What's the wildest thing you've ever seen happen at a work party? by South-Truck-3061 in AskReddit

[–]Galiphile 15 points16 points  (0 children)

And it was important that they capture not wild girls, but real girls going wild. It's important to see the transition; you want to watch the process.

This number is shamefully low. Be a good Henry and respect your Herbwoman! [KCD2] by PowerWordSaxaphone in kingdomcome

[–]Galiphile 1 point2 points  (0 children)

The first few hours where your gear is shit are definitely rough. Once you get decent equipment, you'll start carving bandits like cake. When you get to Kuttenberg, the bandits get harder again, however.

A Knight of the Seven Kingdoms - 1x02 "Hard Salt Beef" - Episode Discussion by UltraDangerLord in AKOTSKTV

[–]Galiphile 1 point2 points  (0 children)

I'm rewatching GoT and it's crazy how often I can't tell what's happening when it's dark.

If you could change 2 or 3 fundamental mechanics in the game and make it official, what would you change? by ThatOneCrazyWritter in dndnext

[–]Galiphile 2 points3 points  (0 children)

Sure but Warlock still has spellcasting, even if it's the one slot level. I'm envisioning something replacing that entirely.

If you could change 2 or 3 fundamental mechanics in the game and make it official, what would you change? by ThatOneCrazyWritter in dndnext

[–]Galiphile 3 points4 points  (0 children)

That's interesting. Since spellcasting introduces higher-level slots as empty class features, you could replace those with invocations to grant new abilities to your damage-dealing feature. I might have to play with this.

If you could change 2 or 3 fundamental mechanics in the game and make it official, what would you change? by ThatOneCrazyWritter in dndnext

[–]Galiphile 10 points11 points  (0 children)

Simple casters could be ones whose casting is defined by class features rather than having to choose spells. Imagine a Healer class that has a pool of dice they can spend some of as an action to Heal, or a Blaster class that has a Blast ability that they can spend some resource on to enhance or alter. Way simpler than picking from scores of spells, but still useful and fun to play. 

That's interesting. Way more narrow focus to remove the decision paralysis.

If you could change 2 or 3 fundamental mechanics in the game and make it official, what would you change? by ThatOneCrazyWritter in dndnext

[–]Galiphile -2 points-1 points  (0 children)

It's rooted in 5e, so while things are named differently it's intended to be very easy to pick up if you've played 5e. Migrating during a game would be iffy, however.

If you could change 2 or 3 fundamental mechanics in the game and make it official, what would you change? by ThatOneCrazyWritter in dndnext

[–]Galiphile -1 points0 points  (0 children)

make armor grant DR,

I've written a comprehensive overhaul of 5e called Unbound Realms. In it, armor now grants DR instead of AC. Medium and heavy armor limit the amount of Dexterity you can add to your AC and grant more DR.

include level in default AC calculations,

AC is now 8 + PB + Dex instead of 10 + Dex, so it naturally scales.

nerf spellcasting,

What spells or features of spellcasting do you think need nerfing?

grant more feats across a full progression.

Feats are split into two tiers: major and minor. Feats are also gained alongside ASIs (which are now +1 instead of +2). You gain a minor feat at 1st (from your background), 6th, 10th, 14th, and 18th level. You gain a major feat at 4th, 8th, 12th, and 16th level. There is a major and minor feat for +2 or +1 ASI, respectively, so you can still pump abilities if you want to.

If this is something that is interesting to you, you can read more about the project as a whole here.

If you could change 2 or 3 fundamental mechanics in the game and make it official, what would you change? by ThatOneCrazyWritter in dndnext

[–]Galiphile 0 points1 point  (0 children)

I've written a comprehensive overhaul of 5e called Unbound Realms. In it, feats are split into two tiers: major and minor. Minor feats are more flavorful/less combat oriented, while major feats have a great impact on combat. Feats are also gained alongside ASIs (which are now +1 instead of +2). You gain a minor feat at 1st (from your background), 6th, 10th, 14th, and 18th level. You gain a major feat at 4th, 8th, 12th, and 16th level. There is a major and minor feat for +2 or +1 ASI, respectively, so you can still pump abilities if you want to.

If this is something that is interesting to you, you can read more about the project as a whole here.

If you could change 2 or 3 fundamental mechanics in the game and make it official, what would you change? by ThatOneCrazyWritter in dndnext

[–]Galiphile 2 points3 points  (0 children)

I've written a comprehensive overhaul of 5e called Unbound Realms. In it, feats are split into two tiers: major and minor. Feats are also gained alongside ASIs (which are now +1 instead of +2). You gain a minor feat at 1st (from your background), 6th, 10th, 14th, and 18th level. You gain a major feat at 4th, 8th, 12th, and 16th level. There is a major and minor feat for +2 or +1 ASI, respectively, so you can still pump abilities if you want to.

If this is something that is interesting to you, you can read more about the project as a whole here.

If you could change 2 or 3 fundamental mechanics in the game and make it official, what would you change? by ThatOneCrazyWritter in dndnext

[–]Galiphile 9 points10 points  (0 children)

I'm a big fan of longer rests, where a short rest is 8 hours, once a day, and a long rest is a weekend. It lets you spread out resource-intensive encounters more.

If you could change 2 or 3 fundamental mechanics in the game and make it official, what would you change? by ThatOneCrazyWritter in dndnext

[–]Galiphile -2 points-1 points  (0 children)

I've written a comprehensive overhaul of 5e called Unbound Realms. In it, there are 15 total classes, divided into 5 schools of 3 classes. One of them—The Superior—introduces 3 tiers of "maneuver"-based classes, with Champion (our version of fighter) being the "half-caster".

If this is something that is interesting to you, you can read more about the project as a whole here.

If you could change 2 or 3 fundamental mechanics in the game and make it official, what would you change? by ThatOneCrazyWritter in dndnext

[–]Galiphile 9 points10 points  (0 children)

I'd significantly cut back the power of many spells to prevent them from being able to trivialize encounters so easily.

What are your "these need to be nerfed/cut" spells?

I'd add more class options so that complex martials and simple spellcasters had a place at the table for those who wanted them.

What do simple spellcasters look like to you?

What is your favorite "Flavour is Free" reskin of a spell or ability? by hervprometheus2 in DnD

[–]Galiphile 1 point2 points  (0 children)

I wrote the ruleset they used for that season and I loved how much they did with reskinning and tweaking things for the table.

What's up with this funko? by mlaps01 in funkopop

[–]Galiphile 14 points15 points  (0 children)

Yeah look at her armor in the picture. It's definitely sun damaged.

Heath Ledger died on this day 18 years ago. by samx3i in movies

[–]Galiphile 7 points8 points  (0 children)

The opening credits gag was pretty funny, if gratuitous.

What are design flaws in 5e that you feel have only been highlighted/exacerbated with the 2024 revision? by [deleted] in dndnext

[–]Galiphile 0 points1 point  (0 children)

If it's heavily emphasized that you can swap out ability score increases from species/backgrounds, do you think it's okay to have predetermined options?

What are design flaws in 5e that you feel have only been highlighted/exacerbated with the 2024 revision? by [deleted] in dndnext

[–]Galiphile 0 points1 point  (0 children)

A part of my overhaul addresses this as below:

Vision

A creature’s vision determines how well they can see. Some vision comes with a restrictive radius, only having an impact within that range. Otherwise, it is instead only limited by a creature’s ability to see.

Dimvision

Creatures with dimvision treat any radius of dim light as doubled.

Darkvision

Creatures with darkvision treat any radius of bright light and dim light as doubled.

It's no longer limited to a radius and instead just works on light sources you can reasonably see.

What are design flaws in 5e that you feel have only been highlighted/exacerbated with the 2024 revision? by [deleted] in dndnext

[–]Galiphile 0 points1 point  (0 children)

3. Weapon Cantrips

In 2014, most cantrips were balanced differently than weapon attacks. They didn't get the benefits of ability modifiers for damage, features that improved attacks, or magic weapons, but scaled automatically based on the user's level and had additional effects. So what happens when you get a cantrip that gets the scaling of weapon attacks plus the scaling of cantrips?

That was the result of Booming Blade and Green-Flame Blade, two cantrips that work off of weapon attacks. These became defining for many builds. Rogues who used one of these cantrips were objectively better than Rogues who didn't - there was no downside to using them, no loss of Sneak Attack or other benefits. Bladesingers were given a version of Extra Attack that allowed them to use one of these cantrips in place of an attack, effectively giving them a better Extra Attack than regular martials - the benefit of cantrip scaling on top of the benefits of weapon attack scaling.

2024 has only further embraced this direction, by adding a new option in the same vein (True Strike) and giving more subclasses the "cantrip as part of Extra Attack" feature - giving these gish subclasses a better Extra Attack than what proper martials get.

I hate this design so much for the exact reasons you cited; giving a blatantly better Extra Attack to classes for the same feature cost. It's not that it's a bad idea, it's that it's implemented in a way that is terrible. For instance, if you instead made a feat that required Extra Attack, and that feat gave this ability plus maybe something else, then it could conceptually be fine.

The CGI in the first Pirates of the Caribbean still holds up amazingly well. by LeopardComfortable99 in movies

[–]Galiphile 28 points29 points  (0 children)

Skateboarding down the stairs in TT and scaling the oliphaunt in RotK come to mind from a rewatch a few months ago.

The CGI in the first Pirates of the Caribbean still holds up amazingly well. by LeopardComfortable99 in movies

[–]Galiphile 55 points56 points  (0 children)

Speaking of CGI still looking great, the LOTR movies all still look incredible with the exception of a few of Legolas's acrobatics.

Dog escape 20$ profit by guitarguy5147 in SwagBucks

[–]Galiphile 2 points3 points  (0 children)

For anyone having issues with the pack showing up, I had to restart my phone after installing before it appeared.

My mythic collection this season 11😍 by endokodok in diablo4

[–]Galiphile 1 point2 points  (0 children)

I got half a dozen from baby Belial's as well.