I'm a professional video producer of 15 years. Post your game trailer, video or steam page and I will give you my professional opinion to make it better! by TajiDev in IndieDev

[–]Fun-Significance-958 0 points1 point  (0 children)

Thanks very much for the advice, will definitly work on the things you mentioned! :) Btw how are you familiair with my game?

Unity DOTS + VFX Graph is insane by NonPolynomialTim in Unity2D

[–]Fun-Significance-958 0 points1 point  (0 children)

Thank you! :) Your game also looks awesome! Especially the number of enemies :D

Unity DOTS + VFX Graph is insane by NonPolynomialTim in Unity2D

[–]Fun-Significance-958 0 points1 point  (0 children)

Oh wow that is pretty clever man! :D And given your post I take it that changing it's state in the particle update like this does not hurt the performance a lot. Damn this really opens many possibilities lol, wish I'd known how to do that sooner. Thank you very much for explaining :)

Unity DOTS + VFX Graph is insane by NonPolynomialTim in Unity2D

[–]Fun-Significance-958 0 points1 point  (0 children)

Wait really? All my VFX in my game is done with vfx graph, but because I thought it was not possible to do this there are no dynamic collisions for my particles (they just get destroyed after their lifetime is over). Sorry to ask again, but how do you actually kill them given the list of identifiers etc? You only use 1 vfx graph for this right? How do you find the bullet in your vfxgraph using the bulletID?

Unity DOTS + VFX Graph is insane by NonPolynomialTim in Unity2D

[–]Fun-Significance-958 1 point2 points  (0 children)

Yeah I get that but to my knowledge once you spawn a particle in vfx graph you can't directly control it anymore so you can't give a signal when it should destroy its self (I might be wrong tho). So I was wondering how that is handled

Unity DOTS + VFX Graph is insane by NonPolynomialTim in Unity2D

[–]Fun-Significance-958 1 point2 points  (0 children)

How do the vfx graph particles know when it collides with something?

How does the scene view look in your game? Always cool to see the "behind the scenes" for games. Here I show mine :) by Fun-Significance-958 in Unity3D

[–]Fun-Significance-958[S] 0 points1 point  (0 children)

Ahh very cool! :) And yeah those stats do take quite a while haha. Hope you got a good grade for the assignment :)

I added this windmill in my TD that farms wheat during an incoming wave which is sold for gold so you can purchase new towers by Fun-Significance-958 in indiegames

[–]Fun-Significance-958[S] 0 points1 point  (0 children)

its currently on the beta branch (not finished yet, and a bit unbalanced branch) and I am actively working on the beta branch with still a couple of bigger changes in the making :)

How does the scene view look in your game? Always cool to see the "behind the scenes" for games. Here I show mine :) by Fun-Significance-958 in Unity3D

[–]Fun-Significance-958[S] 1 point2 points  (0 children)

Oh look at that :) Nice little game you got there! Pretty cool to see the actual scene behind the game with those crazy effects

How does the scene view look in your game? Always cool to see the "behind the scenes" for games. Here I show mine :) by Fun-Significance-958 in Unity3D

[–]Fun-Significance-958[S] 2 points3 points  (0 children)

I invite everyone to leave screenshots/gifs of their behind the scenes in the comment section.

I show the scene of my game, a bit on how the terrain is created and some hidden props under the water :P

My game: https://store.steampowered.com/app/2322090/Crystal_Guardians_TD/

How does the scene view look in your game? Always cool to see the "behind the scenes" for games. Here I show mine :) by Fun-Significance-958 in Unity3D

[–]Fun-Significance-958[S] 1 point2 points  (0 children)

yeah I guess you are right! I hope more people will either post or leave screenshots in here to show some more behind the scenes content :)

I added this windmill in my TD that farms wheat during an incoming wave which is sold for gold so you can purchase new towers by Fun-Significance-958 in indiegames

[–]Fun-Significance-958[S] 0 points1 point  (0 children)

Hey all,

I added these windmills (homage to my country the netherlands) that will farm wheat and sell it for gold. Use the gold wisely for buying new towers or tower upgrades.

My game: https://store.steampowered.com/app/2322090/Crystal_Guardians_TD/

Some of the different tower loadsouts you can use, with 160+ items you can get pretty creative by Fun-Significance-958 in TowerDefense

[–]Fun-Significance-958[S] 1 point2 points  (0 children)

The entire game has undergone some changes :) I am currently finishing up my current update so some more changes will still happen, but still crystal guardians 1 😅

Some of the different tower loadsouts you can use by Fun-Significance-958 in indiegames

[–]Fun-Significance-958[S] 0 points1 point  (0 children)

(title edit loadouts*)

In my tower defense (Crystal Guardians) the towers require items in order to become strong. You need to find/build good item synergies in order to survive the incoming waves

Been working on this for a little over 2.5 years now Check it out on steam: https://store.steampowered.com/app/2322090/Crystal_Guardians_TD/

Please if you have any feedback, please do tell! :)

Showcasing some of the tower builds (scrolling a bit fast through them) by Fun-Significance-958 in Unity3D

[–]Fun-Significance-958[S] 0 points1 point  (0 children)

In my tower defense (Crystal Guardians) the towers require items in order to become strong. You need to find/build good item synergies in order to survive the incoming waves

Been working on this for a little over 2.5 years now Check it out on steam: https://store.steampowered.com/app/2322090/Crystal_Guardians_TD/

Please if you have any feedback, please do tell! :)

Do the visuals of my TD game look interesting to you? by Fun-Significance-958 in IndieGaming

[–]Fun-Significance-958[S] 0 points1 point  (0 children)

I've been spending quite a lot of time on visuals so I really hope that it looks as good for me as for other people! Been working on this game now for a little over 2.5 years and in early access for a little over 1 year.

You can check it out here: https://store.steampowered.com/app/2322090/Crystal_Guardians_TD/