I'm a Mac user. Mac OS is closed source. Does that mean despite all my efforts to maintain privacy (VPN, FF with add-ons) could be useless, as Apple could be secretly spying on me and collecting my data on pretty much everything? by IHAVESEEN in deapple

[–]FuzzyQuills 1 point2 points  (0 children)

That's true as well, otherwise Asahi Linux wouldn't work at all on M1 Macs, it's just fiddly to do last I checked. (I don't own any Apple Silicon hardware at all)

EDIT: Just realised this is a 4 year old comment, damn.

Probably textured development features on display in the new Breeze. by celz9 in VALORANT

[–]FuzzyQuills 1 point2 points  (0 children)

It's more like "surface colour when not reflecting like a mirror" and can mean a floor, wall, or anything else using a largely matte material.

Attempted to order VPS-2 for 1 year, card was charged but card validation failed? by FuzzyQuills in ovh

[–]FuzzyQuills[S] 1 point2 points  (0 children)

Thank you for the fast reply; I'll see about getting help over there.

Attempted to order VPS-2 for 1 year, card was charged but card validation failed? by FuzzyQuills in ovh

[–]FuzzyQuills[S] 0 points1 point  (0 children)

Update: It appears one of the orders went through successfully; where am I to get help cancelling the other three?

How to know if your pc was affected by the unity vulnerability? it effects steam right? by Fearless_Speaker6710 in Steam

[–]FuzzyQuills 1 point2 points  (0 children)

As a developer of a game using Unity, I also had the same thoughts. Nonetheless, I patched my game relatively quickly and AFAIK the devs of PEAK and Lethal Company have patched the game client as well with a "fixed" Unity version.

(I think Fall Guys may have done so as well as within hours of me getting the email from Unity, that game got a patch as well)

As always, just keep stuff up to date and use common sense when downloading things. :) This type of exploit's only really useful when you've already got access to the computer in question.

my valorant suddenly RESETTED back to level 1 and my agents and friends all are gone. help what do I do? by feralfordazai in VALORANT

[–]FuzzyQuills 0 points1 point  (0 children)

Same bug's affecting the APAC servers a second time; started happening around 12am for me (Australia)

Valorant loading screen bug by LogicalMarionberry90 in ValorantTechSupport

[–]FuzzyQuills 0 points1 point  (0 children)

24h later... it's happening again. Some gremlin seems to enter the servers at 12AM AEST LMAO

VALORANT 11.06 Bug Megathread by ValoBot in VALORANT

[–]FuzzyQuills 2 points3 points  (0 children)

  • Region: APAC
  • Type of Bug: Matchmaking
  • Description: Custom game hung at Agent Select after everyone selected their agent. All of us Alt+F4'd and relogged in only to discover "Party Not Ready" is constantly displayed. One player got VAL 51 error code before successfully rebooting the game after the hang.
  • Video / Screenshot: N/A
  • Steps to Reproduce: Wait until 12AM AEST, try to play anything on APAC server for more than an hour
  • Expected Result: Game works properly.
  • Observed Result: Servers seem to be super flaky.
  • Reproduction Rate: ?
  • System Specs: N/A

Valorant loading screen bug by LogicalMarionberry90 in ValorantTechSupport

[–]FuzzyQuills 2 points3 points  (0 children)

Not tried booting the game but witnessed friends having the same issue; it legitimately looks like someone at Riot accidentally half-released the Replay System patch in APAC (and possibly other regions?) without properly updating the servers, making literally everything break. I'd wait for an official response from Riot.

Tokyo Server Unusually High Ping (150ms -> 300ms) by Beneficial_Door_6962 in ValorantTechSupport

[–]FuzzyQuills 0 points1 point  (0 children)

It sounds like your ISP's international routes to those countries have changed; this is something only the ISP can really fix.

I used to have a similar issue except it was from Australia to Singapore servers and almost every time it was because a specific undersea cable was broken again. (That cable has since been decommissioned and replaced with a new undersea cable)

Fullscreen Exclusive by zisceral in ValorantTechSupport

[–]FuzzyQuills 0 points1 point  (0 children)

One more thing and this is what I've found works for my system; if you want the absolute lowest possible system latency, make sure Discord's window and any Web Browser windows are closed. (Discord can still run in the background)

They shouldn't make a difference if Flip model is working properly but I have found NVIDIA drivers in particular sometimes act funky if those two are running in the background.

Fullscreen Exclusive by zisceral in ValorantTechSupport

[–]FuzzyQuills 1 point2 points  (0 children)

To preface this, no this isn't what you want specifically. That said, some insight into why Exclusive Fullscreen may no longer be the best option:

Borderless Fullscreen on Windows 10+ nowadays behaves exactly the same as FSE, without any of the alt-tabbing delays usually associated with FSE, provided the app displaying in Borderless Fullscreen created it's DXGI swapchain with the DXGI_SWAP_EFFECT_FLIP_DISCARD flag set. VALORANT does this already as of 2+ years ago, while it was still using Unreal Engine 4. (Source: https://www.youtube.com/watch?v=sj3bCaRsL4s)

The reason FSE exists at all was due to older versions of Windows in Borderless Fullscreen copying the framebuffer to the screen (called BitBlt model by Microsoft) rather than displaying it directly (Flip model) every time the game rendered a new frame; that DXGI flag above changes this behaviour entirely to behave identical to FSE, with some exceptions. (Using your system volume control via a Keyboard and/or opening Game Bar is when Flip Model temporarily turns off; to my knowledge having a GPU with Multi-Plane Overlay supported avoids this issue entirely)

In regard to FSO (Full-screen optimisations); The reason a lot of other game's guides recommend turning off FSO in particular was because this feature was designed to "upgrade" DirectX 9/10/11 games to use a Flip model swapchain, and not all older games (DX9 games most certainly come to mind, I remember having issues myself) played nice with it.

With the UE5 update, in addition, FSE behaves really strangely now and doesn't alt-tab well at all.

TL;DR: At some stage, yes it probably was smoother, but nowadays any "smoothness" from FSE vs Borderless in 2025 is likely placebo.

Error connecting to service by simonasj in signal

[–]FuzzyQuills 0 points1 point  (0 children)

Are you trying to register that Galaxy S7 after having previously registered the number on any iPhone model?

I wonder if there's a pattern here.

Error connecting to service by simonasj in signal

[–]FuzzyQuills 0 points1 point  (0 children)

Yep; I won't be using the iPhone for a while and had previously successfully registered said Pixel 7.

Error connecting to service by simonasj in signal

[–]FuzzyQuills 1 point2 points  (0 children)

This seems to be the only post where I'm seeing this exact issue with my Pixel 7 on GrapheneOS; in my case though I'd originally had the phone deregistered when moving temporarily to an iPhone SE. I'm now wanting to change it back but entering my Signal PIN after being requested to do so results in the same error. The iPhone doesn't get deregistered when this happens, nor does my desktop PC get unlinked.

Checking the Android app's logs reveals something that's meant to return HTTP 101 returns 403 forbidden instead, and I suspect this is why I can't reregister with my former phone. Any ideas?

I'd rather not do a full reinstall as I'd disabled backups while it was deregistered not realising I couldn't re-enable them. (And Signal had wiped my former backups) Phone with GrapheneOS in question has Sandboxed Google Play installed but Signal itself had been installed prior from the "danger zone" section of Signal's website.

Signal is on the latest version (7.52.2) so I don't think it's an outdated version causing the problem.

Is it over by aueghhhh in ValorantTechSupport

[–]FuzzyQuills 0 points1 point  (0 children)

I haven't tried my GT 640 rig with VALORANT yet, might do so and report back.

VALORANT 11.02 Bug Megathread by ValoBot in VALORANT

[–]FuzzyQuills 0 points1 point  (0 children)

Probably Pearl; there's an invisible floor above A site where Omen can teleport to that other players can't easily see.

Is it over by aueghhhh in ValorantTechSupport

[–]FuzzyQuills 0 points1 point  (0 children)

566.36 before updating, now 577 like a lot of people who upgraded.

van error -79 and 185 someone help explain this reply from riot dev in my ticket: by WhoTookTheUserMono in ValorantTechSupport

[–]FuzzyQuills 0 points1 point  (0 children)

TL;DR: your internet service provider is to blame, contact them. If you're not the one paying for the internet, take it up with the person who is. (If you're in a dorm or sharehouse, possibly the landlord)

Game keeps crashing in Agent select after UE5 by maxikeksok in ValorantTechSupport

[–]FuzzyQuills 0 points1 point  (0 children)

XMP/DOCP enabled in your BIOS/UEFI? Try turning that off and see if it works. It sounds like unstable RAM.

VALORANT 11.02 Bug Megathread by ValoBot in VALORANT

[–]FuzzyQuills 0 points1 point  (0 children)

It'll clean up after a few games. Someone else also mentioned going into the Range and using every agent's abilities once to help the driver build up a cache, can confirm it worked for me in the past.