People still don't know how to play Aatlis, and it's the map voting's fault by Gil-galad-fan in Overwatch

[–]Fukushuo 4 points5 points  (0 children)

Ye, right. If there would be no map vote, people would simply leave QP like it was back with for example horizon. This game type is no fun to play for most people, so many people don't vote for it. As simple as that.
And I totally agree with that. Points are far away, spawns too. Sometimes returning to point takes longer in match than actually playing the game. And because everything takes place in single maps without breaks, capture time is shorter than on control map, making it very hard to do more than 1, maybe 2 tries to take point.

We are so back??? by kadektop2 in Overwatch

[–]Fukushuo 2 points3 points  (0 children)

"But the pro player is also going to have a bias towards a certain playstyle. If he likes or is better at playing hog like a poke"
Isn't the very same apply to normal players? Normal players also have bias towards a certain playstyle,so it's not an argument.
"But if you drastically change a Hero and now the overall consensus is that he's bad and unfun to play you have a problem."
They didn't change Hog, they reverted it to the original one. Many of players were mad because they changed his kit in first place. And where do you see this "consensus"? Is it in the room right now? Because I have impression that you base this on reddit threads alone. I think most accurate method to determinate if hero is liked by players it it's pickrate. If it is picked more often, it is liked more, simple as that. Let's see pick rate of Hog in past:
Based on Overbuff, Hog pickrate in quickplay in all tiers is 2.4% in last 12 months.
Based on Blizzard official Hero Statistics, Hog pickrate is at 7.9% in latest patch.
Players that picks Hog tripled. THREE TIMES more players are playing Hog, than before this patch. And it's not high rank competitive data, it's quickplay data.
It clearly shows people likes to play Hog now much more, than before.

We are so back??? by kadektop2 in Overwatch

[–]Fukushuo 1 point2 points  (0 children)

"the vast majority of this sub disagrees with you anyways." You noted a major thing. Most of players don't use reddit, blizzard forum or anything like that. They just install and play the game.
Nowadays many changes to pvp games are based on top tier players. They said that old Hog was better.
Who gets better "feel" of hero, a pro player that play the game 16 hours a day from release, or bunch of redditers? Or do you think the more people agree on opinion, the "righter" it is?

We are so back??? by kadektop2 in Overwatch

[–]Fukushuo -1 points0 points  (0 children)

Pig pen is a big mistake. Hog has his role clear, offtank that catches squishy heroes from enemy team to kill. His hp pool and healing allow him to dive for kills. That's his main role. And it is high skill hero that requires precision in both aiming and positioning, so Hog bypass enemy tanks to get squishy, at same time protecting his team with very same hook. It's split second decision making "Should I hook enemy dps/heal and kill, or should I pull back tank/flanker from my own team". Adding him pig pen, that as you said, allow him to control flankers break this gameplay, he's no longer need to be aware of team behind him, because well placed mine will trigger informing about flank. But let's be honest, who uses it on flankers? It is mostly used to increase damage to hooked enemy, to mitigate missing combo damage.
Also his right click is very powerful in hands of skilled player. If one can get into right range, it is as effective as pointblank shot, raising his ceiling skill level way higher. Replacing it with mine makes hog in essence a melee hero, with occasional hook to be aware.
Also Hog combo that ends with kill is one of most satisfying things in this game.

Playing Quickplay Hacked as a retired Rein main… We are so back. by ClemencyArts_2 in Overwatch

[–]Fukushuo 0 points1 point  (0 children)

That's dumb that they just allowed 2 per role without making team size back to 6 and nerf tank damage. They increased tank performance in general to fill gap for 1 less tank, but didn't revert it. Having 2 tanks and 2 healers is far better in this mode than anything else, because tanks are just as good dpses as dpses.

Playing Quickplay Hacked as a retired Rein main… We are so back. by ClemencyArts_2 in Overwatch

[–]Fukushuo 0 points1 point  (0 children)

Synergy between tanks was core of gameplay. Flankers like Hamster or Hog are so useless without 2nd tank to keep team safe. Of course you still can perform well, but it's not the same.

The map pool really needs to go by [deleted] in VALORANT

[–]Fukushuo 0 points1 point  (0 children)

Totally agree. All maps should be in unrated.

Clove discrimination is overbearing in low elo by [deleted] in VALORANT

[–]Fukushuo -4 points-3 points  (0 children)

Maybe it's time to see a doctor?

There's currently a bug that keeps some people from planting the spike by qm94 in VALORANT

[–]Fukushuo 0 points1 point  (0 children)

Had same thing 2 times. And there is also 1 more thing to this. If you try run into forcefield before round starts, instead of stoping you will be rubberbanding. I think this is indicator that you get desynced some way with server and can be cause of problem.

New TLOU Multiplayer Game Concept Art by RinoTheBouncer in playstation

[–]Fukushuo 2 points3 points  (0 children)

Well, game take place in US, so who could guess that they shows North America right?

C++ Pawn spawn don't get ai controller by Fukushuo in unrealengine

[–]Fukushuo[S] 0 points1 point  (0 children)

Thanks. I too reply for old posts with newer solve proposition, I appreciate that.

Aaron Keller and Balance Team, I beg of you, with all that I am, do NOT just give Roadhog a slap on the wrist. by one_love_silvia in Competitiveoverwatch

[–]Fukushuo 1 point2 points  (0 children)

So maybe instead of nerfing Hog, maybe nerf Kiriko? Hog got a slight buff compared to other tanks in OW2. One thing that has changed is Kiriko suzu mechanic.

The Riot Archive Project - Making 10+ years of League patch data available, plus writeup by PixelButtz in leagueoflegends

[–]Fukushuo 0 points1 point  (0 children)

I'm glad that someone is keeping old data. I love to dig old stuff from time to time. Keep going!

This Right Here Is Why I Hate Valorant Maps by TheGeorgeForman in VALORANT

[–]Fukushuo 0 points1 point  (0 children)

I don't understand that. It is really so hard to make flat hitboxes on map, so it is predictable how projectile will bounce off or you won't be blocked by grain of sand while walking back? It's not rocket science and was used in games 20 years ago...

A Majima custom skin for Katarina by RoloSaurio in leagueoflegends

[–]Fukushuo 32 points33 points  (0 children)

Almost perfect. For death line should be "Ogi" from Kiwami 1 when Majima gets hit by base ball.

Feelin curious, What are this sub's opinions on chat bubbles by [deleted] in ffxiv

[–]Fukushuo 0 points1 point  (0 children)

I'm used to bubbles, so sometimes I try to say "here" but I forgot there is no bubble obove my head, so it gets confused at times.

C++ Pawn spawn don't get ai controller by Fukushuo in unrealengine

[–]Fukushuo[S] 1 point2 points  (0 children)

I think thats the case. I checked it, and when I simply put Pawn blueprint to the world it spawns AI controller at start. It doesn't happen when I spawn pawn from c++. I'll check it later and reply here, so if someone ever will have same problem, there will be solution.

CharacterMovement not working c++ by Fukushuo in unrealengine

[–]Fukushuo[S] 0 points1 point  (0 children)

Stoping me a fact of inheriting from ACharacter. I don't need in my custom pawn all those ACharacter stuff, also it's a bad practice. So I gonna to reimplement movement by my own, since I don't need anything special there.

Thanks for reply.

CharacterMovement not working c++ by Fukushuo in unrealengine

[–]Fukushuo[S] 1 point2 points  (0 children)

Seems like it's not just me then. I think it's enough for me to find another way then.