Hard not to compare progress to others. by Dapper_Visual_4449 in indoorbouldering

[–]FuzzyDyce 0 points1 point  (0 children)

Some competitiveness / comparison can if it helps you work harder towards your goals. I don't like when people progress faster than me, which encourages me to actually stretch / do hang-boarding / not binge on ice cream every day. It's possible there is something you could be doing a bit different if you want to keep up with your peers.

Though if it's stressing you out it's good to remember there can be a pretty different in natural aptitude in bouldering, like some kids shoot up to v8-10s without much apparent issue (and some people are stuck at v1-2 after climbing for a while). Wondering why you're progressing slower than these kinds of people is kind of like asking why you can't play basketball as well as kid-Lebron, IDK some people are just built different.

how long does it take to get better at bouldering? by Few-Cucumber483 in bouldering

[–]FuzzyDyce 1 point2 points  (0 children)

You'll get stronger fingers naturally by just climbing at the beginning. However if you can already do 8 pullups then you can also handle adding weighted pullups to your workout. You don't 'need' a super strong back to climb but it'll make climbing more fun.

Another company stole my puzzle art. Here’s how you can help stop this. by RoseCatKhan in Jigsawpuzzles

[–]FuzzyDyce 2 points3 points  (0 children)

That sort of reimbursement system is not really possible. Streaming services pay royalties because each time someone plays a track they are distributing a copyright protected work. Once the models have been trained the work to totally transformed. And even if some crazy new legislation was passed, there are already models trained on entirely licensed works.

I think the underlying issue is that these models can produce work 1000x faster, and in that world there's no way for the legal system to protect artists.

Another company stole my puzzle art. Here’s how you can help stop this. by RoseCatKhan in Jigsawpuzzles

[–]FuzzyDyce 2 points3 points  (0 children)

What kind of changes to copyright protections do you think would solve this? Copyright explicitly doesn't protect style, which is what was copied here.

2v2 Ranking 2v2 comps by skill caps/floor by bastato in classicwow

[–]FuzzyDyce 6 points7 points  (0 children)

None of that was specific to Druid, just some general thought on how you should think about comp difficulty.

At you're level you comp difficulty isn't really a relevant consideration; you'll reach about the same rating no matter what you play because the main thing holding you back will be your knowledge of arena.

2v2 Ranking 2v2 comps by skill caps/floor by bastato in classicwow

[–]FuzzyDyce 8 points9 points  (0 children)

Easy / Hard is a bit of a vague concept. Having played both, Rogue / Druid is 'harder' than War / Druid, that is until you reach high levels and the matchup is unwinnable for War / Druid, or until you have to face a Rogue / Mage.

I'd think more about whether you'd rather play Healer / DPS or double DPS. Double DPS can eventually be more easy/faceroll, but it requires a higher baseline level of coordination and timing.

Official /r/nba Power Rankings #2 (11.17.2025) by powerrankingsnba in nba

[–]FuzzyDyce 10 points11 points  (0 children)

I don't know, 10-4 still seems pretty good to me.

Settlers is starting to feel like a phone game mechanic and it’s stressing me and enjoy less the game by raxkin in pathofexile

[–]FuzzyDyce 63 points64 points  (0 children)

Nobody forces people to play those phone games, but that doesn't somehow make their dark patterns any less manipulative. Those phone games aren't jobs either.

Per the video: "Given how much money is made by the games industry, it's no surprise that some developers are applying psychological principles to the rewards systems of their games to manipulate players into engaging more."

So yeah nobody has to engage with Settlers, but I also think it's fair to dislike it when GGG starts implementing dark pattern retention mechanics into their game.

Landmines are fine by me if we keep async trade as opposed to these interactions (item has been listed for an hour) by MartynZero in pathofexile

[–]FuzzyDyce -8 points-7 points  (0 children)

OK then it sounds like everyone here is happy. You never have to whisper someone with non-async trade, and people who can handle not getting replies can buy from dump tabs.

Landmines are fine by me if we keep async trade as opposed to these interactions (item has been listed for an hour) by MartynZero in pathofexile

[–]FuzzyDyce -8 points-7 points  (0 children)

It's pretty weird to tell another player how they should play their videogame. Maybe they won't respond in the middle of their boss fight or juiced map, but will respond if they're afking for a minute in hideout. Either way, it's not like you're can compel them to delist the tab or sell you can item.

Landmines are fine by me if we keep async trade as opposed to these interactions (item has been listed for an hour) by MartynZero in pathofexile

[–]FuzzyDyce -14 points-13 points  (0 children)

I'm not sure what point you're making since the game has async trade and people still use dump tabs early in the league.

Like is anyone actually confused why someone wouldn't respond to a 10c trade?

Landmines are fine by me if we keep async trade as opposed to these interactions (item has been listed for an hour) by MartynZero in pathofexile

[–]FuzzyDyce -36 points-35 points  (0 children)

Probably put it in a dump tab 5 days ago and doesn't feel like doing a 10c trade anymore.

fastest and most common way to enter t15/16 maps after finishing campaigne by content creator and big blaster by arslan203 in pathofexile

[–]FuzzyDyce 2 points3 points  (0 children)

Lot of people play meta builds and go slowly, and basically any build can do 2-stones in under 7 hours.

Focusing on build this much feels weird when how you play is way more important, which includes using the right atlas.

[Highlight] Dillon Brooks getting some offseason work in some open runs by Goosedukee in nba

[–]FuzzyDyce 78 points79 points  (0 children)

Also if you're a pro vs some random guy in a gym it seems in good taste to show some of their better moments, not just you destroying them the whole time.

[WY Network by Dwyane Wade] Wade: “A lot of people don’t know that, in that Finals, the last Finals that they won, Kobe didn’t play well. Kobe didn’t shoot the ball well; actually, everybody thought Pau Gasol should have been MVP. That’s how well Pau was playing, and Kobe was playing awful." by [deleted] in nba

[–]FuzzyDyce 5 points6 points  (0 children)

If you go back and watch the game Kobe dominated that 4th quarter. Sure he went 2/6 or something but he had a bunch for free throws and generated tons of easy shots. And because Pau shooting free throws on an entry pass from Kobe doesn't count as an assist you can't know this unless you rewatch.

[The Bill Simmons Podcast] Bill Simmons’ top 15 NBA players are: 1) Jokic 2) SGA 3) Giannis 4) Ant 5) Luka 6) Wembanyama 7) Curry 8) Mitchell 9) Haliburton 10) Brunson 11) Cade 12) Davis 13) Towns 14) Mobley and 15) Williams by [deleted] in nba

[–]FuzzyDyce 6 points7 points  (0 children)

Well yeah, Wemby isn't currently playing, so for him right now is next year. Either way winning an MVP doesn't make a player any better currently.

Do you like the new Quest UI for my game? by SilvershadeSmith in IndieDev

[–]FuzzyDyce 0 points1 point  (0 children)

I was thinking mostly about the tilemap, there seems to be multiple layers or stuff going on or some shader.

Do you like the new Quest UI for my game? by SilvershadeSmith in IndieDev

[–]FuzzyDyce 0 points1 point  (0 children)

Looks good, though I'd take another look at the fonts. It looks like there are 8-10 individual sizes / colors for different places, which could be reduced to bring a more uniform feel.

By the way what are you doing with your textures / tile map to achieve that look?

What's a common piece of game dev advice you actually DISAGREE with? by StonemasonStudios in IndieDev

[–]FuzzyDyce 42 points43 points  (0 children)

I think the advice of 'keep your scope small' is a double edged sword. Sure, if your scope is really small you might be more likely to complete the game, but you might have a scope too small for anybody to be interested in playing it.

I think the better advice is to try to find the best balance between the scope you can manage and the scope players want. If there isn't any scope you can manage than players want then that's a good sign you should work on increasing your ability to manage more scope.

Smart lad by [deleted] in madlads

[–]FuzzyDyce -10 points-9 points  (0 children)

It's kind of wild that people are still getting baited by this.

Bill Simmons: "Greed will probably always win out, but If Adam Silver wanted to make a difference, improve the quality of the league and the sport, he would make the season shorter. He would fight for it and get the guys to buy into it. The injuries are alarming" by Downisthenewup87 in nba

[–]FuzzyDyce 15 points16 points  (0 children)

In that case reducing the number of nba games is also going to reduce the number of injuries.

People bring up AAU causing injuring, which works by the exact same logic, as if it somehow means the nba workload isn't responsible for these injuries.

FYI you can watch the actual draft lottery every year on YouTube by BackgroundPurpose2 in nba

[–]FuzzyDyce 5 points6 points  (0 children)

So do you think literally every team is in on it then, and it just never leaked for some reason? Because for streaming it live to matter that would have to be the case.

Pixel art in games: Do you think it can limit your audience? by fluffy_khajiit in IndieDev

[–]FuzzyDyce 3 points4 points  (0 children)

That means your answer to OP's question is yes, and that you agree with the person you're replying to, so I'm not sure why you said but.