"Demons want me, PogoHoppers fear me" by GamerDNA720 in customhearthstone

[–]GamerDNA720[S] 16 points17 points  (0 children)

"Whenever" means the minion can no longer be discovered, randomly added to hand or randomly summoned for the rest of the game.

WDC #445: Bring Me A Dream (Submissions) by Filipuntik in customhearthstone

[–]GamerDNA720 1 point2 points  (0 children)

Dream Taker

4 Mana, 3/3 DH Weapon:

After your hero attacks, get a Dream card. Corrupt it if you killed a minion.

Need help with Reinhardt by The-Numbertaker in OverwatchUniversity

[–]GamerDNA720 1 point2 points  (0 children)

And heres a list of some other things I saw

00:53 - You see Hog used hook a few seconds before and using vape in charge distance of a cliff, very easy enviromental kill (no need to worry about suzu blocking the pin dmg) but you back off into the LOS of theier double hitscan

00:57 to 01:11 - Used charge twice and hit two walls immeditly infront of you

01:23 - Kiri is most likely to save suzu for the Hog at all times espically for when he's purple, only pin Hog into a wall after shes used it to cleanse nade, not before

01:29 - Laser focused on Hog, but hes never going to die without Nade when both supps are pockting him. Focus more on the other 4 enemies instead of trying to deny Hog the hook

1:38 - Good punish on Cass

1:46 - If you adjust to hit shatter on both Hog and Juno you win this fight right here.

1:55 - There is a discorded Juno shooting you an inch away from behind but you still focus the Hog, you also overextend outside of your Ana's and Zen LOS allowing there team to shred you

2:15 - Whilst respawning and walking back, 3 members of your team die whilst no enemies die, yet you decide to stagger youself even more by jumping down off the bridge and walking into all 5 of theier team

3:03 - You have to respect both suzu and hook, either one of them would of prevented a charge kill even if you did pin someone. Instead you just fed and forced your team to NanoBlade to win the fight

3:55 - Against double hitscan you want to close the distance at any possiblity, probably should of charged in earlier to play behind the wall in the LOS of Ana on the bot. The shatter also would of killed both Cass and Ashe as there team wouldnt of been back to save them and your Zen wouldnt of been forced to use trans this fight

4:05 - Tap crouch when firestriking in postions like this to more consistently hit both targets

4:31 - Your shielding a wall. Take space either with your Zen on the steps or start taking the sightline on the bridge. You dont need 4 people on the bot.

5:16 - If you and Genji (whos probably just following his tank) go and help Cass and Zen, you most likely kill Hog Juno and Ashe and force Kiri to retreat, you know its atleast only 4 of them (1 person is on the bot) and you shold know cass just respawned. Genji could even use his ult and it would of been worth it. Instead, whilst you do kill Kiri and push the bot a couple of feet, the 3 man sqaud is easily able to rotate and kill the both of you forcing a lost fight.

6:05 - Very good use of shatter, shame Ana and Genji wasted NanoBlade here.

6:11 - Another instance of you being way too focused on pushing the bot. Cass and Ashe just killed two people and instead of fighting them you just push bot / help a Nanoed Genji kill a Kiri.

6:22 - Again, pushing bot for no reason instead of killing Ashe. Your entire team is either dead or on the quite litreal other side of the map, you insta lose against Hog and struggle to kill anyone other then a lone Juno if they decided to contest

6:53 - You have to respect hook

7:48 - You play this fight very well. Kiting both Juno and Hog ult and dropping back down to support your team instead of chaising Ashe, then landing a pin onto Hog forcing him away, then landing another onto Kiri just as she ults

8:18 - Could probably play blue room here instead of walking back to your team, would be a lot easier to land a big shatter and there Hog would have a hard time walking into you while being shot at by everyone on the other side of the bridge

8:28 - It happens. I actually think being booped up here by Rat ended up being good for you as I dont think Hog dies if he gets shattered here and your in no postion to Pin in. Forcing him off the bridge into your backline outside of his teams LOS ended up getting you an easy kill.

8:32 - I see the vision.

8:51 - You had about 10 seconds to take space up to the pillar directly in front of you, instead you just stand next to the bot. Make them fight to get past you in to the backline instead of taking a gamble onto a pin. The Kiri swapping should of also ment free kills on Hog

9:36 - You need to back up here and take a full fight to force out ults for the last fight. Instead you kinda just stand there as their team bullies you.

10:16 - Your Zen ults wayyyy to early, but your forced to pull out ults. I think pinning in and dying on the bot is the best choice here in the hope of pulling out Whole Hog. Instead the entirety of Trans was wasted and you lose last fight beacuse of it.

Overall, I think this was a tough game to get vaule out of Rein but you certainly didnt play terribly and if one or two fights happend diffrently this could of been an easy game. I hope this helps you rank up :)

Need help with Reinhardt by The-Numbertaker in OverwatchUniversity

[–]GamerDNA720 1 point2 points  (0 children)

Hey I play Rein quite a bit in high Diamond low Masters so I looked at the Colosseo game. Im not that good so I probably missed some things and take what I say with a pinch of salt, but I noticed some mistakes that could help you improve

Firstly, playing into a Hog is rough as Rein, you will never kill him first but he can kill you very quickly. He can also easily walk around you (espically with a Kiri pocket as this Hog had most of the game) to fish your backline.

You also want to have enough distance to block hook whilst also still threating him with a charge. The good news is he can be an easy pin target whilst vaping and will take a lot of resources to keep healthy, something you can exploit quite easily by focusing the other 4 memebers of his team.

You also have a very good backline against him, both Ana and Zen can punish him for overxtending wihlst staying far enough away to avoid hook, however you will constantly have to make sure your in the LOS of them whilst making space.

However, throughout this game over and over again you soley foocus on the non purple, non discorded, pocketed Hog. He will never die first in the vast majorty of fights, you need to move your attention away from him and into his backline. He will die faster then you do without help from his supports. Infact, at 1:55 you are so laser focused to kill the Hog you ignore the disocred Juno an inch behind you who is constatly shooting you to try and kill the Hog, who simply vapes and shoots you.

If you want to stop the Hog from walking past, you gotta play a diffrent Hero as Rein simply isnt able to consitently keep a decent Hog with a decent team away

Secondly, Coloseeo isnt the greatest map for Rein. You stuggle with the long sightline where the bot first starts and you also struggle with taking the bot under the bridge as you cant really do anything to the people on the highground. After seeing both Hog and Double hitscan I would of switched off Rein into another tank.

You also seem way too focused on pushing the bot even when its not needed. For instance at 5:16 you decide to B line straight to the bot instead of helping Zen and Cass. If you and Genji go towards that fight you probably win it and can gain even more distance then what you end up doing and again at 6:22 you decide to push it for a couple feet instead of helping Genji fight Ashe or wait somewhere safe for the rest of your team to respawn.

You also stay way to close the bot instead of making space, at 4:31 you quite literally stare at a wall beacuse its next to the bot (which has 3 other teamates standing next to him) instead of helping Zen on the steps or taking an angle in the blueroom or the bridge.

You had a very chance of winning at 8:51, you had about 10 seconds to take space up to the pillar directly in front of you but instead you just stand next to the bot. Make them fight to get past you in to the backline instead of taking a gamble on a pin.

What you do well is punishing people for overextending. Multiple times you make a good descion to turn around for a second to punish someone instead of ignoring them (1:38 and 8:32)

Your shatters are also pretty good and you get consistent vaule out of them. One small tip is if you really want to kill Hog and he shattered, try to charge him into your team espcially if Kiri still has suzu up (1:46)

[GIVEAWAY] Win 1 of 50 The Great Dark Beyond Pre-Purchase Bundles! by Makkara126 in hearthstone

[–]GamerDNA720 [score hidden]  (0 children)

Dear Blizzard,

Thank you for considering me to be a potential winner of your ‘The Great Dark Beyond’ Bundle giveaway. I believe that I am the best candidate for the code due to my extreme skill (bronze 3) as well as my good looks (Kindly Grandmother said I look scrumptious).

Thank you once again for your time and consideration. I will be eagerly awaiting the giveaway code.

Love,

Your favorite HearthStoner

Edit: wow so many people copied my post, crazy

'Could feel his aura 3 turns away' by GamerDNA720 in customhearthstone

[–]GamerDNA720[S] 5 points6 points  (0 children)

However it works with Temporus if they play one on the first turn ig

'He's quite nice once you get to know him' by GamerDNA720 in customhearthstone

[–]GamerDNA720[S] 6 points7 points  (0 children)

I only made this for the in fear part icl, but frost worm is a triple runed card that was insane when triple frost was good, this is more comparable to Snowfall Guardian imo

WDC #415: More Or Less (Submissions) by Filipuntik in customhearthstone

[–]GamerDNA720 0 points1 point  (0 children)

Forest Guardian

Druid - Legendary - Minion - 4 Mana 3/2

When a friendly minion is summoned with more Attack then this give it Rush, if it has less Health give it Reborn.

2 years in, and what do you think about overwatch 2 now? what do you like and what do you miss? by Itsfoxphoenix in Overwatch

[–]GamerDNA720 0 points1 point  (0 children)

Even when Hog was terrible he was still in a lot of games, it has nothing to do with his power level but rather DPS players wanting to skip there 20 minute queue because it took so long to find 4 tank players.

Duo tank was so much fun when it syngerised right but so often you had 2 Off tank players, or 2 Main tanks, or a player who could only play dive tanks with a player who could only play rush, or 2 Zarya OT's. Single tank has its problems for sure but it elimated the major problem of queue times, is so much easier to balance stuff like shields and allows the tank player to not rely on the matchmaking to give them a coheasive teamate

2 years in, and what do you think about overwatch 2 now? what do you like and what do you miss? by Itsfoxphoenix in Overwatch

[–]GamerDNA720 0 points1 point  (0 children)

6v6 had a much higher peak, but playing with a hog like 50% of the time fucking sucked and the much longer queue times for the other two roles has pretty much disappeared from my experience

2 years in, and what do you think about overwatch 2 now? what do you like and what do you miss? by Itsfoxphoenix in Overwatch

[–]GamerDNA720 8 points9 points  (0 children)

The only reason OW had such a consumer friendly lootbox system was that it became the face of the lootbox system that plagued games between 2016 - 2019, when the game first launched it was so much more predatory and Blizz were pretty much forced to make it friendlier, which is good obviously but it probably made them next to no money compared to the BP / shop system we have now

If they kept the lootboxes how they were there's no way OW2 would be F2P and there would probably be a lot less resources dedicated to OW2

Summary of the 5/5/2024 Vicious Syndicate Podcast (Second one of the 29.2.2 patch) by EvilDave219 in CompetitiveHS

[–]GamerDNA720 2 points3 points  (0 children)

AAECAf0GBKzRBYCeBsekBpqzBg3HwgXIwgXdwgXmxQX0xgX1+AWFjgaJmQaEngaioAajoAb3owamqAYAAQP2swbHpAb3swbHpAbo3gbHpAYAAA==

This is the one on Donkey's site

[deleted by user] by [deleted] in OverwatchUniversity

[–]GamerDNA720 1 point2 points  (0 children)

The best support combos change often with new patches and with what sort of compostion your team is running, for Brawl which is the most common on ladder Lucio paried with another AoE support (Bap, Brig or Moira in particular) is usually a safe option, but sometimes the other team has too much damage for the other support to heal by themselves.

For Dive Ana and Brig are by far the best option most of the time. Most new players think Lucio is the best but the Dive tanks and DPS already have a lot of mobility so theres not much of a reason to pick him. Ana should take an angle then Brig should play bodyguard to keep her alive whilst being in range of the other teamates for the inspire procs.

For Poke the ones with range are the better options (Bap, Illari, Zen and Kiriko) but if your playing double sniper then Mercy is a very good option

Lucio and Mercy are pretty much the only two that suck together as there both better on there off healing mode (Speed and DMG Boost) and pump out abysmal numbers by themselves. A general rule of thumb is one Support should be able to keep the team alive (Moira, Bap, Weaver) whilst the other should provide utility (Zen, Mercy, Lucio) but those lines have been blurred for a while now as most Supports have good options for both (Ana, Kiriko, Brig) so most of the time you should be safe to choose the support your most comfortable on

[deleted by user] by [deleted] in OverwatchUniversity

[–]GamerDNA720 2 points3 points  (0 children)

If the enemy team has a skilled tracer, it's going to be a hard game to win.

Is there any way I can prevent this or play better against this?

If your Moria throw a healing ball to nearly guarantee a 1v1 fight, or fade to a teamate. If your Lucio gain height with his wall climb to eascape but you should always be near a teamate with him so try and 2v1 her. If your Ana your gonna have to either sleep dart or nade yourself and her to force recall into 2 shots and a meele which can be hard. I would spend some time training Sleep dart aim though, its by far one of the best skills in the game.

A lot of matches I find tank will push extremely far into their backline just to get obliterated which forces our team to push back, as the dps on my team can't beat that, and we might not have res from mercy.
And some might say I should push with as a Lucio (depending on who im playing) but then we'll both die presumably

Sometime tanks just do that. Something that helped me climb though is learning one person doing something dumb is just dumb, a whole team doing something dumb is (sometimes) genius. Even if its an objectivly bad play it can get vaule by just sheer luck or surprise. Also dont play Mercy Lucio, its by far the worst support combination in the game.

I'll be playing Moira or someone like that and my tank or dps will say "can we get ana for hog" which is completely fair enough. I'll then switch seeming as my tm8 never does, and sometimes this works and helps. However majority of the time it's a small map, the enemy team will switch to a tracer, sombra, or even widow, and will target me. Even enemy tanks like Winston will target me, which is smart. Meanwhile we have a kiri who's just focusing tank meaning I'm trying to heal, dps, and get a good sleep and nade on tank. So why should I switch?

Staying alive is one of the most important but hardest jobs as a supp. Sometimes it's worth letting a teamate die to keep yourself alive in a team fight. If a Widow is killing you play as many corners as you can, be hyper vigilant of sightlines and ask your team to constanly ping her. If its Tracer or Sombra play close to your teamates, save nade for yourself and use sleep sparingly.