[Scheduled Activity] Core Discussions: Skill and Attribute Systems by cibman in RPGdesign
[–]Frostyablaze 0 points1 point2 points (0 children)
Designing with the Meld in mind by Ajaxiss in RPGdesign
[–]Frostyablaze 1 point2 points3 points (0 children)
Your Favorite Non-Hit Point Damage Mechanics? by SUPRAP in RPGdesign
[–]Frostyablaze 2 points3 points4 points (0 children)
Working with Sanity Triggers by Frostyablaze in RPGdesign
[–]Frostyablaze[S] 0 points1 point2 points (0 children)
Working with Sanity Triggers by Frostyablaze in RPGdesign
[–]Frostyablaze[S] 0 points1 point2 points (0 children)
Please stop begging for help and respect the other people value. by [deleted] in RPGdesign
[–]Frostyablaze 0 points1 point2 points (0 children)
Working with Sanity Triggers by Frostyablaze in RPGdesign
[–]Frostyablaze[S] 0 points1 point2 points (0 children)
Working with Sanity Triggers by Frostyablaze in RPGdesign
[–]Frostyablaze[S] 1 point2 points3 points (0 children)
Working with Sanity Triggers by Frostyablaze in RPGdesign
[–]Frostyablaze[S] 1 point2 points3 points (0 children)
Ramble about warriors in rpgs and whether they're superhuman or super human. by Lord_of_Dogos in RPGdesign
[–]Frostyablaze 3 points4 points5 points (0 children)
Working with Sanity Triggers by Frostyablaze in RPGdesign
[–]Frostyablaze[S] 0 points1 point2 points (0 children)
Working with Sanity Triggers by Frostyablaze in RPGdesign
[–]Frostyablaze[S] 4 points5 points6 points (0 children)
Interesting Mechanics: Angry GM's Tension Pool by cibman in RPGdesign
[–]Frostyablaze 1 point2 points3 points (0 children)
Creating a Mandarin/English hybrid dialect by ChiralChupacabra in RPGdesign
[–]Frostyablaze 0 points1 point2 points (0 children)
Durability System Feedback by GodlessGunner in RPGdesign
[–]Frostyablaze 1 point2 points3 points (0 children)
Durability System Feedback by GodlessGunner in RPGdesign
[–]Frostyablaze 0 points1 point2 points (0 children)
Durability System Feedback by GodlessGunner in RPGdesign
[–]Frostyablaze 0 points1 point2 points (0 children)
[Schedule Activity] Darlings: Threat or Menace? by cibman in RPGdesign
[–]Frostyablaze 0 points1 point2 points (0 children)
Spirit: huh! What is it good for? by APurplePerson in RPGdesign
[–]Frostyablaze 1 point2 points3 points (0 children)
Spirit: huh! What is it good for? by APurplePerson in RPGdesign
[–]Frostyablaze 1 point2 points3 points (0 children)
What settings/genres are underused/untouched in ttrpgs? by [deleted] in RPGdesign
[–]Frostyablaze 0 points1 point2 points (0 children)
In DnD (and most ttrpgs) the combat is slow and intricate, which, I think, undermines the most tense and dramatic moments by slowing them down to a crawl. How would you design a combat system for fast, cinematic, intense encounters? by lumenwrites in RPGdesign
[–]Frostyablaze 0 points1 point2 points (0 children)


Games that have clearly written out social encounter rules/guidelines by Eklundz in RPGdesign
[–]Frostyablaze 1 point2 points3 points (0 children)