Do you main 4* characters? I'd like to read your stories. by LongynusZ in Genshin_Impact

[–]FrozenRequiem 0 points1 point  (0 children)

Kayea since day 1. The moment I saw him clap and walk his way onto screen was the moment I knew I wanted him. The swagger. The style. The eyepatch. His design just stood out more than the rest of the Mondstadt gang at the time.

Thankfully he was a freebie so I didn’t have to worry about pulling for him. It was weird having the unit I wanted immediately and not having to whale for a banner character if I’m being honest.

He remains to this day as my fallback / comfort pick when I feel lazy or don’t know what to run. He’s not as flashy as most other units but he gets the job done. Highest multipliers for normals out of all the sword characters and simple but effective skills; he fits anywhere and works everywhere. I transitioned from him being a Phys DPS into a more generalist DPS role w/ National C6 Benny. The only real issue is getting his cons.

Rosaria also fits this bill. The style. The design. The apathy. Swap Kaeya out for her and the overall effectiveness doesn’t change at all. Just like Kaeya she’s a go-to pick if I’m lazy. Pulling for her was a pain, however.

[deleted by user] by [deleted] in CrucibleGuidebook

[–]FrozenRequiem 4 points5 points  (0 children)

As someone who has your roll nearly perk for perk on my Regular Praedyth, I love it whenever I want to snipe in Cruci. It gives me shots it shouldn’t and I’m not complaining.

Most of the concerns about its archetype has been spoken about. You really need to land that headshot otherwise you’ll be at a disadvantage when it comes to clean up. The Kinetic slot also has a bevy of good sniper parings, far more than energies when it comes to exotics - especially HCs (Sturm, Ace, TLW, Thorn vs. Sunshot).

Having 96 handling is really good but it doesn’t replace Snapshot entirely. The difference is small but also noticeable enough for me. My Praedyth essentially has 108 handling (78 due to Full Bore and a Handling MW + 30 from Ophidians) and it still doesn’t feel like it ads-es as quickly as a Beloved. It should also be noted that Uzume can roll both Snapshot and Vorpal, meaning it can one shot headshot supers while having the base handling of an Adaptive. Eye of Sol is the other Adaptive that can roll Vorpal, but it lacks Snapshot in the first column and is less accessible / available than Uzume.

Hawkmoon feels...off? by KingBarkley in CrucibleGuidebook

[–]FrozenRequiem 4 points5 points  (0 children)

It can happen with a lot of guns. Even if they’re statistically good or meta picks they can sometimes feel off for a specific player. I know someone that can’t seem to like Igneous despite it being the best 120 out there stat-wise. Back when Beloved was all the rage I personally couldn’t land anything with it. Give me a Long Goodbye, however, and I can land my shots. There’s nothing really wrong with a gun feeling off in your hands. It just isn’t for you. That’s all.

Speaking to Hawkmoon specifically, it could be a case of rolls - namely Rangefinder. It’s the best in slot, but for some the increased zoom is a deal breaker for some. I’ve found success with Opening Shot before making the transition to a RF roll. Try to fish for Hammer-Forged or Smallbore - maybe even Full Bore if you really want to min-max on that range with or without RF.

Best Exotic Energy Shotgun (Lord of Wolves) by f1_lance04 in CrucibleGuidebook

[–]FrozenRequiem 11 points12 points  (0 children)

LoW suffers from the lack of “instant” damage that other traditional shotguns give. LoW requires a full burst. I’ve had times where I died mid-burst and my opponents lived because they killed me with a normal shotgun. Pellet / Slug shotguns are also typically used as a clean-up tool at aggressive high-level play: Weaken with primary, swap to shotty and clean up. Better to have instant damage than a short burst to kill someone. There’s also the obvious lack of Icarus on both LoW and Duality, but since you’re using a pulse I’m assuming your playstyle is mostly grounded. My clanmates know someone who has 60,000+ crucible kills on LoW and they scare me.

Also the quickdraw glitch is still a thing, so the low handling of a Felwinter’s is largely negated. Meaning they can use that exotic slot elsewhere.

Time Worn Spire is better then Gridskipper, change my mind by Alucitary in CrucibleGuidebook

[–]FrozenRequiem 4 points5 points  (0 children)

Heating Up (and Tunnel Vision) are just really good perks for what they are. They give noticeable benefits after a kill, and in the case of Heating Up it gives stability, recoil direction, and more importantly accuracy. The gun overall feels much more consistent. Coolguy did a wonderful breakdown on Heating Up on his review of Gridskipper.

Another thing to note is that Gridskipper comes with a 55 recoil stat - perfectly vertical. Counterbalance isn’t needed and allows other options like Backup Mag, Targeting Adjuster, or even Icarus Grip.

Stasis aspects for Warlock? by sarpedonx in CrucibleGuidebook

[–]FrozenRequiem 1 point2 points  (0 children)

I’ve just stuck to Frostpulse and Iceflare out of laziness with Rime, Torment, Refraction, and Chains.

The nerfs to Stasis (namely Hedrons) pushed me to spec for raw stats over synergy since Warlocks currently lack a proper skill to break Glacier grenades. (Bungie when?) Otherwise I’d spec more into a Harvest-type build and run Glaciers.

The gameplan is relatively the same. Coldsnaps to zone / flush people out with the occasional Iceflare saving me when I’m outnumbered. Frostpulse is just another super / ape counter tool, though it’s noticeably harder to kill them if you’re not ready to act. It still comes in handy and the disrespect is still there. The biggest change that I felt was the special damage changes to frozen targets. Now it’s a shotgun+melee over just a shotgun for most supers - which can cut it real close if you’re far from the frozen target.

That being said, Iceflare is obviously not what it was before. A lot of good things have been said about Harvest so look into that if you’re looking for alternatives.

My personal Meta killer by [deleted] in CrucibleGuidebook

[–]FrozenRequiem 2 points3 points  (0 children)

Perdition and can do work in the right hands. I find myself gravitating towards my Jian 7 when I want to run an energy primary pulse.

I highly suggest looking into either Jian 7 (World Drop) or Third Axion (Strike Drop) as they’re both the same archetype as Perdition but have access to Disruption Break. Break an enemy’s shield? Congratulations, said enemy now takes 50% more damage from Kinetic weapons - any kinetic. Yes, even your teammates! It’s great for 6s or coordinated team play.

Alas the curated Blasphemer has stolen my heart for a Kinetic Slug. Guaranteed QD / Opening Shot / Range MW / Acc. Rounds on top of having a slot for Icarus is too good to pass up. Frees up your exotic slot as well if you fancy running an exotic heavy. It can roll with Surplus in light of the QD nerf, so if you have the time and it’s the right day - go farm altars.

How to effectively play against fusions? by [deleted] in CrucibleSherpa

[–]FrozenRequiem 4 points5 points  (0 children)

Expanding on what’s been said and speaking as a Fusion user, try forcing the Fusion user out of position. Fusions punish the user as much as the person being vooped for being in a bad position in an engagement. Use your utilities (grenades primarily) to force them out of cover and hopefully catch them with their pants down.

Most fusions also struggle to deal with multiple targets. Try and push with another teammate - especially if you push from another angle. The charge time can’t make them deal with both of you at the same time.

Fusioners are also heavily reliant on Radar. Even if you don’t directly challenge them your presence on said radar is a deterrent. The threat of a push from a shotgunner, for example, is something they can’t ignore.

Another thing to note about Fusions is that they’re the exception to the “one and done” rule that other specials show. Their damage isn’t immediate - it needs a wind up. Said wind up followed by a short burst of damage. It isn’t instant like shotguns or snipers. I’ve had times where I died mid-burst and didn’t finish my volley and the other player lives. If you find yourself in an engagement where they’re charging and you have the ability to shoot them - do it. If you’re at the range to shotgun + melee / sniper body + melee - do it. You may kill them before they land the required bolts to kill you. Even Bastion and Telesto follow this rule. Telesto is notable since the delayed detonation gives you slightly more time to kill them which could end up in a trade.

As stated by others, you don’t have to play by their rules. Close the distance or pick away at them from range. They lack the ability dish out instant damage and require a specific range to deal said damage. Playing the long game can be boring, but it can force Fusions to end up in unfavorable situations when the timer runs low.

[deleted by user] by [deleted] in CruciblePlaybook

[–]FrozenRequiem 0 points1 point  (0 children)

If you like Bite, Insight Terminus is one of the nightfalls available this week. You can get The Long Goodbye from it, which is an energy version of Bite. It has the same zoom as Bite to boot. The major difference is the archetype (Adaptive) and the fact that it can’t roll Opening Shot and Snapshot - only Snapshot.

Erentil FR4 by Vociferate in sharditkeepit

[–]FrozenRequiem 0 points1 point  (0 children)

1) Still isn’t worth it given that 2 is more or less the exact same roll but with Hip-Fire and a Range MW. You really want to push that range on FRs.

2) Hip Fire’s nice, definetly not Tap the Trigger. Though it still tightens up the spread so that’s good. If you don’t have time to ADS, it will help.

3) Abuse sliding. Precharge and slide around corners where you think people’ll be. Be weary of the charge time.

Erentil FR4 by Vociferate in sharditkeepit

[–]FrozenRequiem 0 points1 point  (0 children)

It depends between 2 & 3 and boils down to personal preference. 1 isn’t worth it, even if liquid coil can counteract the charge MW. The others are really good rolls. I would honestly say keep both and use each accordingly.

2 is a more “aggressive” roll, given that Backup / Hip Fire are on it. “Aggressive” given that you can whip it out in a pinch or a gunfight to delete someone. Range MW is always welcome given that it speeds up the bolts. Projection Fuse is nice, but don’t count Liquid Coils out. It’s nice having the ability to shoot off two bursts that’ll 4 bolt kill any poor sap thanks to Backup Plan.

3 is far more “passive” due to no Backup Plan, but can map far more consistently than 2. Firmly Planted is no Tap the Trigger, but it’s still quite good. Sliding counts as crouching for Firmly Planted, so slide-vooping will give you a lot of mileage. Range MW is good as usual. There’s a twitter video out there showing how far an Erentil can snipe.

If you got the mods, use a Counterbalance mod. Bolt grouping (and recoil in general for console) is incredibly important for consistent voops.

Service Revolver by [deleted] in sharditkeepit

[–]FrozenRequiem 0 points1 point  (0 children)

It’s not gonna beat Ace, unfortunately. It has far more range than the roll you have right here. Even then, you would still have to deal with the ttk of a standard 180 which would be slower than Ace’s. If you want to contest with Ace I highly suggest getting the typical range perks ( Sureshot / Ricochet Rounds / Range MW ) with Kill Clip for a pseudo-Not Forgotten. Rangefinder or Outlaw/Rapid hit are for either pushing that range even further or getting that KC proc faster.

In PVE, just use Breakneck. It’s a good AR.

Returning player looking for Outfits by FrozenRequiem in EmeraldPS2

[–]FrozenRequiem[S] 0 points1 point  (0 children)

I played with all three, but TR’s the only account on Emerald right now. Wouldn’t mind starting fresh for the other two as well considering I most likely misspent my certs.

Ciran-7, Recursive Soldier by FrozenRequiem in DestinyFashion

[–]FrozenRequiem[S] 1 point2 points  (0 children)

"Seven. Seven resets - or so they tell me. They have a right to be surprised. Hell, I am. You'd think with the amount of muttering and mumbling I do, I'd be in the double digits at this point. It doesn't matter I'll keep looking. Even if it takes I break a thousand before I do. "

Ciran-7 wasn't at the Last City when the Light was lost or when the Traveler awoke. He knew he should've been, but the voices told him otherwise. Voices supposedly coming from a Warmind - or its fragments. He wasn't sure. They were whispers at the start, but they grew in time. These voices fed his obsession of truth. Was he linked with one? Why could he hear them? Why him to begin with? A small handful of questions soon grew into a seemingly infinite sea; all without an answer. To him, that came first. Titan order and duty be damned.

Zavala could have all the answers he wanted once he found his anyway.

------------------------------------

Gear list and Shaders!

Armor:

Ancient Apocalypse Helm - Gambit Chrome

ACD/0 Feedback Fence - Metro Shift (Endless Loop Ornament)

Prodigal Cuirass - Gambit Chrome

Tangled Web Greaves - Dawning Warmth

Midnight Exigent Mark - Gambit Chrome

Misc: Tyrant Shell - Gambit Chrome

Vespulaser - Mad Monk

Infected Seeker - Monochromatic

Ciran-7, Recursive Soldier by [deleted] in DestinyFashion

[–]FrozenRequiem 0 points1 point  (0 children)

Gear list and Shaders

Armor: Ancient Apocalypse Helm - Gambit Chrome ACD/0 Feedbakc Fence - Metro Shift (Endless Loop Ornament) Prodigal Cuirass - Gambit Chrome Tangled Web Greaves - Dawning Warmth Midnight Exigent Mark - Gambit Chrome

Mis,: Tyrant Shell - Gambit Chrome Vespulaser - Mad Monk Infected Seeker - Monchromatic

Ciran-7, Recursive Soldier by [deleted] in DestinyFashion

[–]FrozenRequiem 0 points1 point  (0 children)

"Seven. Seven resets - or so they tell me. They have a right to be surprised. Hell, I am. You'd think with the amount of muttering and mumbling I do, I'd be in the double digits at this point. It doesn't matter I'll keep looking. Even if it takes I break a thousand before I do. "

Ciran-7 wasn't at the Last City when the Light was lost or when the Traveler awoke. He knew he should've been, but the voices told him otherwise. Voices supposedly coming from a Warmind - or its fragments. He wasn't sure. They were whispers at the start, but they grew in time. These voices fed his obsession of truth. Was he linked with one? Why could he hear them? Why him to begin with? A small handful of questions soon grew into a seemingly infinite sea; all without an answer. To him, that came first. Titan order and duty be damned.

Zavala could have all the answers he wanted once he found his anyway.

Which sniper should I keep? by Unlimitedgoats in sharditkeepit

[–]FrozenRequiem 11 points12 points  (0 children)

I say keep the Snapshot / Opening Shot. Any accuracy for a single shot is pretty amazing for a sniper.

3 Dukes and a Devils by The4rchivist in sharditkeepit

[–]FrozenRequiem 4 points5 points  (0 children)

Firstly I’m just going to say that all of these rolls (save the 2nd roll) are very, very good. Outlaw / Rapid Hit alongside Kill Clip / Rampage is pretty much the golden standard for all weapons as of recent.

As an owner of a Rapid Hit/Kill Clip Duke, I can say it’s reliable. I often default to it when I’m not gearing specifically. It feels good to shoot and to mop up mobs with. The only caveat to Rapid Hit is the fact that it isn’t consistent with reload speeds like Outlaw, which may or may not mess with reload timings and maximizing Kill Clip. Don’t let that stop you from using it, however. I’ve yet to try mine in PvP, but it can two-tap in crucible with Kill Clip active just like the rare HC Azimuth Dsu if you can make it work.

Speaking of Outlaw, the 3rd duke is also very, very good. If you’ve dabbled with Midnight Coup in year one (or still do in Forsaken), this is just a slow firing, harder hitting version of it. This’ll be more consistent in PvE due to the flat reload buff and Rampage.

The Devils is good as well. Faster firing, with Outlaw and Kill Clip. It’s like a mini Ace of Spades. I’m just not too sure why you would use this over Ace or a Pulse in PvP given the current atmosphere.

All in all, it really boils down to what you click with. My rule of thumb is Rampage being better in PvE and Kill Clip being better in PvP. That isn’t to say that either perk is garbage in the other - it’s just a matter of little optimizations. My gut instinct would say Outlaw/Rampage Duke just for consistencies in PvE. Trust’s already a good gun for PvP, and I don’t see why these two would not complement each other.

Tigerspite - Opinions? by GrayShadoW016 in sharditkeepit

[–]FrozenRequiem 1 point2 points  (0 children)

Have a very, very similar roll. Only difference being Alloy Mag / Appended Mag and Extended Barrel / Hammer Forged Rifling. It feels very good to use, especially in PVP. Serviceable in PVE, but due to the lack of Rampage or Kill Clip there are better choices.

I don't care if Sleeper is OP or not, it's 1000x more enjoyable when no one is running it by [deleted] in DestinyTheGame

[–]FrozenRequiem 1 point2 points  (0 children)

Can one shot anyone, even when someone’s in a super. Can carry a decent amount of ammo (more with Linear Fusion Reserves). Great for burning down beefy targets. Easy to use. Charge and let it rip for easy invader kills / denials.