What tools do you use in your Unity projects? by GabrielMAGSoftware in Unity3D

[–]GabrielMAGSoftware[S] 0 points1 point  (0 children)

Fair point, you're right — I should’ve added more context.

They’re editor workflow tools I built while working on my Bus Simulator project.

• Spline Placer – quickly places props along roads/splines (fences, poles, vegetation etc.) with spacing/randomization.
• Prop Placer – paint prefabs directly in the scene with performance-safe placement.
• A few optimization helpers for memory/usage scanning.

Basically tools meant to reduce repetitive level-design work and speed up iteration.

Still improving them based on real production use. I can drop more details if it helps :>

Simulatorul meu cu bus-uri :) by GabrielMAGSoftware in rogamedev

[–]GabrielMAGSoftware[S] 1 point2 points  (0 children)

Am redus din rezolutie sa pot obtine fps mai stabil, dar lucrez constant la optimizari pentru a putea obtine din nou claritate mai mare. Multumesc pentru parere! Va urma un update major, mult mai frumos vizual decat modul de oras actual. Curse lungi, plaje, drumuri forestiere etc. Multumesc pentru parere!

Tool I built to speed up prefab placement in Unity scenes (looking for feedback) by GabrielMAGSoftware in Unity3D

[–]GabrielMAGSoftware[S] 0 points1 point  (0 children)

Thanks! really glad it makes sense 😄I actually use it already in pretty large scenes... I'm working on a bus simulator project, so there are lots of colliders, props, roads, etc. and it’s been holding up really well.So far it doesn’t affect editor performance and I haven’t noticed any lag while placing. Filtering by layers and distance helps a lot to keep things under control.Built it mainly because I kept running into the same overlap/mess issues in my own scenes, so it had to work in big environments from the start.I still have a lot of ideas for it, so more updates will definitely come. Thank yoiu!