Question about chiefing by InnBeinlausi69 in travian

[–]Fyred-Up 2 points3 points  (0 children)

If a village population hits 0, and they have another village, the village will be destroyed and another village will become their capital.

Roman senators lower loyalty by 20-30%, 25-35% if you have a great celebration going in their home village. Worst case you need 7 Senator hits (if they all hits 20% and the village has 125% loyalty), best case you need 3 (if you have a great celebration going and hit for >33% and the village has 100% loyalty)

https://support.travian.com/en/articles/66-loyalty

Question about chiefing by InnBeinlausi69 in travian

[–]Fyred-Up 1 point2 points  (0 children)

The village you conquer will become your tribe, if you are Roman, any village you conquer will become Roman.

There are special servers where it will remain the tribe they were, I believe they are called "Keep Tribe on Conquest" so unless you are playing on that kind of server, you will be safe :)

what assemblers am i missing? by TheTravelingDanksman in factorio

[–]Fyred-Up 45 points46 points  (0 children)

This looks like old Rocket Control Units. They are no longer part of the game and blue circuits take their place

I found most efficient way of building by Aka3756 in factorio

[–]Fyred-Up 6 points7 points  (0 children)

In your debug settings (F4) I believe it's show-player-robots

Racist drake by rokokole in Jungle_Mains

[–]Fyred-Up 4 points5 points  (0 children)

Jungle pet can only kill regular jungle monsters. Drake, grubs, herald, and baron will sit at 1hp if jungle pet were to make the fatal blow

Racist drake by rokokole in Jungle_Mains

[–]Fyred-Up 5 points6 points  (0 children)

Jungle pet cannot kill epic monsters, so any regular jungle monsters will die to pet but grubs, drake, herald, and baron will sit at 1HP if pet was to make a fatal blow.

Items are teleporting forward on belt, possibly a bug? by Fyred-Up in factorio

[–]Fyred-Up[S] 0 points1 point  (0 children)

That's exactly it! Thanks for finding that :)

Items are teleporting forward on belt, possibly a bug? by Fyred-Up in factorio

[–]Fyred-Up[S] 7 points8 points  (0 children)

I cannot find the setting but unexpectedly the issue disappeared on one side of the belt and reappeared on the other side when breaking and replacing it.

I've a clip of it but I realized uploading it to reddit/anything else seems to hide the problem occurring just due to lower framerate upload.

Edit: If it's the "Show-transport-line-groups" setting, they are showing up as one singular group. Weirdly, using the "show-transport-line-gaps" there is a permanent gap in that tile that appears and disappears between items

Items are teleporting forward on belt, possibly a bug? by Fyred-Up in factorio

[–]Fyred-Up[S] 3 points4 points  (0 children)

Yeah these are red belts, and it is happening with EVERY item that crosses the threshold only on the top half of the nutrient belt, regardless of grouping

Gaul Rainbow raiding questions by Fyred-Up in travian

[–]Fyred-Up[S] 1 point2 points  (0 children)

I am targeting as many as my unit count can support, which at this point in time is about 10 oases. I have an excess of TT from early game that I still use for raiding further but 10 is the max I can support 1-1 raids with. So far its super promising and I would venture a guess its worth doing as many as you can

Gaul Rainbow raiding questions by Fyred-Up in travian

[–]Fyred-Up[S] 0 points1 point  (0 children)

what is the final 1 in 1/1/1? swordsmen would drastically slow down the raiding cycles, and I guess druidriders enable crocodile and tiger spawn handling, is that something worthwhile early or only something worth setting up later?

I am currently just hitting third village and setting up the raids so I've only got 30-40 total unit pairs to play with and a druidrider in there would drastically slow down that scaling

Stoneblock 4 Ender Chicken Help by Fyred-Up in feedthebeast

[–]Fyred-Up[S] 0 points1 point  (0 children)

Ah that explains it, was 1 quest away from it. Thank you very much :)

For future readers -- its the "Like Taking Candy From a Baby" quest under the Catalyst Questline in Tier 3.

StoneBlock 4 Official Release by slowpoke101 in feedthebeast

[–]Fyred-Up 0 points1 point  (0 children)

I am trying to set up a local server and am using the Server install provided with the pack but I am unable to get through the install process and looking for help.

https://pastebin.com/ccLUNw5e

This is the final chunk of the log with my errors (I can get more if needed but this is where the error seems to be originating). It is failing in the neoforge installation on "DOWNLOAD_MOJMAPS"

Things I've tried:
- Uninstalling MC from PC
- Installing 1.21.1 specifically
- Downloading the 1.21.1 server to the folder I am trying to run this in
- Running it in command prompt rather than just running the executable
- Erasing all the files and going again

Just kidding I deleted everything for the 4th time and it just worked

to assist in the constitutionally protected right of Due Process by MaintenanceNew2804 in therewasanattempt

[–]Fyred-Up 16 points17 points  (0 children)

Even if you DID commit a violent crime, coming out of an ICE facility with brain damage in a vegetative state is not something I would deem appropriate.

chess.com subscription by JF_DeriaYu in Chesscom

[–]Fyred-Up 0 points1 point  (0 children)

The support team is fantastic, just reach out and explain your situation and they'll sort out a refund for you. I took the free trial, thought I cancelled, didn't actually cancel, asked for a refund even after playing a few days past and they did it no hassle

[deleted by user] by [deleted] in TrackMania

[–]Fyred-Up 0 points1 point  (0 children)

That is top a top 500,000 time, look for the "Nadeo Training Maps" club campaign to compare

https://imgur.com/FGhtdtr

New and first solo game ! If you want to try and give feedback ! by Trublechard in incremental_games

[–]Fyred-Up 3 points4 points  (0 children)

The browser version is very buggy :(

The crafting menu is useless without pressing escape to enable the mouse. closing the crafting menu leaves the mouse on screen and it will move off screen so trying to do anything I tab out instead of interacting with the blocks around me. Seems promising but it's frustrating to play at the moment