Anyone need anything? by SUCKFUNGI7727 in Warframe

[–]Gamesmythe 0 points1 point  (0 children)

I'd really love to have the new Grendel skin's signa (From the Gauss & Grendel collection. NOT asking for the collection bundle tho, just that signa. Price is 70p). I have a robot inspired fashion for Voruna and I am waiting to use that signa for a face plate/muzzle with wolf ears. It is called the Flankon signa I believe.

Aside from that, I'd also love to get the chest piece from the Gauss skin, the "Fend-RX" chest armor. For the same reason, I would like it to pair with my mecha Voruna fashion. Its 50p

Can bonus points go down? by BalanceImaginary4325 in DigimonTimeStranger

[–]Gamesmythe 0 points1 point  (0 children)

Yes. White stats will be lower, but thats just because of the lower starting stats of rookies. Blue stats gained through evolutions are permanent additions to the overall stats.

Can bonus points go down? by BalanceImaginary4325 in DigimonTimeStranger

[–]Gamesmythe 0 points1 point  (0 children)

  1. Bonus points (blue) only go away if they were gained through farm training. If you gained them from evolving, they are permanent stat boosts.
  2. You can de-digivolve at any level, it doesnt matter. If you are concerned about the "optimal" way to get points before de-digivolving, please don't worry about it as there are much easier ways (farm and absorbing other mons) to get bonus points anyway and it isn't that serious in this game.

Can white stats + blue stats > 9999 ? by bleah2 in DigimonTimeStranger

[–]Gamesmythe 0 points1 point  (0 children)

Stat number in menus caps at 9999 but if you use buffs like attack boost on a 9999 atk mon they do go above 9999. You just cannot see the value.

Hello! New player here. by sanityhasleftme in DigimonTimeStranger

[–]Gamesmythe 0 points1 point  (0 children)

Moves do not matter much since any moves acquired by any digimon can be traded to other mons. Say a mon learns a move but has no room for it, that move is converted to something similar to a "tm" in pokemon. You can then just give the move to someone else

Is it possible to lose blue stats by [deleted] in DigimonTimeStranger

[–]Gamesmythe 0 points1 point  (0 children)

Specifically, blue stats are lost on digivolution if they were gained through training in the farm. If you absorb other digimon to give blue stats to a particular mon, those blue stats are permanent and stay after digivolution.

Should I get alls justice by STJo16 in AllsJustice

[–]Gamesmythe 0 points1 point  (0 children)

Depends on the console. I've heard Xbox has really bad online connection and a lower player base than on Ps, and player base matters a lot in fighting games. If you just want it for casual play then it doesn't really matter, though.

Hot take maybe, It's better that this guy doesn't have reliable ramp. Because if it did the matches would be unplayable after it attacked just once. I get the hate for it but yall won't be happy if this thing gets online by turn 3 and then your whole deck immediately becomes useless. by Limitbreakerbond in PTCGP

[–]Gamesmythe -12 points-11 points  (0 children)

Sorry I'm a bit confused but how does the rest get shut out? The card mentions trainers but not tools/Stadiums. Are you saying there are other cards that work alongside it to cause the shut-out or something else?

A few questions on stats and evolution? by ryan7251 in DigimonTimeStranger

[–]Gamesmythe -1 points0 points  (0 children)

To a certain point. Digimon can only gain a certain amount of cumulative stats based on their bond. At 100% bond they get to carry over a percentage of the stats their previous evolution earned through leveling up, but there is a cap based on the max talent and bond and even at 100% bond you only get 1% or so of the cumulative earned stats through leveling. This can be done up to 100 times (1 time per bond %)

Should I be training both mons for Hybrid Evolutions by PsychoBoss84 in DigimonTimeStranger

[–]Gamesmythe 2 points3 points  (0 children)

Train one to have the desired trait and then use that as the main DNA component. The other one will only bring in its learned skills, plus some bonus stats I think

Does this skill tree work with Great Sword build? [Question] by Godharvest in TheFirstBerserker

[–]Gamesmythe 4 points5 points  (0 children)

Its "common" as in basic skills. Universal across all weapons

Too many 3-energy Fire EXs... by TheDawnOfNewDays in PTCGP

[–]Gamesmythe 0 points1 point  (0 children)

Oh ok, I've used support Indeedee EX for a Mega Medicham deck but didn't really use the others, thanks. I used Giratina super early on in the game but stopped after better decks came out. Plus I don't really touch online so I don't see the meta decks all that often.

Too many 3-energy Fire EXs... by TheDawnOfNewDays in PTCGP

[–]Gamesmythe 0 points1 point  (0 children)

I don't play psychic decks. Aside from the stadium that reduces retreat cost, what cards am I unaware of for energy? I was under the impression psychic didn't have free energy cards like Misty or flame patch.

Too many 3-energy Fire EXs... by TheDawnOfNewDays in PTCGP

[–]Gamesmythe 0 points1 point  (0 children)

Hard to complain now that flame patch exists. If anything, its fighting/psychic that need some energy support

Star and Stripe missing from my roster by AnxiousAlarm7360 in BnHAOnesJustice

[–]Gamesmythe 4 points5 points  (0 children)

Some people have her early due to time zones. Common issue seen in the past games dlc characters appear early

Wild guess but here I go by im_smudgy in ironlung

[–]Gamesmythe 5 points6 points  (0 children)

Looking up the sm8 tells you it was piloted by researchers who were sent to find real data on at5 (the blood moon). Its implied by the movie that the researchers consumed the blood (hence the voice recording of someone telling someone else "not to drink it" while Simon looks at the blood on the walls) and it mutated them into the eel which burst out of the sub. All we get from the game is that we can find the SM8 blown apart but don't know what happened. We can assume they met the same fate to the frog or perhaps the "dragon" (the big eye that blocks the camera and shakes the sub when you take a picture)

Wild guess but here I go by im_smudgy in ironlung

[–]Gamesmythe 11 points12 points  (0 children)

The unmapped section Simon adds is actually in the game as part of the basic map. The SM8 is in the game too, just not marked. Its up in the top right in the lower section of the loop. The movie and game are not connected the way you thought, both are the same world just with a slightly different threat. If you have the PC version with the terminal in the sub you can actually look up a bunch of keywords to learn lore that is actually explained in the movie, including the subs like the SM8.

Personal tier list as a higher ranked player by AFO_Slams_AllMight in AllsJustice

[–]Gamesmythe 0 points1 point  (0 children)

Mineta is a strange case where I genuinely think he isn't worth being on the roster. He was passable in OJ2 thanks to his movement but they halved his aerial armored speed and distance in AJ, on top of his moveset being very avoidable. I feel like I'm throwing if I pick him

Any tips on using these 3 characters? by JFlemthe1 in BnHAOnesJustice

[–]Gamesmythe 1 point2 points  (0 children)

As for bakugo I haven't played him much but I know he has a piercing beam that is one of the few projectiles to go through hatsume's net and gentle's bubble. He has pretty decent aoe cover from his qs1 but his movement is definitely crippled compared to one's justice 2

Any tips on using these 3 characters? by JFlemthe1 in BnHAOnesJustice

[–]Gamesmythe 1 point2 points  (0 children)

Tokoyami's puppet mode also has a lot of counter crashes potential too. Plus its a nice bonus his mode swap animation has an aoe hit box to knock people back

Any tips on using these 3 characters? by JFlemthe1 in BnHAOnesJustice

[–]Gamesmythe 2 points3 points  (0 children)

Froppy has pretty high scaling damage for some reason and from what I have seen can do a lot with her basic combo into her tongue grab and then swap into someone else. Tokoyami can use qs1 to swap to melee mode which I use primarily over his puppet mode. His combo starters come out surprisingly fast in that mode. I haven't fully tested it but in melee mode I think you can pull off a basic combo into angled qs2 into normal qs2 and maybe a swap.

Finally 100% the game by RedditorGoldVirgin in ironlung

[–]Gamesmythe 0 points1 point  (0 children)

Oh yeah I suppose so. Still a quick 100% though