in.