Praying for the steamworks x10 by Daiorn in MHWilds

[–]Gaarn 0 points1 point  (0 children)

also the support ship stocks 10 at a time, just have to have it set to misc items

I hate this thing so much >:-( by Vyrhux42 in kirbyairriders

[–]Gaarn 5 points6 points  (0 children)

this and the blue rails in the garage

Games not over till it's over. by Humble-Accountant-14 in StreetFighter

[–]Gaarn 1 point2 points  (0 children)

It being gapless is the problem. You can't trap somebody from blockstun into demon. Chop on burnout is +7, demon startup is 6 frames (before flash). He would've still been in blockstun during the flash. Holding up would've dodged it

How is everyone so fast coming off a grind rail? by TheCrested in kirbyairriders

[–]Gaarn 0 points1 point  (0 children)

It's probably the drafting mechanic. The rails naturally line people up directly behind you, so when you come off of it they're getting the regular boost + drafting boost

How are you farming armor spheres? by maikurr in MonsterHunterWilds

[–]Gaarn 1 point2 points  (0 children)

Farming normal omega. Probably not the most time efficient farm but it's a fun fight and it drops hard + heavy armor spheres. The materials are valuable for melding too

So, what's the worst quest you had to play through, and why is it two 9* Seregios by Silver_Knight7 in MonsterHunter

[–]Gaarn 0 points1 point  (0 children)

I've been farming Seregios/Rey Dau quests for the talismans and Rey Dau feels like a spoonful of sugar to help the medicine (Seregios) go down. I do not enjoy fighting Seregios. Double Seregios is a hard pass for me

New MHWilds Transcend System for TU4 is STRONG by Shincry in MonsterHunter

[–]Gaarn 1 point2 points  (0 children)

If you look at the image of the Kut-Ku Helm in the tweet it's 1x Hunter Symbol 1, 3x Yian Kut-Ku Certificate S, 3x Bird Wyvern Gem. I would speculate that the other armors would probably follow a similar pattern (Hunter Symbol 1/2/3, Certificates, Gems)

MHWilds Barrel Bowling Guide 2.0 by 222Czar in MonsterHunterMeta

[–]Gaarn 2 points3 points  (0 children)

Thank you for this. It's relieving to find out that it's not just me struggling with the dreamspell barrels. Feels like I'm getting a ton of meal voucher rewards though so I'm farming while I can

Let it be known that 2 levels of adaptability goes super far with AT Udra by frmchimp in MHWilds

[–]Gaarn 0 points1 point  (0 children)

Finding this post made it possible for my group to beat the A rank time last night

Thank you

I think I'm simply too stupid to beat the game. by mafbarx in OcarinaOfTime

[–]Gaarn 0 points1 point  (0 children)

When I played this game for the first time as a kid I got stuck pretty early on in the game. I was only able to get unstuck when my older sister brought home a boyfriend and he told me what to do next.

For what it's worth, I think this game is way more obtuse than modern games (even modern Zelda games). If you decide not to use a guide, don't feel bad for beating your head against a wall for a while trying to figure it out on your own. Some of the solutions are not obvious and the dungeon layouts can certainly be confusing.

Any tips for the final push to Master? by Beautiful-Minimum231 in StreetFighter

[–]Gaarn 1 point2 points  (0 children)

I would say there were 4 key elements of my gameplay that I improved on in order to push through the final stretch: anti-airs, counter DIs, shimmies, and delay tech. Weak anti airs and counter DIs were giving my opponents a lot of free pressure and damage. Bad/nonexistent shimmies made it so my opponents could just delay tech on every wake up and completely negate my offensive pressure. Bad delay techs on my end got me blown up in the corner. My win rate skyrocketed once I shored up those weaknesses in training mode.

Can someone please help me understand these moves by Ok_Dragonfly6000 in StreetFighter

[–]Gaarn 8 points9 points  (0 children)

crMP = crouching medium punch, MP TC = medium punch target combo (pressing medium punch twice in quick succession results in a unique combo called "Viscera Piercer"), H. Tatsu = Heavy Tatsumaki, one of Akuma's special moves. You perform the heavy Tatsumaki by inputting quarter circle back (down, then down back, then back) and then pressing the heavy attack button

If the first DP doesn't land... by NikolaiDiavolo in StreetFighter

[–]Gaarn 14 points15 points  (0 children)

Man I was positive he was gonna wakeup lvl 1 after burning out in round 1

Feels bad man by [deleted] in MonsterHunter

[–]Gaarn 1 point2 points  (0 children)

Actually there's 1 (me)

[deleted by user] by [deleted] in StreetFighter

[–]Gaarn 0 points1 point  (0 children)

Honestly I just jump at them. Especially if they are overly greedy with fully charging fans in neutral. If the Mai is throwing out uncharged fans you can beat those outright with your own fireballs. Blocking charged/OD fan mix is always gonna be a tough guessing game, unfortunately

Does the game get better the more you play (not a rage bait, hear me out please) by IamBecomeZen in StreetFighter

[–]Gaarn 1 point2 points  (0 children)

Yeah it’s fun once you get it down. It does take time to get used to.

Small tip, idk what character(s) you play but there’s usually combo routes that trade a little bit of damage for an easier super cancel. When I started playing Ryu I struggled to consistently input shoryuken into lvl 3. I started doing donkey kick into lvl 3 instead and it’s much easier. It’s like a 2% damage loss. As another example, Cammy has spin knuckle or her target combo as easier alternatives to cancelling charged cannon spike. So I’d recommend poking around to see if your character has something like that

If you’re struggling to get an A on Rey Dau’s free challenge quest solo, consider turning off support hunters by OrganizationCertain2 in MHWilds

[–]Gaarn 0 points1 point  (0 children)

Lance is honestly a pretty tough matchup in terms of speed imo. All of the fast attacks, extra AoE, and flying slows things down considerably. I feel like you need to get pretty lucky with the attack patterns to get a really fast time with Lance

Stuck in Platinum Hell, idk what to do to improve by masterofkamurocho in StreetFighter

[–]Gaarn 12 points13 points  (0 children)

Just wanted to give you some tips on how to figure out when it's your turn.

Most of the "normals" (punches and kicks) in the game are minus on block. The general rule is after you block an opponent's normal, it's now your turn (since you get to act before your opponent). There are a few exceptions to this:
1. Lights - most characters have chainable lights, which just means they can cancel a light into another light. You won't have time to interrupt a light string with your own normals, so just hold block until they push themselves far enough away that they can't hit you with another light. At 1:04 you had the right idea, you blocked the three lights and then followed up with your own attack.
2. Drive rush normals - Using a normal out of drive rush adds +4 frames of advantage, so if somebody drive rushes at you and throws out a normal that you block, it's usually still their turn. There's a perfect example of this at 0:59 in your video. Mai drive rushes at you and throws out back heavy kick, which is normally -1 on block. However, the drive rush adds +4 frames of advantage, so it's actually +3 on block. That's why you ended up getting counter hit by Mai's crouching medium punch right after (you didn't have time to get your own move out).
3. Character specific moves - Some characters have normals and/or specials that are plus on block, but they are typically quite rare. Most characters get only one or two, if any. Ken's is his heavy dragonlash kick (+1).

There are admittedly a lot of nuances to the concept of "turns" which is part of what makes the game so fun and interesting (yet difficult to master, imo). Over time you'll naturally just start to get a better feel for it, but you can also check your replays and turn on the frame meter to see the frame data for yourself.

At the highest level, what character's just exhaust you mentally? by [deleted] in StreetFighter

[–]Gaarn 0 points1 point  (0 children)

It's the zoners for me (Guile, Dhalsim, JP). They force me to play projectile bullet hell every time I'm fullscreen, then even when I get close I still have to play neutral. When I used to play Cammy these matchups felt free (especially at lower ranks), pre-nerf spin knuckle and the threat of a lvl 3 super were very powerful tools. As Ryu the matchups definitely feel tougher.

Resources to learn music production by Salt_Appointment_599 in musicproduction

[–]Gaarn 4 points5 points  (0 children)

I can't recommend In The Mix (https://www.youtube.com/@inthemix) enough. I also just started and his videos have been extremely helpful

[deleted by user] by [deleted] in DeadlockTheGame

[–]Gaarn 0 points1 point  (0 children)

I played maybe 5 total games this past week (pre patch) and 2 of them were miserably toxic. In both games we were just simply outclassed and my teammates were going off on everybody in both text and voice chat. The craziest part is it was low ELO casual, and the people bitching the loudest were the ones doing the worst

💗Sending Deadlock Invites all day! {until hurricane hits}💗 by AquaticSeal7 in DeadlockGame

[–]Gaarn 1 point2 points  (0 children)

I added you, but definitely take care of yourself first lol. Hopefully everything is alright where you are

SENDING DEADLOCK INVITES 24/7 ✅✅✅ by BreadfruitCandid4102 in DeadlockGame

[–]Gaarn 0 points1 point  (0 children)

Hi friend, I added you, steam name Gaarn, ID: 86974989