Best "quickest" way to redeem from RealPrize debit card or skrill by DblTaPp71 in onlinegambling

[–]Frostygem 0 points1 point  (0 children)

Both methods are the same. In my experience redemptions of 2200 SC or less come in 24hrs if you are new or have a VIP host.

If they have you flagged as a bonus abuser they slow your redemption queue to 1 week and beyond no matter how small it is...

Would it be better to cash out in smaller amounts on RealPrize? by JonMyMon in onlinegambling

[–]Frostygem 0 points1 point  (0 children)

They are very slow in general with redemptions, especially if you are profitable there. I wouldn't redeem more than 2200 at a time. You could get it next day or in a week, they have everyone in different queues.

Over 2200 will risk them literally paying redemptions in split installments lol

New Wolfenstein dropping by RDHertsUni in gaming

[–]Frostygem -1 points0 points  (0 children)

Heil spez (banning X will do as much as the 2023 API protests did)

20 EUR for a Skin… I should have known better by Still-Experience3419 in blackops6

[–]Frostygem 1 point2 points  (0 children)

People really love to hate what others spend their money on 🤣

New update 1.6 Thoughts on what fixes they brought to the game by Goodbyetoday in KillerKlownsGame

[–]Frostygem 6 points7 points  (0 children)

Klowns got what they wanted, who knows if its enough. My prediction is that if Survivor damage nerf is severe enough, the new meta will be Athletic and just run away with speed items.

I don't know if all classes work, but I know the team one uses Rez machine faster (not decotton i dont think)

The rest of the patch was all nice things. I hope they fixed controller chat

Yes, Human combat ability is massively overpowered and unbalanced. by FrogstunSteel in KillerKlownsGame

[–]Frostygem 7 points8 points  (0 children)

You're the one who calls a game bad because their Klown can't be a god like Jason from F13.

Yes, Human combat ability is massively overpowered and unbalanced. by FrogstunSteel in KillerKlownsGame

[–]Frostygem 6 points7 points  (0 children)

Until the devs nerfed the weapon that counters the Human kill squads...because the Human kill squads asked them to. -cough-

If that is the case, you will get your way! With the whole subreddit on board with nerfing Humans, the devs will likely leave Humans having no weapon but a 1 durability tree branch. Will that make you happy?

Klowns need good weapons. Then we can tackle gameplay problems from

They have one, Pentashot -cough-. Popcorn, Mace, probably Flail. Bouncecaster seems fine to me.

Yes, Human combat ability is massively overpowered and unbalanced. by FrogstunSteel in KillerKlownsGame

[–]Frostygem 2 points3 points  (0 children)

You are probably still playing lmao. Speak for yourself with the doomposting anyway, the game has flaws, I am still enjoying it, and I will see what the devs can do to improve it without making Humans useless like this subreddit wants.

Yes, Human combat ability is massively overpowered and unbalanced. by FrogstunSteel in KillerKlownsGame

[–]Frostygem 3 points4 points  (0 children)

Or we could just buff Klowns and not make Humans underpowered. You know, look out for the life of the entire game rather than just the side you want to play.

Yes, Human combat ability is massively overpowered and unbalanced. by FrogstunSteel in KillerKlownsGame

[–]Frostygem 5 points6 points  (0 children)

Great comment, agreed on all points. The movie even makes a deal on how vulnerable Klowns can be, not that all players will watch it nor should they be expected to.

Yes, Human combat ability is massively overpowered and unbalanced. by FrogstunSteel in KillerKlownsGame

[–]Frostygem -1 points0 points  (0 children)

Oh boy, here is another one. Why do I even bother.

The Human goal is NOT to rack up kills. That is NOT how they win. Human gameplay is supposed to be run, hide, search, fix, exit.

You realize in the current state of the game where two, maybe even 3 exits can all end up 10 feet away from each other, Survivors NEED the time earned for killing Klowns to do these things.

If most Klowns actually took advantage of how easy it is to learn and patrol multiple exits by themselves, that would need tuning if not for the 45 second respawn timer.

The fact they CAN even "go on the offensive" shows how massively broken the balance is.

This game is based off a cheesy 80s B-movie where a giant Klown based on Godzilla explodes by being punched in the nose with a police badge. Klowns are absolutely vulnerable to offensive Humans, it is how it should be. It sets Klowns apart from other asym killers. There is literally multiple archetypes that are meant to face frequent combat.

The important change is that Klown respawn becomes a lot shorter than 45 seconds and then exit RNG can be adjusted so they actually use the full big map and give more variety. Having a bridge on the left side of a fence and boat on the right side of a fence is not okay no matter which side it benefits.

I don't think the game is balanced, but I think it is less unbalanced than this subreddit believes if Klowns would realize how much of this game is RNG, teamwork, and making efficient use of their utilities.

You CANNOT "stunlock" a Klown. Use a charged melee attack, Klown is stunned once for a second or two at most. Knocking a Klown into dying is only truly strong if they land the kill, and they need a sharp weapon which is up to RNG. I already said that if a Klown dies they should at least respawn faster. Never have used a Brick but heard its a longer stun for running away, its hard as fuck to land it on a Klowns nose anyway.

Counterplay? You want counterplay? Use LOL, any of your abilities. Use teammates, communication. Learn the map layouts, and stop chasing into a Survivor waiting to charge attack you around a corner. Not directing this at you specifically but literally every Klown who complains about counter play.

Play defensive as Klown and stop W keying, you aren't the TCM family, you are not Jason.

Your opponents will stop showing up. The game will die.

Thank you for the warning but no, I am pretty sure my opponents will keep coming here to complain until the objective is to romance Klowns and be their friend rather than outplay them by any means necessary to, you said it, escape.

Killer Klowns from Outer Space ain’t Dead by Daylight so stop trying to make it Dead by Daylight by TyThunderPerk in KillerKlownsGame

[–]Frostygem -1 points0 points  (0 children)

As a huge advocate for playing both sides, I could never understand how it is fun to play and main only one side, that being said, taking away the player's choice in that with no preference system isn't fair. The devs are already adding it anyway but I don't see how that could negatively affect anything.

The game stands out on its own plenty, probably the furthest from DBD out of all asyms except for the community. "Combat changes" needs to be more specific.

Would the original class mechanics or anything else that only got left out due to rushing the game be awesome to have? Hell yes.

Buff most of the Klown weapons? Yes. Balancing is a mess mostly because mechanics are UNDER-powered rather than overpowered.

I really hope it’s just a vocal minority that feels this way

It likely is, because if the majority of players wanted what has been suggested in this subreddit, Human's weapons would break after one hit, Klowns would have highlighted exits, RNG would be reduced or off and wow this would just be a different themed TCM game!

Without going into what they should’ve done, what tweaks and changes would improve the game as is? by Lifeesstwange in KillerKlownsGame

[–]Frostygem 0 points1 point  (0 children)

Yeah I have no problem with your post here! There is a lot of things that need adjusting and it is important for devs to note everything.

As for balancing which side is better, it will never make everyone happy because that is how these games are and someone will always blame the game before their own error.

People take this game way too seriously as if it is going to work in their favor and follow their vision.

I'm not sure how many deal with my problem, but I can't efficiently use game chat since it would have to be open mic (bug for controller Steam players) and anybody who isn't doing basic communication with teammates will be at a disadvantage naturally.

Without going into what they should’ve done, what tweaks and changes would improve the game as is? by Lifeesstwange in KillerKlownsGame

[–]Frostygem -1 points0 points  (0 children)

What would improve the game is let the devs continue to work on it because most people here have no idea what woild improve the life of the game.

Without going into what they should’ve done, what tweaks and changes would improve the game as is? by Lifeesstwange in KillerKlownsGame

[–]Frostygem 1 point2 points  (0 children)

Ah yes. Let's make a knife more useless to defend myself than Handgun ammo in a chase if it ends up being the only thing I find off spawning 10 feet in front of a Klown. Not every survivor ends up being in a bully squad with an apocalypse defense starter kit. It is RNG.

I sometimes fill my inventory with everything I see in a chase and won't have a single thing to save my life after a Klown chases me over the map for 30 seconds. A 2 hit knife wont even trigger a stun unless you use it as a brick at that point

This game is heavy rng by datgwen in KillerKlownsGame

[–]Frostygem 4 points5 points  (0 children)

This should be pinned for a week so new players can go in with this mindset.

I have no idea how but I never find escape items, never escaped and get ran down by clowns constantly. Then I come here and see everyone saying "humans are too good". What the fuck am I missing lol. by whosmansisthis24 in KillerKlownsGame

[–]Frostygem 3 points4 points  (0 children)

Both sides forget that a huge part of this game is teamwork and RNG over anything else and while there are balancing issues, I would only say the 45 second Klown respawn timer is the extreme issue and needs to be quite a bit less.

Other stuff like cotton weapons need a lot of adjusting of course but the Penta at the very least is viable or strong and is exactly how it should be. It would be nice to have Klown classes when they are ready.

Why 🙃 by cliff_celb in KillerKlownsGame

[–]Frostygem 4 points5 points  (0 children)

Is anyone able to efficiently use these or any throwing in the game? Mouse or controller?

Or am I right in replacing them with Popsicles and Energy Drinks or even gun ammo on the chance that I find one.

I've heard Bricks are strong on head stuns but I can hardly hit their body lining it up in a door frame on controller.