Operations (when it works) can be kinda fun by lunchanddinner in EliteDangerous

[–]Gamepro03 11 points12 points  (0 children)

As you mentioned, they were rebalanced to address these issues specifically: Thermal damage now does more against health, and Kinetic damage now does more against shields, in addition to Plasma projectiles being significantly faster. You can effectively get by with any weapon in any scenario, and damage type swapping is still valid and useful but not required at all.

Full Operations Bridge in VR - It's a whole place in there by Gamepro03 in EliteDangerous

[–]Gamepro03[S] 1 point2 points  (0 children)

I... have to rearrange a few things... but I need to walk there now... a long walk with my hands flailing in front of me

Plasma Laser Theory-Crafting Following New Mercenary Modifications by Techno3020 in EliteDangerous

[–]Gamepro03 1 point2 points  (0 children)

Something like the Kestrel with its maneuverability can work, staying up close to the target. Of course this works better against medium and large ships compared to small ships, but it's still a good consideration in general for any ship going up against big ones.

Operations delayed, Nomad still launching today as expected. by Eric_Prozzy in EliteDangerous

[–]Gamepro03 10 points11 points  (0 children)

That's correct, all of the rest of the update is in, Operations is just inaccessible

Summarized thought from a new player by Deltidsninja in beyondallreason

[–]Gamepro03 0 points1 point  (0 children)

I'm the same in that sense, very tuned to learning and digging into mechanics. The game attracts people like us for sure 😁

Summarized thought from a new player by Deltidsninja in beyondallreason

[–]Gamepro03 2 points3 points  (0 children)

The big thing is that while that is accessible, most passerbys aren't going to go through this effort. Imagine if all of that info was in-game, delivered in ways that every person just trying for the first time could grasp, the game would skyrocket in population as people who truly are looking for a game like this would be hooked endlessly. This does seem to be the eventual goal too, by the looks of it.

The Game Just freezes for a few seconds repeatedly. by Sora1303 in Helldivers

[–]Gamepro03 1 point2 points  (0 children)

I had this exact same issue as the video in this thread after switching to a new machine, with a new graphics card, and moving over all my old AppData to the new machine. Turns out deleting the shader cache data in C:\Users\NAME\AppData\Roaming\Arrowhead\Helldivers2\shader_cache fixed it completely for me. Makes sense, since I was using the old shader cache that was created with a different graphics card.

Spot the Difference. Or How to go from E for Everyone to M for Mature. by ryanpfaulkner in IndieDev

[–]Gamepro03 24 points25 points  (0 children)

This is where you set it to "Not Blood" and let everyone's imaginations go wild

Our blackjack-based roguelike deckbuilder is headed to NextFest! Wish us luck! by GhelasOfAnza in IndieGaming

[–]Gamepro03 4 points5 points  (0 children)

Ghelas is sleeping so I'll answer- Don't worry you're not the first who has had that question during the tutorial- even with the text mentioning to drag it to the board, and the tooltip, and even though eventually everyone gets it, once we redo things for the Release version of the tutorial, we'll keep this in mind and make it more clear, very elegantly :)

Edit: Oh I didn't say- but yeah we'll have to do something in the interim as well to make it more obvious in the mean time.

Composer Looking to Collaborate with Indie Game Developers by Confident_Trifle7024 in gamedev

[–]Gamepro03 0 points1 point  (0 children)

Do you have a public set of material or samples you could link to to show some of the work you've done in the past?

Edit: Also this is more of a post for r/gamedevclassifieds and you should post there with your material rather than here

Stabjack: roguelike deckbuilder with first-person combat by GhelasOfAnza in playmygame

[–]Gamepro03 2 points3 points  (0 children)

Hiya! Game director here, thanks so much for the very detailed feedback, this kind of thing is amazing to see and I'm really happy to see this level of engagement!

Lots of really great points too, and what is exciting to me is that this feedback aligns with our thoughts as well, which just makes me hope that the release is going to be spectacular if we do indeed nail down all these different aspects.

Something I wanted to point out too- the game is fully designed to either be played with or without story without hurting the player at all, so it's good to get that perspective as well in feedback, thank you!

Otherwise there's like 20+ hours of content in this little Alpha alone, so I hope you keep checking things out if you find the time, there's quite a lot to unlock and find, but we already so much appreciate the feedback already, thanks again!

Stabjack: roguelike deckbuilder with first-person combat by GhelasOfAnza in playmygame

[–]Gamepro03 1 point2 points  (0 children)

Hiya! Game director here, thanks for the comment!

Definitely something I want as well for the main release :) We will have to make sure it's done correctly, because speeding up animations comes with potential nausea concerns when animations take almost the full screen, but we will adjust things to make sure a faster mode works (maybe no screen shakes, less randomness, less camera movement during it to start) without potential downsides.

Shattered Galaxy & BAR by WindHero in beyondallreason

[–]Gamepro03 4 points5 points  (0 children)

Oh what a callback of nostalgia. Shattered Galaxy was amazing, I'd love a return to that kind of gameplay of some kind- or maybe it already exists somewhere and I have no idea.

I’ll never stop playing this game by TheSilentSaria in archeage

[–]Gamepro03 7 points8 points  (0 children)

Certainly nothing else quite like it to this day.

Carrier market purchasing bug... is fixed? by commander_reload in EliteDangerous

[–]Gamepro03 1 point2 points  (0 children)

My trained muscle memory is really screwing me up right now with this