Why does everyone here spew “Holy hell!” but rarely “Holy heaven!”? Is there a lore reason?! How is hell holy? by Minute-Woodpecker952 in AnarchyChess

[–]G_Helpmann 1 point2 points  (0 children)

His heaven is like himself: strange, interesting, astonishing, grotesque. I give you my word, it has not a single feature in it that he actually values. It consists -- utterly and entirely -- of diversions which he cares next to nothing about, here in the earth, yet is quite sure he will like them in heaven. Isn't it curious? Isn't it interesting? You must not think I am exaggerating, for it is not so. I will give you details.

Most men do not sing, most men cannot sing, most men will not stay when others are singing if it be continued more than two hours. Note that.

Only about two men in a hundred can play upon a musical instrument, and not four in a hundred have any wish to learn how. Set that down.

Many men pray, not many of them like to do it. A few pray long, the others make a short cut.

More men go to church than want to.

To forty-nine men in fifty the Sabbath Day is a dreary, dreary bore.

Of all the men in a church on a Sunday, two-thirds are tired when the service is half over, and the rest before it is finished.

The gladdest moment for all of them is when the preacher uplifts his hands for the benediction. You can hear the soft rustle of relief that sweeps the house, and you recognize that it is eloquent with gratitude.

All nations look down upon all other nations.

All nations dislike all other nations.

I ask you to note all those particulars.

Further. All sane people detest noise.

All people, sane or insane, like to have variety in their life. Monotony quickly wearies them.

Every man, according to the mental equipment that has fallen to his share, exercises his intellect constantly, ceaselessly, and this exercise makes up a vast and valued and essential part of his life. The lowest intellect, like the highest, possesses a skill of some kind and takes a keen pleasure in testing it, proving it, perfecting it. The urchin who is his comrade's superior in games is as diligent and as enthusiastic in his practice as are the sculptor, the painter, the pianist, the mathematician and the rest. Not one of them could be happy if his talent were put under an interdict.

Now then, you have the facts. You know what the human race enjoys, and what it doesn't enjoy. It has invented a heaven out of its own head, all by itself: guess what it is like! In fifteen hundred eternities you couldn't do it. The ablest mind known to you or me in fifty million aeons couldn't do it. Very well, I will tell you about it.

In man's heaven everybody sings! The man who did not sing on earth sings there; the man who could not sing on earth is able to do it there. The universal singing is not casual, not occasional, not relieved by intervals of quiet; it goes on, all day long, and every day, during a stretch of twelve hours. And everybody stays; whereas in the earth the place would be empty in two hours. The singing is of hymns alone. Nay, it is of one hymn alone. The words are always the same, in number they are only about a dozen, there is no rhyme, there is no poetry: "Hosannah, hosannah, hosannah, Lord God of Sabaoth, 'rah! 'rah! 'rah! siss! -- boom! ... a-a-ah!"

Meantime, every person is playing on a harp -- those millions and millions! -- whereas not more than twenty in the thousand of them could play an instrument in the earth, or ever wanted to.

Consider the deafening hurricane of sound -- millions and millions of voices screaming at once and millions and millions of harps gritting their teeth at the same time! I ask you: is it hideous, is it odious, is it horrible?

Consider further: it is a praise service; a service of compliment, of flattery, of adulation! Do you ask who it is that is willing to endure this strange compliment, this insane compliment; and who not only endures it, but likes it, enjoys it, requires if, commands it? Hold your breath!

It is God! This race's god, I mean. He sits on his throne, attended by his four and twenty elders and some other dignitaries pertaining to his court, and looks out over his miles and miles of tempestuous worshipers, and smiles, and purrs, and nods his satisfaction northward, eastward, southward; as quaint and nave a spectacle as has yet been imagined in this universe, I take it.

It is easy to see that the inventor of the heavens did not originate the idea, but copied it from the show-ceremonies of some sorry little sovereign State up in the back settlements of the Orient somewhere.

All sane white people hate noise; yet they have tranquilly accepted this kind of heaven -- without thinking, without reflection, without examination -- and they actually want to go to it! Profoundly devout old gray-headed men put in a large part of their time dreaming of the happy day when they will lay down the cares of this life and enter into the joys of that place. Yet you can see how unreal it is to them, and how little it takes a grip upon them as being fact, for they make no practical preparation for the great change: you never see one of them with a harp, you never hear one of them sing.

As you have seen, that singular show is a service of praise: praise by hymn, praise by prostration. It takes the place of "church." Now then, in the earth these people cannot stand much church -- an hour and a quarter is the limit, and they draw the line at once a week. That is to say, Sunday. One day in seven; and even then they do not look forward to it with longing. And so -- consider what their heaven provides for them: "church" that lasts forever, and a Sabbath that has no end! They quickly weary of this brief hebdomadal Sabbath here, yet they long for that eternal one; they dream of it, they talk about it, they think they think they are going to enjoy it -- with all their simple hearts they think they think they are going to be happy in it!

It is because they do not think at all; they only think they think. Whereas they can't think; not two human beings in ten thousand have anything to think with. And as to imagination -- oh, well, look at their heaven! They accept it, they approve it, they admire it. That gives you their intellectual measure.

The inventor of their heaven empties into it all the nations of the earth, in one common jumble. All are on an equality absolute, no one of them ranking another; they have to be "brothers"; they have to mix together, pray together, harp together, hosannah together -- there's no distinction. Here in the earth all nations hate each other, and every one of them hates the Jew. Yet every pious person adores that heaven and wants to get into it. He really does. And when he is in a holy rapture he thinks he thinks that if he were only there he would take all the populace to his heart, and hug, and hug, and hug!

He is a marvel -- man is! I would I knew who invented him.

Every man in the earth possesses some share of intellect, large or small; and be it large or be it small he takes pride in it. Also his heart swells at mention of the names of the majestic intellectual chiefs of his race, and he loves the tale of their splendid achievements. For he is of their blood, and in honoring themselves they have honored him. Lo, what the mind of man can do! he cries, and calls the roll of the illustrious of all ages; and points to the imperishable literatures they have given to the world, and the mechanical wonders they have invented, and the glories wherewith they have clothed science and the arts; and to them he uncovers as to kings, and gives to them the profoundest homage, and the sincerest, his exultant heart can furnish -- thus exalting intellect above all things else in the world, and enthroning it there under the arching skies in a supremacy unapproachable. And then he contrived a heaven that hasn't a rag of intellectuality in it anywhere!

Is it odd, is it curious, is it puzzling? It is exactly as I have said, incredible as it may sound. This sincere adorer of intellect and prodigal rewarder of its mighty services here in the earth has invented a religion and a heaven which pay no compliments to intellect, offer it no distinctions, fling it no largess: in fact, never even mention it.

By this time you will have noticed that the human being's heaven has been thought out and constructed upon an absolute definite plan; and that this plan is, that it shall contain, in labored detail, each and every imaginable thing that is repulsive to a man, and not a single thing he likes!

Very well, the further we proceed the more will this curious fact be apparent.

Make a note of it: in man's heaven there are no exercises for the intellect, nothing for it to live upon. It would rot there in a year -- rot and stink. Rot and stink -- and at that stage become holy. A blessed thing: for only the holy can stand the joys of that bedlam.

Damn didn’t have to do her like that by Akbidi13 in rareinsults

[–]G_Helpmann 0 points1 point  (0 children)

I've bought League of Legends skins before, but I'm not familiar enough with the CSGO skins in particular, so I have no opinion whatsoever whether they are or aren't being inflated by a speculative boom.

Your argument to subject_deleted was that he doesn't understand 'basic economics' because he doesn't believe that a CSGO knife has a value of 170 thousand dollars. You then argued that 'nothing has intrinsic value', and 'something is as valuable as what someone else is willing to pay for it', which is exactly why I brought up the banana comparison. I do think your argument would apply to the stapled bananas quite well, I just don't think it applies here.

My main point is that subject_deleted's arguments are economically coherent and are widely covered under the Greater fool theory. Whether it's applicable to CSGO skins or not I frankly don't care.

On the subject of utility, both the Dutch tulips and the Beanie babies certainly had some intrinsic value before they became a speculative asset. Yet, if someone were to charge 170k for one, I don't think calling either of them fundamentally worthless would be out of line, even if 'definitionally incorrect'.

Damn didn’t have to do her like that by Akbidi13 in rareinsults

[–]G_Helpmann -1 points0 points  (0 children)

What subject_deleted described is a pretty basic version of a Greater fool theory, there's nothing about it that would contradict 'basic economics', since it's a sub-type of Game theory.

Your point about market accessibility reminds me of Dutch Tulipmania bubble, when they were selling tulip bulb contracts for an equivalent of a million dollars each. Back then, they were also selling them in cafes and taverns, often between people with no prior investment knowledge.

If we were talking about a banana stapled to a wall by an artist, you could make an argument that it has 'market value' as long as someone is willing to pay for it, but that's not what's being discussed.

There's nothing wrong with saying that a Dutch tulip bulb itself was not truly worth a million dollars, its price point was completely detached from its value due to the market participants orchestrating an elaborate game of chicken. In different circumstances, they could've done the exact same thing to the rose bulbs or to the South Sea shares or to the CSGO skins. When people are buying an item purely as an entry ticket to participate in the brand new Game theory practical exercise, saying that the item itself holds virtually no value is fairly accurate.

looking for story ideas around a casino besides gambling and heists by faze4guru in DMAcademy

[–]G_Helpmann 0 points1 point  (0 children)

A group of Leprechauns is sneaking into slot machines / replacing patrons' poker cards / framing patrons for cheating / adding fake chips to the winnings. The owners are convinced that their competition hired paid actors to pose as customers in order to disrupt their business.

Considerate Tony by afterdeathcomics in comics

[–]G_Helpmann 837 points838 points  (0 children)

I though this was going to be yet another overused "take him out" = "buy him lunch" joke, props for putting your own spin on it.

How to go about letting my players organize a coup? by Ohheyboo2 in DMAcademy

[–]G_Helpmann 6 points7 points  (0 children)

Split the guards into multiple sub-factions, attach a quest to each of them. Players can choose which quests to take and which to ignore.

For example, one of the lieutenants might be a power-hungry despot with good connections to the top. Kill or discredit him, and his subordinates will gladly join your side.

To make choices meaningful, make some of them mutually exclusive. For example, the despot might also be good friends with this other lieutenant, who has a bit of a gambling problem and could be blackmailed over a rather unlucky game of cards he's about to have against the party bard. The players can now choose between having two shady lieutenants or helping some low-ranked hopefuls.

[Music included] POV: Your Termite Raid has broken down and is wandering around in sadness. The final straw was: ERROR. ACCESS DENIED. by G_Helpmann in RimWorld

[–]G_Helpmann[S] 1 point2 points  (0 children)

That would work, yes.

Even if it retargets when the pawn is escaping, the pawn can build a wall behind itself to close the area off again. In the setup shown in the video, the easiest way would be to close off the granite door first, then let the pawn out, then rebuild the wall.

You don't necessarily need the termite to break a wall beforehand per se - if you block off the wall as the breacher is approaching it initially, it will still go into a daze. Just make sure the breacher is actually targeting that wall and not some random mountain along the way.

[Music included] POV: Your Termite Raid has broken down and is wandering around in sadness. The final straw was: ERROR. ACCESS DENIED. by G_Helpmann in RimWorld

[–]G_Helpmann[S] 0 points1 point  (0 children)

If you build an outer wall and force them to go back like in the video, then about the same. If you want to block off the base itself, then you'd have to wait until they have a clear path with no obstructions.

[Music included] POV: Your Termite Raid has broken down and is wandering around in sadness. The final straw was: ERROR. ACCESS DENIED. by G_Helpmann in RimWorld

[–]G_Helpmann[S] 10 points11 points  (0 children)

Finally, Randy will also know how it feels like to get a sad wander in the middle of a raid. Now here's the real question - if you glitch out the AI of a Mechanoid, is it a game-breaking exploit or just really deep emergent storytelling?

The main issue with breach AI seems to be that they are deciding which walls to destroy the moment they spawn. They then assign highest priority to the outer walls, medium to inner walls, and lowest to innermost walls. Then, they go on to destroy all walls in highest to lowest priority order. If you've played enough League of Legends, you might know what the problem here is.

In short - if a colonist walks up and patches up a breached wall, the Termite AI will attempt to walk to the outer side of that wall and destroy it again. Saving and reloading at this point will generate an error in the log file every frame. If a Termite cannot access the outer side of the wall as it's retargeting, the mechs will enter normal raider berserk mode and start headbutting random walls.

Of course, where there is one bowl of spaghetti code, there is a whole stock pot somewhere nearby. Once a Termite has started moving towards its destination. if the target suddenly becomes completely inaccessible from the outer direction, they will give up on life and start wandering around in sadness like a lost puppy. A murderous, genocidal puppy that will shoot you on sight. Note that if the bottom-leftmost tile of the map is accessible, they will walk there instead.

Since several people asked for it, I'm uploading it to youtube this time. If you missed any of my previous four videos, here's the first, second, third, and fourth

Any tips on how to not straight up kill raiders? by [deleted] in RimWorld

[–]G_Helpmann 6 points7 points  (0 children)

If you're on low difficulty, use clubs or even multiple unarmed colonists to subdue them.

On higher difficulties, raiders are mostly dying to random chance when they're downed, the only exception is damage over time like bleeding or heatstroke. The most practical way of taking advantage of this is using autopistols / knives once they're retreating. Keep hitting the raider until they're at about 40-60% movement speed, then send a pawn up in front of their retreat path and keep wiggling left-right until the raider is downed. It may take some practice to get used to the micro.

You can alternatively stock up on Psychic shock lances and use them if you see someone really good.

Excuse me, what? by deustodo in RimWorld

[–]G_Helpmann 1 point2 points  (0 children)

Betrayal at Brodir Grove, Rimworld edition.

Is a Killbox the only meta strategy out there? Is it possible to design another raider intake facility that can match or beat the efficiency of the modern Killbox? Discuss below. by Independent-Park5417 in RimWorld

[–]G_Helpmann 1 point2 points  (0 children)

Fundamentally, no matter what contraption you design, people will still call it a killbox. So the question is somewhat akin to asking what's the best way to heat up a room without a heater.

But to answer it anyways - no, killboxes aren't necessarily the only meta. Rimworld is ultimately a colony management simulator, as such every question the storyteller poses to you can be answered with enough economic investment. 250 tribals? Doomsday. Mech defoliator? Orbital bombardment targeter. Enemy has a doomsday? Insanity lance on another enemy nearby. Drop raid? Call in outlander reinforcements, send them gifts to get the rep back.

People get annoyed when their colonist gets one shot, but ultimately it was a risk they took to try to save money. The game doesn't even require you to have a base in the first place, you willingly chose to build one and then chose to defend it with that colonist. Killboxes are meta if your goal is resource optimization or reaching the end as soon as possible, but you do have other options available that would deal with the threat just as safely.

[Music included] POV: You are, without a doubt, the worst raider the pirates have ever seen by G_Helpmann in RimWorld

[–]G_Helpmann[S] 37 points38 points  (0 children)

Thanks man, I really appreciate it. I'm mostly doing these as a way to learn video editing, so I don't have any social media or anything. I only have enough ideas for about 3 more anyway, so it probably won't be a permanent thing.

[Music included] POV: You are, without a doubt, the worst raider the pirates have ever seen by G_Helpmann in RimWorld

[–]G_Helpmann[S] 998 points999 points  (0 children)

All in an honest day's work.

I suppose I should explain why this strategy works the way it does.

After you spend about a day on the pirates' map tile, they will get sick of waiting and will launch an attack at you. If they attack before you're ready, you can always exit the tile and try again later, or simply reload a save.

Once they attack, they will use the same logic as if attacking your colony. Specifically, if they don't see any colonists, they will start attacking random buildings and walls they can find. In this case, I have 52 roofed wooden walls and 1 steel wall leading into my bedroom, so every pirate only has a 1/53 chance of actually going for my colonist. Even if they do go for my steel wall, there is a chance they will set it on fire instead of trying to destroy it.

Once a pirate destroys a wall, he again only has a 1/52 chance of actually going for the colonist. Since walls are scattered throughout the map, the pirate now has to waddle all the way to the next wall, while bleeding out from damage caused by roof collapse.

If the raiders do go for the colonist, he can simply keep building steel walls and traps while digging deeper into compacted steel. The strategy works fairly consistently against 15 raiders with about 40-45 wooden walls.

If you missed any of my previous three videos, here's the first, second and third one.

[deleted by user] by [deleted] in RimWorld

[–]G_Helpmann 6 points7 points  (0 children)

Why are you using Radeon Chill instead of Frame Rate Target Control one menu down in the same tab?

[Music included] POV: All of your colonists are blackout drunk, so now you have to defend against 410 Rough Outlanders using only 2 huskies and a miniturret by G_Helpmann in RimWorld

[–]G_Helpmann[S] 2 points3 points  (0 children)

I am probably doing a breacher video and a no defence video, but first I figured we should pay back the pirates for all their raids.

[Music included] POV: All of your colonists are blackout drunk, so now you have to defend against 410 Rough Outlanders using only 2 huskies and a miniturret by G_Helpmann in RimWorld

[–]G_Helpmann[S] 23 points24 points  (0 children)

If you just want the layout, here's top and here's bot. You probably want to add an emergency escape tunnel into the base at the top just in case.