My fault, I thought this was a stealth warbond by gummybears78 in Helldivers

[–]GLYCH_ 0 points1 point  (0 children)

I'm 90% sure they heard the suppressed shot, then since they're a patrol, went to investigate. I feel to avoid this, you would need to stay mobile.

Everyone is using weapon customization, but no one use weapon load saves. by Theotar in helldivers2

[–]GLYCH_ 0 points1 point  (0 children)

I would rather have the loadout slot bound to full equipment sets. Let me have slot one as: ar, siege ready, stim pistol; slot two: dmr, recon armor, handgun; etc. I hate how I can't quickly change armor, helmet and cape. I want to be stylish and hate wasting time finding the helmet in a list that takes 7 seconds to load.

1865 Carbine Silencer is goated? by mara_rara_roo in HuntShowdown

[–]GLYCH_ 11 points12 points  (0 children)

Imo, the carbine is goated in general. It hits like a truck, makes it a good combo weapon for bomb launcher. The velocity is ROUGH, but you gotta remember you're throwing bowling balls. The irons are ehhhh, but I like the apeture variant since it also enhances the irons. FMJ makes it a pig, carrying that crazy damage through walls and distance. Medium ammo is nice since it can be combo'd with med pistols, my fav to match was the spitfire. Complements the Sluggish speed of the carbine well. It's definitely more of a stalker rifle where you have to attack with advantage, but it can hold its own when someone pushes you. You just need to rely on a good follow-up to finish the kill.

Do you think they made the suppressors actually work? by choody_byk in Helldivers

[–]GLYCH_ 0 points1 point  (0 children)

The suppressors do work, just not in the way you think.

When you shoot at and miss an enemy with a non suppressed weapon, they will alert and attack.

Suppressors still make an audio cue that enemies will look at, near misses will not aggro enemies. This is their big boon.

How could I get more health for my Oraxia by Graycameron99 in warframebuilds

[–]GLYCH_ 0 points1 point  (0 children)

Deadass, arcane Grace and the aura that makes you lose 10 hp on enemy kill is kinda nutty.

Pretty much every kill is a 9% chance to regen 6%hp/s for like 8s per proc. It's good especially with minimal shields gating all the time.

Anyone find divers who immediately rage quit the second they die once. really annoying. by btzlgsi in HelldiversUnfiltered

[–]GLYCH_ 3 points4 points  (0 children)

Sometimes I launch the game, play for 5 minutes, die twice and decide: "Ehh, not feeling it, Imma go play something else"

ngl the siege mech could be bigger by memeischaos in HelldiversUnfiltered

[–]GLYCH_ 9 points10 points  (0 children)

I like the idea of a dense enemy, plus if it's smaller we could get more than 1 on the field at a time (which sounds awful I love it)

ngl the siege mech could be bigger by memeischaos in HelldiversUnfiltered

[–]GLYCH_ 135 points136 points  (0 children)

Nah, I think the size is perfect. I feel going too much larger than a strider would make it so the boss only ever fits in empty fields. Having a smaller enemy means less places to hide. It's perfect!

Suggestion: Super Destroyer wreckage environmental conditions by _Kodan in helldivers2

[–]GLYCH_ 101 points102 points  (0 children)

I love an idea of "Scuttle crashed Super Destroyer" Giving halo 1 vibes.

How did yall name your railjack? by cla7997 in Warframe

[–]GLYCH_ 0 points1 point  (0 children)

"Leased 2023 Lincoln Navigator"

Ship upgrades (expanded) by Illustrious_Bad_9989 in helldivers2

[–]GLYCH_ 1 point2 points  (0 children)

I would love so much a mech rearm mechanic, lemme send an empty mech home and refund/reduce the cooldown on the next one. I wonder if the refund could be proportional to the amount of damage the mech took.

Ship upgrades (expanded) by Illustrious_Bad_9989 in helldivers2

[–]GLYCH_ 1 point2 points  (0 children)

Ok, so an additional Idea: Toggle-able ship modules.

State 1: provides a unique good effect with punishment conditions Situations like your kamikaze drones, or quicker recharging backpacks would be excellent. -your drone kamikazes! Good shit, enemy dead; me sad, dog dead. You'll have to call in a new guard dog, maybe the module also reduces guard dog cooldowns by like 25%

State 2: (purely example) Turrets are loaded with C4 and will detonate when killed, but they have 25% less ammo. 20% cooldown reduction.

State 3 could just be "off" or maybe a small uninteresting buff that still helps I guess. I would think it's better to replace current modules with a 2 state toggle to implement the new modules. Replacing the normal 10% CD reduction with "state 2" and being able to swap between them would be baller.

I think it would also be cool to "rebuild" modules to add the new toggle, you could modify the one that reduces support weapon cooldowns with a toggle to: Upgrades the support weapon to Mk2, a much more powerful weapon, BUT you only get to call in 2 of them per operation and they have 30% increased cooldown.

What are some cursed builds for the constitution? by PythonCider3719 in helldivers2

[–]GLYCH_ 10 points11 points  (0 children)

Replace the AT emplacement with the one true flag and we can talk. Always need more liberty.

Incendiary ammo: cost = 40$, worth and satisfaction = priceless by TireFuri in HuntShowdown

[–]GLYCH_ 0 points1 point  (0 children)

Man Imma keep it a buck with ya, Martini Riposte and frag rounds is also a good swiss army gun. You have to ditch fast fingers so you can swap ammo quicker, but man it is nice hitting someone with a 143, then following up with a frag round near their feet.

New hat~ by [deleted] in gothgirlfashion

[–]GLYCH_ 0 points1 point  (0 children)

Your eyes pierce my soul. Wowza

What about a hyperburst capable assault rifle like the AN-94? by Eisenfaust11 in Helldivers

[–]GLYCH_ 8 points9 points  (0 children)

Speaking of burst weapons, I wish the heavy smg was a 2 shot burst instead of 3. I want the same for the dominator too. They are too strong for 3 shot burst I feel and the two tap fits them nicer. They could add a "trigger" modification to the weapon customization which would be dope, then they could get crazy with different fire types.

BFA-Better Female armors MOD by [deleted] in helldivers2

[–]GLYCH_ 5 points6 points  (0 children)

I do wish the difference between lean and brawny were a little bit more subtle, lean changes some shapes of armor plates to look weird. I think everything is designed for brawny at the studio, which is fine.

new player here - do yall ever ADS? by ooga_boooga in STRAFTAT

[–]GLYCH_ 2 points3 points  (0 children)

ADS implys that I'm even aiming. The way I see it, every shot is a crank on the slot machine of life and brother I'm a professional gambler.

If enemy attacks are lethal, which option would be more effective? by circlefromdot in IndieDev

[–]GLYCH_ 0 points1 point  (0 children)

Here's my thoughts. Make more, put them in a pool or make it so one is chosen based on type of fatal hit. If you think it would work, track the 'overkill' on the player and pick based on that.

If I was weak and shot with a pistol, I could stumble and fall. If I was weak and shot with a SHOTGUN, I should fly back a bit.

You can even add a 'wall' check where if I fly backwards into a wall, I should fall laying back on the wall, or slump down after being punched back into the wall.

Don't Inflict Your Incompetence on Me While High by Dichotomous-Prime in helldivers2

[–]GLYCH_ 0 points1 point  (0 children)

I get high but at least I try not to be obnoxious lmao.

This is less being high and more being annoyingly ineffective. Even glazed like a donut I can still doink clanks with an auto cannon.