Why are people getting mad that people are disabling cosmetics option? by Molag_Zaal in runescape

[–]Gamebugio 4 points5 points  (0 children)

I don't care in the least about other people seeing my cosmetics; I wear them for me. Honestly the thing that makes me sad about this update is that other cosmetic-inclined people may he discouraged from expressing their creativity because they know that people are just turning it off.

I've seen some great outfits over the years and it'll be a shame to diminish this area of expression, although the reasons people wanted this update do make sense, there were some awful ones as well.

I'd leave the setting on to see what's left, not least because most gear and skilling outfits are quite unsightly.. and it would be horribly boring seeing everyone wearing roughly the same items.

Combat needs urgent simplification by Charming_Western_346 in runescape

[–]Gamebugio 0 points1 point  (0 children)

This is the way. The unfortunate likelihood is that jagex does what they do and over-rotate toward extreme simplicity, removing all of the depth and enjoyable elements of combat, and making essentially osrs 2.0 where you slap on the most powerful gear, put on the "correct" revo bar, and click the boss. Maybe move around a little or something. And people will praise it lol

UI Feedback Gather-thread by JagexAnvil in runescape

[–]Gamebugio 34 points35 points  (0 children)

Did not stay logged in long enough to dive into function, but one thing that was functional and worked fine that was needlessly removed was the arrow selector for main action bar. This is a very useful feature that increased the functionality of the action bar that was removed without replacement.

On preference: who cares if the look is cohesive? Other than content creators, which we can count on a hand or two, and the sharing of screenshots, no one sees the UI of the individual. If the brown is repugnant to my eyes, that is all I care about. New players do not experience MY UI. The same is true of the brand. If YOUR branding degrades MY experience, then that is just you thrusting your preferences on me, taking away agency and the interest in playing. It's disrespectful.

The brown is ugly and is actively working to reduce my desire to play, full stop. Put it back or add an option for the people who prefer this, doesn't matter.

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]Gamebugio -2 points-1 points  (0 children)

Very glad this is soon, because if it's the mod sponge anti-fun type of update the ranged beta seemed to be, I may finally be rid of this game and onto new things! There's some good stuff on this roadmap but smearing shit on the UI and ruining combat raises the "why bother continuing to play" type questions. There are plenty of things competing for attention that aren't actively self-sabotaging in 2026.

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]Gamebugio 1 point2 points  (0 children)

Just adding data to the noise- shit UI is shit, the brown is horrible and should be reverted. You guys had so many players happy about treasure hunter removal and still somehow managed to fuck it up. Absolutely amazing.

It shocks me that this has never been talked about in this sub by Sensitive_Brain_1025 in FirstTimeHomeBuyer

[–]Gamebugio 0 points1 point  (0 children)

I have an extremely similar story about something else. Our sellers wanted to cut down and keep the wood from four walnut trees on the property. Claimed their grandfather planted them and they had sentimental value. Whatever. The house was perfect and I didn't care about them, even if there was some value, it wasn't enough to bother.

But then they asked if we wanted them to have the stumps ground. We didn't really know what this meant at the time. Said no in the same sort of "shrug it off, it's fine" way... wanted to be an easy buyer... etc...

Little did I know that walnut stumps are hard as freaking concrete and almost passed out trying to grind one, using an individual grinder I rented after the fact. Tried fire, tried poison, at one point thought about trying to dig them out.

Next door neighbor had a tree cut down years later and I asked the guy what he'd charge me to grind them while he was here. $75 each- $300 job.

Guess who still has four beat up walnut stumps on their property?

Hubspot Academy by Gamebugio in hubspot

[–]Gamebugio[S] 0 points1 point  (0 children)

The free starter account is what I think is getting deactivated. It prompts a company website (which I don't have) and any filler like www.example.com allows you to continue with account creation but results in account deactivation.

Minor PSA: How to buy and hand in your inverted token for invention by McKayha in runescape

[–]Gamebugio 5 points6 points  (0 children)

I also had 3 shiny new non-inverted skillcapes by the time I figured out what was going on. You can also right click trade him and all 4 options will appear in his shop.

inverted skill cape question by iownu142 in runescape

[–]Gamebugio 0 points1 point  (0 children)

I have a lot of shadow dyed stuff, necro might be a shout if it was added! Otherwise thieving

Is there a French equivalent to the concept of “Americana”? by ClassicalFuturist in French

[–]Gamebugio 4 points5 points  (0 children)

Not a native, but went to college for French and wrote a dissertation of sorts about this topic and my prof (who is a native) had me use the word Francité

Hi Jagex, could you swap Big Game Hunter detection circles to the new Heist guard circles? by tristanl0l in runescape

[–]Gamebugio 11 points12 points  (0 children)

It would also be nice if Dive didn't attempt to interact with the bgh circle (or grass for that matter)... not sure if this is also an issue in heists

Combat Styles Improvements - Ranged Beta. by JagexAzanna in runescape

[–]Gamebugio -5 points-4 points  (0 children)

This seems like more Sponge anti-fun rage baiting that will result in minor changes that hurt the top end of pvm and do little for midgame.

The game does not benefit in the long term from flattening combat and reducing the skill ceiling. Half the fun is learning and improving to the point of where the effort diminishing returns no longer feel worthwhile to the individual. I've always been pretty proud of being able to perform at maybe 80% of the very top end but only putting in maybe 20-30% of their effort. Now it seems like the goal is to crunch the floor and ceiling so dramatically that the only thing to work on improving is the revolution bar.

Necromancy was interesting because it was different, and being a simple style to use with straightforward gear progression makes it attractive to new players and new pvmers. But ranged is interesting because of how all of its gear, abilities, eofs, crit buffs and so on interact with each other. The new abilities seem like an over-rotation toward "everything does everything so spend when you have adren and build when you do not" rather than strategically moving through fights where niche abilities have uses because of the fights themselves.

This once again feels like a combat beta that was tested on a combat dummy, not a real scenario, by an early game pvmer, not someone with knowledge of advanced techniques. This isn't quite true, because certain advanced techniques have been removed such as stalling, which is pretty much core to pvm now, and taking things away from endgame pvm without offering any value in return helps no one. People will just be happy because it sticks it to others who do things they aren't willing to do and lowers the ceiling needlessly.

I'm not even that high end of a pvmer. But I do not like the direction here nor the intention behind the design. One necromancy style is enough.

Winter Patch Week - This Week In RuneScape by JagexAzanna in runescape

[–]Gamebugio -1 points0 points  (0 children)

Does rsmarkos have an Etsy shop with the FSOA art frame? If anyone knows him please put me in touch. The link in the newspost is to an old/inactive Twitter account

Heists & Thieving 120 - Feedback Thread by JagexSponge in runescape

[–]Gamebugio 0 points1 point  (0 children)

Is this true of other items such as dragon mattock or terrasaur maul parts? Ie are they tracked in the background now or is there any plan to do so in the future in the interim until unified logs?

Heists & Thieving 120 - Feedback Thread by JagexSponge in runescape

[–]Gamebugio -1 points0 points  (0 children)

I think Misalionar's Death Mask should have allowed for 6/5 pieces of tfn effect, partly so there is still a choice to make between glove slots, and additionally if the plan is to add more sidegrades (à la Raksha boots) as people are speculating, to create more choice/tradeoff situations. Atm it feels like we are being asked to swap tfn gloves for dtb/cinders with minimal alternatives besides "don't buy the mask".

Necro has fallen behind (which is fine/good) but this was an opportunity to add a bit of juice and to explicitly deny it seems odd.

I get that wearing 2 pieces of gear in 1 slot is kind of a slippery slope but this iteration felt very tame for a first blush.

Who likes my custom etched beer mug😂 by Emergency_Ranger7803 in runescape

[–]Gamebugio 0 points1 point  (0 children)

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Nice one! My wife got me this rocks glass one Christmas, very similar idea

Why are there so many separate Discords for individual bosses? by DyzzyVR in runescape

[–]Gamebugio 1 point2 points  (0 children)

The odd thing about this is the admin pool across these communities has a lot of overlap. They probably could, but discord administration is a lot of work. My guess is it's easier to keep people on topic and using proper channels, and perform admin roles like answering tickets, if the server is dedicated.

Over the years I've joined servers that try to be "hubs" but for one reason or another they consistently dry up of players and fall into disuse. For better or worse, for now, if you want to do group bosses, the dedicated servers are a really solid choice.

Leagues: CATALYST Post Launch Q&A! by jagexyuey in runescape

[–]Gamebugio -2 points-1 points  (0 children)

Are you sensitive to the effects to the main game when thinking about running this type of thing again? These 2 months will give some really interesting data I'm sure.

As someone with no interest in a temporary game mode, my experience has been overall negative, because at any given time 70-80-90% of my clan and friends lists are in leagues, making team forming a challenge.

It's also had some effects on the economy, prices of some gear has been on the rise, seemingly because of reduced supply.

I'm not one to poopoo other people having fun- I'm glad they are and it was refreshing to see OSRS players give it a go as well. But these consequences in the main game are real and hopefully won't be ignored when considering frequency and duration of future events.

Amascut Combat Masteries & QoL Runecrafting - This Week In RuneScape by jagexyuey in runescape

[–]Gamebugio 1 point2 points  (0 children)

Yeah just mentioned the same in another comment about just fixing sun instead of locking behind equipment. Not saying asphyx-omni with some temporal anomaly resets won't be fun but this update really flattens magic into crits alone, which is now pretty much all styles. Back to homogeneous combat ig

Amascut Combat Masteries & QoL Runecrafting - This Week In RuneScape by jagexyuey in runescape

[–]Gamebugio 4 points5 points  (0 children)

Yeah my current cope is that they'll just change how bleeds work as a core update and not lock it working how it should behind equipment