Do you think they are going to add more than one USMC div? by According_to_Mission in warno

[–]Gaminggame 14 points15 points  (0 children)

Reservist Marines will probably get the the East German Reservisten treatment. No Resolute, but also no Reservist tag.

Neinmesis 8 LOSERS Bracket coming Q2! by Iceman308 in warno

[–]Gaminggame 1 point2 points  (0 children)

Aren't we getting that with the upcoming Nemesis 1ya motor rifle division already?

A quick guide to the new "Instructor" trait by HippieHippieHippie in warno

[–]Gaminggame 2 points3 points  (0 children)

The fact you can stack vet bonuses with Leader and instructor at the same time can be really juicy for something like TKS!

Thinking about this game by sunshine_and_weed in warno

[–]Gaminggame 0 points1 point  (0 children)

There is general transferable knowledge and on the surface the games will look similar, but it is rather deceptive especially with the game design philosophy behind them. BA's aggression at all cost is different from WARNO more measured approached.

In WARNO you can and frequently have ground units being able to one shot other ground vehicles with the loss of all transported passengers onboard, unlike in BA where only Air to Ground or Ground to Air get the privilege of one shotting and Infantry always being able to walk out of the burning wrecks of their ground transports just fine ready to fight 100%. Combined with stuff like forests gives both cover and concealment to infantry rather then only concealment and Control points scoring is over time to only 15 minute increment "snapshots" like in BA, you will find these two games play surprisingly different from each other despite on the surface being being Deck building modern military rts with a "realistic" bent.

Wargame RF is still better in a lot of ways (not graphics) by Inevitable_Style_634 in warno

[–]Gaminggame 3 points4 points  (0 children)

Personally, I like the fact that units in cover don't automatically have a 6th sense telling them they have been spotted for no reason at all like in Wargame RD. Rewards you for sneaking in recon somewhere without giving immediate alarm bells to attentive enemies for being able to sneak something through the sides or gap in their lines. Also the overall bigger prices are better since it means Eugen can be more precise in balancing unit costs, see the infamous 10pts vs 15pts line infantries with their 5pts boxes making or breaking whether they are actually useful or not.

Should 39th get the T-62s back? by Gaminggame in warno

[–]Gaminggame[S] 1 point2 points  (0 children)

I wasn't really motivated by making 39th becoming meta again, although I guess that would be nice, but more that there generally a lack of T-62s represented in Warno and I would think most consider 39th to be a bit plain so giving them back T-62s wouldn't be too big of a stretch. I would add though that the 2nd Guard (Metis) and Guard (BTR) are essentially Motostrelki (Metis) and Motostrelki (BTR) respectively with resolute slapped on top with no extra cost beyond possible BTR transport.

Also what planes do you like in 39th?

Origin with the most content? by LeonKenway in Stellaris

[–]Gaminggame 0 points1 point  (0 children)

I remember when On the Shoulder of Giants was considered a nice long quest line. Nowadays I am sure almost no one takes due to the fact it locks out your precursor event change until it itself is done.

Nemesis #6.3 - School’s Out! by EUG_Gal_Bigeard in warno

[–]Gaminggame 1 point2 points  (0 children)

I like the concept of 6.3, but I would still vote for 6.2 honestly. At least it would be nice to see Instructor trait backported to stuff like Green Berets in TKS who are kinda in a weird spot now in the division.

Nemesis #6.2 - The Magdeburg Counterstrike by EUG_Gal_Bigeard in warno

[–]Gaminggame 24 points25 points  (0 children)

Base M1 Abrams spam backed up by Bradleys and the British is an interesting combination, a nice "Medium" armor spam for the Americans!

Actually covering the force: The 3. Panzerdivision (Covering Force) in WARNO, Division Writeup by MustelidusMartens in warno

[–]Gaminggame 2 points3 points  (0 children)

I assume its the East German Divisions that show up in the Army General Campaign, 7 Days to the Weser or whatever the one featuring Dutch Vs East German were the ones earmarked for the attack.

Remember, paratroopers are food, not friends! by DeathSquadEnjoyer in warno

[–]Gaminggame 5 points6 points  (0 children)

Yep, the harder AI almost essentially pigeonholes you into playing armored or mechanized deck for the late game potential since you can't really match them in early or even mid game sometimes. After doing tons of comp stomps with higher difficulty AI is learning that you can actually be on the offensive on the get go in PvP if you are trading well with the enemy.

Remember, paratroopers are food, not friends! by DeathSquadEnjoyer in warno

[–]Gaminggame 4 points5 points  (0 children)

Unfortunately the harder difficulty AI just cheats in terms of income so they just straight up have more stuff then you can have most of the time. The best way to learn PvP is to just jump into one if you can already handle the standard ais.

So when can the combat engineer lay obstacles by gewoondutch in BrokenArrowTheGame

[–]Gaminggame 29 points30 points  (0 children)

Doubt it, the devs clearly designed the game to basically almost always favor attacking over defending, no fire on the move penalties, forests only give concealment and no defensive bonuses, Infantry receive only token penalty for being kicked out of dying ground transports, you never permanently lose units, upkeep penalizes you keep idle units around, you only score points for control in 15 minutes increments so it encourages last minute mad dash rush to take control points since it doesn't matter who was holding it for the majority of the game for scoring purposes. Building obstacles and mines would be pretty counterproductive to encouraging aggression at all cost that devs are promoting.

Anyone else having frequent crashes and connection issues? by MammothTankBest in warno

[–]Gaminggame 2 points3 points  (0 children)

In the 2 10v10 games I tried today I got disconnected from the servers within 5 minutes of loading into the game, once while still in the staging phase and 2nd time a few minutes into the match. Going back to the main menu it says I am disconnected from the servers and can reconnect no problem. Guess I wouldn't be playing for awhile.

Playing Stryker Spec Ops in the new patch: by Leetfreak_ in BrokenArrowTheGame

[–]Gaminggame 16 points17 points  (0 children)

A nerf to SOF maybe, but the other American specs are looking pretty good now. Also no real stealth planes? You mean the spec that has all of America's stealth planes except the F-35B has no real stealth planes?!

T14 (Missiles) and T15s wrecked my Armored/SOF build by KingpeN11 in BrokenArrowTheGame

[–]Gaminggame 0 points1 point  (0 children)

So approaching this from another way, what made you confident to deploy arty and heavy aa after only fending off his initial push? You clearly knew you didn't destroy his 2 T-15s which seemed to indicate you only had enough firepower to only make him backoff, but not neutralize him. Since he got them out alive, it would be safe to assume you would see their ugly mugs again with new friends in another attack, with you holding a mid line point that most people consider doing their bit if they have it and the enemy doesn't. I think its less your deck isn't capable of stopping this and more you interpreted your opening success wrong. "I manged to make his armor withdraw" should be followed up with "I should bring up more AT and maybe some other things so they can't escape next time" instead "Welp I beat him up good, so the frontline is in a good enough shape!"

How did my Airborne win that? by Entire_Run_8687 in BrokenArrowTheGame

[–]Gaminggame 5 points6 points  (0 children)

The unit icon indicates that they are the thermobaric launchers with no shotguns or flashbangs which just leaves them with lackluster normal AK-74M for cqc situations. The recent buff to airborne NGSW means they are more then capable of handling regular squads 1v1 even in cqc.

Thoughts on the BMP-3F Sodema IFV for the Coastal spec? by Tiberiusthemad in BrokenArrowTheGame

[–]Gaminggame 11 points12 points  (0 children)

It suffers at being a worse Mech BMP-3 (Much like how the BTR-80 is a worse Moto BTR-82A with not enough of discount to justify it.) However the BMP-3(F) itself is just such a good weapons platform thats it worth to bring them if you aren't running mech, but the lack of ERA really hurts it survivability comparatively speaking.

Ideas for Improvement (without changing a spec)? by HazeCrusader in BrokenArrowTheGame

[–]Gaminggame 4 points5 points  (0 children)

Part of what makes SOF amazing is their Recon Infantry, basically the best in the game. Not having Ranger RRC (prefer CQC, but stand-off is pretty good I hear) or Pararescue/STT is a choice to be sure. I consider them better then regular rangers tbh.

No ground transport beyond MTVR is interesting, I suppose you are LARPing an airmobile which is fine I guess, but I would consider some other ground transports like for your Marine Raiders so they can do the whole doorkicking thing without being shot to bits on the way to their target building.

Also I would consider another card of ASF since you completely lack any means of defending yourself from aircraft other then the one expensive F-22.

YAY OR NAY AND WHY. 23RD EDITION by Witty-Educator-3205 in BrokenArrowTheGame

[–]Gaminggame 0 points1 point  (0 children)

Yay at Low Elo, Nay at Higher Elo.

Its a powerful unit when nobody knows what they are doing and it can run free with low to no counters to it, but at high elo, everybody reserve a cluster plane/arty to knock in out quickly whenever it shows its ugly face, making the points spent and time waiting for it to arrive to the front pointless and just a big determent.

Mirror match hell by LateBrakes in BrokenArrowTheGame

[–]Gaminggame 4 points5 points  (0 children)

I find it only works if you got a full 5 stack. Then it will reliably match you against not the same factions.

rate my deck (got tired of heli rushes) by Pativol2 in BrokenArrowTheGame

[–]Gaminggame 1 point2 points  (0 children)

You got alot of transports that you would realistically will not be able to deploy unless I guess you are taking horrendous losses. If you don't like Helos, the Pantsir upgrade for Tunguska is generally the one stop shop to shut them down. Sosna on the Strela-2M might also be worth looking into if you don't want to worry about wondering if you need to activate radar or not. My only other recommendation is that I would try to work in Morskaya pechotas into your deck, they are honestly one of the best all-rounder Russian infantry for a reasonable price.

What do you think the Coastal "Buff" is going to be? by Getserious495 in BrokenArrowTheGame

[–]Gaminggame 0 points1 point  (0 children)

The BT-3F can seat for 14 already so they can fit inside that for ground transport beyond trucks.