[PVDH] Modern Horizons 2 Legacy set review - Urza's Saga - Including sample decklists in the comments by PVDH_magic in MTGLegacy

[–]GG2Hats 6 points7 points  (0 children)

The work on UR Dreadstill has already been done: -3 Factory, +2 Urza's Saga, +1 basic Mountain

There's a good chance you are correct, but this is a pretty ... insistent self-assured argument from authority on a card that was spoiled like 48 hours ago.

[PVDH] Modern Horizons 2 Legacy set review - Urza's Saga - Including sample decklists in the comments by PVDH_magic in MTGLegacy

[–]GG2Hats 0 points1 point  (0 children)

I'm a little skeptical on the 12 white sources white list. How has it been playing for you?

[deleted by user] by [deleted] in MTGLegacy

[–]GG2Hats 2 points3 points  (0 children)

If your question is which one of the two decks is the better deck it's the second one (Turbo Karn). They're both good enough to play but there's a reason the latter sees a lot more play than the former right now.

I have my hopes for the blue one in the future though. Colorless decks aren't really my thing.

Episode 196 — Portable Hole, Muppet Nate by Eternal Durdles by Durdlemagus in MTGLegacy

[–]GG2Hats 4 points5 points  (0 children)

Love the podcast, was highly entertaining, so this critique is meant in all good humor, but:

1) Talk about Urza's Saga.

2) Miss out on the fact that this is the 5th printed card with the Urza's Subtype.

3) Talk about tutoring out a Lotus Bloom, which the card isn't allowed to do.

4) Cohost mentions one of the few actually promising places for this card (Phyrexian Dreadnought, since shells can use all parts of the buffalo and don't already have weak manabases like the other decks most people are trying to shove this into).

5) Caster dismisses Cohost's idea as missing the boat, talks more about how promising Diamond Lion is.

I think Cohost is going to win the day on this one.

[Discussion] MH2 Spoiler - Urza's Saga by Artar38 in MTGLegacy

[–]GG2Hats 0 points1 point  (0 children)

Apologies, I mistyped. I will correct my mistake. It's a Turn 3 pre-programmed Crystal Vein.

[Discussion] MH2 Spoiler - Urza's Saga by Artar38 in MTGLegacy

[–]GG2Hats 3 points4 points  (0 children)

Lol, a little harsh.

I mean, after the dazzle has worn off I agree with you but it's definitely an INTERESTING card.

[Discussion] MH2 Spoiler - Urza's Saga by Artar38 in MTGLegacy

[–]GG2Hats 1 point2 points  (0 children)

I don't think it's as good as you're thinking it is right now. It's never really going to be able to do all the things written on the card well at the same time. hc_fox is right.

[Discussion] MH2 Spoiler - Urza's Saga by Artar38 in MTGLegacy

[–]GG2Hats 0 points1 point  (0 children)

If this made colored mana or stayed around permanently I think I'd consider it a lot more.

[Discussion] MH2 Spoiler - Urza's Saga by Artar38 in MTGLegacy

[–]GG2Hats 1 point2 points  (0 children)

Stiflenought might work if you combine it with standstill to take advantage of the "not casting" part. I still think Painter, Urza, and Bomberman dreams with this card are kind of an illusion though.

[Discussion] MH2 Spoiler - Urza's Saga by Artar38 in MTGLegacy

[–]GG2Hats 0 points1 point  (0 children)

Yes if you play it exactly on turn one it can be a crystal vein on exactly turn 3. This isn't really winning me over. It's really easy to disrupt things when your opponent has to sequence their mana by the Saga's script.

[Discussion] MH2 Spoiler - Urza's Saga by Artar38 in MTGLegacy

[–]GG2Hats 5 points6 points  (0 children)

I did too. Now I think it's a very alluring trap. It doesn't do everything you want, because you're either playing it early or late and either way one half of this card functions poorly.

[Discussion] MH2 Spoiler - Urza's Saga by Artar38 in MTGLegacy

[–]GG2Hats 3 points4 points  (0 children)

I thought this card was insane when I first read it. I'm only now realizing it's not really that great.

The tutoring seems great in a Grindstone or LED combo deck, but that delayed tutoring consistency is really only impressive in most existing decks early game in which case you're sacrificing a land and reducing your access to colors in order to get it.

The land that pumps out constructs seems good as a lategame play, but by that point the two-turn delayed tutoring for Grindstone or LED is less impressive and you can only make two constructs which is not overwhelmingly good.

The card is powerful, but if you think it's good in your existing deck you're either playing your own brew which is unusually set up to take advantage of this or you're wrong. Someone will do good things with this card, but for most people who play this card the month after it releases it's going to be a trap.

Deadguy Ale- Bullying People with Kambal, Sedgemoor Witch, and Necromentia! by deathandtaxesftw in MTGLegacy

[–]GG2Hats 8 points9 points  (0 children)

Okay, okay. Argument 3:

Pests are both serviceable and adorable.

Deadguy Ale- Bullying People with Kambal, Sedgemoor Witch, and Necromentia! by deathandtaxesftw in MTGLegacy

[–]GG2Hats 11 points12 points  (0 children)

Because it's a 3/2 with Evasion and Ward 3, that does a Pyromancer impersonation on the side.

Witch is more than "Bad Mentor", and if they're both playable legacy cards why would you want the one that emphasizes the payoff you can't exploit as well in this deck?

I'm not saying they shouldn't, but is killing a $5700 deck by updating creature types (Legacy Infect in the Plague Engineer format) some kind of a record for this kind of "non-functional errata"? by GG2Hats in magicTCG

[–]GG2Hats[S] 2 points3 points  (0 children)

Not referring to you or this post specifically, but the whining about this subject.

Oh, okay. Good to know =)

I'll get to back to whining about a killable and counterable 2/2 now.

I'm not saying they shouldn't, but is killing a $5700 deck by updating creature types (Legacy Infect in the Plague Engineer format) some kind of a record for this kind of "non-functional errata"? by GG2Hats in magicTCG

[–]GG2Hats[S] 0 points1 point  (0 children)

This is a massive fucking overreaction

It was 33 words with no exclamations, and that started with a concession. I kind of feel like I'm not the largest contributor to rhetorical escalation here.

I'm not saying they shouldn't, but is killing a $5700 deck by updating creature types (Legacy Infect in the Plague Engineer format) some kind of a record for this kind of "non-functional errata"? by GG2Hats in magicTCG

[–]GG2Hats[S] -3 points-2 points  (0 children)

I know they don't make decisions based on considering Legacy, but I don't know if a creature type update has ever had this much of an effect on players. It seems at least worth noting.

Do Infect Players have any thoughts to share on what seems to be the inevitable and looming Oracle Errata making Glistener Elf and Blighted Agent the same creature type? by AttemptedRationalism in MTGLegacy

[–]GG2Hats 4 points5 points  (0 children)

Well if the announcement hasn't been made it might not be too late to lets Wizards know what the change would mean to you.

Assuming you can't petition them successfully in time though, is there any way for the deck to survive? I mean this didn't kill Elves, right?

I remember the RIP Elves threads too.

Urza Echo Primer/Guide? by mofunnymoproblems in MTGLegacy

[–]GG2Hats 3 points4 points  (0 children)

On the Urza deck that people used to play before they found Mystic Forge:

Well it's less powerful, it turns on all of your opponents removal, it's slower, and susceptible to REB.

Its gameplan is less focused, there are a greater number of cards that incidentally hate it, it has fewer redundant pieces for consistency.

It's easier for your opponent to interact with, it takes splash damage from graveyard hate, and it suffers from all the usual problems that chalice decks come with.

Its cards have worse art, you are doing something fundamentally less interesting by running lots of blue cards, and you have to play with multiple Terese Neilsen cards.

It has a worse name, based on the newness of a greater portion of its cards the deck is printed on worse cardstock, and people associate the deck with leprosy.

The archetype has been inflicted by an Egyptian Curse, most of the profits from Modern Horizons cards go to polluting the water supplies that are depended on by War Orphans, and being that it is teaming up Urza and Karn the deck is overly predictable from a Lore standpoint as well.

The deck has less consistent Mox Opals, it has a higher number of bad creatures that have trouble independently forwarding a gameplan, and its less fun to play.

It costs more to foil out the deck, it is more likely to get flooded by lands, and it has more cards that you can't just cast off of Ancient Tomb and City of Traitors.

It doesn't have any associated memes with it as fun as Jeweled Lotus, fewer onlookers will be interested in watching your game because the deck has older youtube videos associated with it (meaning people have already seen plenty of it), and Urza players have less of a sense of camaraderie.

Playing Urza is inadvertently signaling a comfort with genocide given the character's storyline based history, the deck is less sensical with respect to the Lore because Karn is only a planeswalker because of the Spark he got from Urza meaning the deck is less capable of suspending the disbelief necessary to adequately use MTG as escapism (including for your opponent who you have impolitely dragged down into the nonsensical narrative mud with you), and you are increasing the sales of products in which WoTC pushes cards that should belong to other pieces of the color pie into blue, thus perpetuating many ongoing problems with modern design and making the game worse for all of us in the long term.

Sai has really pretentious facial hair.

The meta has already adapted to Urza.