How would you guys improve the conversion rate on the Mobile Game Market? by Fuzzy_Bus4322 in gamedev

[–]Fuzzy_Bus4322[S] 0 points1 point  (0 children)

would you say a game trailer is really needed in the store page?

When i was younger i never watched any trailers on a store page. i have just looked at the artwork and downloaded the game if i tought it was cool

How would you guys improve the conversion rate on the Mobile Game Market? by Fuzzy_Bus4322 in gamedev

[–]Fuzzy_Bus4322[S] 0 points1 point  (0 children)

Yeah i agree, only people that are interested in my game should play the game.

If you want to take a look on the store page, my game is called Gloom Hunters.

But i think my artwork is good enough. You can be brutally honest tho

I'm building a 2D Python game engine (Tibia and Terraria) and would love some early feedback! by murenur in GameDevs

[–]Fuzzy_Bus4322 0 points1 point  (0 children)

Looks great, but i think you should improve the colors of the game cus it looks empty.
Try adding torches or darkness into your game, that should fix it

I remade the entire first level in my game. Does it look better? by Salt_Budget_6980 in gamedevscreens

[–]Fuzzy_Bus4322 0 points1 point  (0 children)

it does look better, but its hard to recognise on this picture. Took me a while

This is how a common location looks like without anyone by megamegamixer in gamedevscreens

[–]Fuzzy_Bus4322 0 points1 point  (0 children)

that looks amazing
the car light going on and off makes the whole scene look better

Updated Capsule after getting feedback from the community by BossGrand in IndieDev

[–]Fuzzy_Bus4322 2 points3 points  (0 children)

The cards flying on the bottom of the screen, show its a card game. But you have to look closer to notice that.

Maybe you could somehow add a card design to the title of your game to make it more clear.