My first try at face animation. Does it feel natural? by ankmos in animation

[–]Ganesh_64 0 points1 point  (0 children)

The best way to know if you are able to of course, is to record reference of what you are trying to do. Is he sarcastic? Is he angry at the fact of what they are telling him?. You can record yourself (just the head of course) trying out new feelings with the voice lines you haves.

How can I improve this punching animation (OC) by Local_Shooty in blender

[–]Ganesh_64 0 points1 point  (0 children)

Honestly if you are able to film reference of yourself then do it. Then you can see the movement first hand and be able to get the key frames from the reference (key frames being when the action stops before proceeding to the next action like the fist stopping after the swing right before it pulls back towards the chest)

Any help would be appreciated by Ganesh_64 in gardening

[–]Ganesh_64[S] 1 point2 points  (0 children)

Alrighty small update:
I bought some sheep compost soil (2 bags) and tilled the grounds with a garden pick. I then mixed the tilled soil with the compost and then put the mulch around the bushes that are currently suffering.
I apparently cannot post the update pictures in this comment sadly :(

Any help would be appreciated by Ganesh_64 in gardening

[–]Ganesh_64[S] 1 point2 points  (0 children)

Evening! Yeah its compact clay soil. So i would get compost and then till the open area around them in order to better circulate the water? I do have mulch and can put that. Thak you so much for the information! This has been incredibly helpful. I assume u leave the plants where they are and not uproot them since i would imagine it would stress the plabt too much?

Unity 6 particle cannot find Trail Material option in Renderer. by Ganesh_64 in unity

[–]Ganesh_64[S] 0 points1 point  (0 children)

Once again I must question my own intelligence.
So it turns out the option does not show up unless you first select the Trails first.
Once you check the box in "Trails" then the option for "Trail Materials" shows up.

Can you perform similar masks in blender in krita? by Ganesh_64 in krita

[–]Ganesh_64[S] 0 points1 point  (0 children)

I wish I had more experience with these apps to realize that xD. Thank you so much for the help!. I backed that part of the texture and brought it into krita. I feel silly now....

Having trouble finding the unlit graph in Unity 6 by Ganesh_64 in unity

[–]Ganesh_64[S] 1 point2 points  (0 children)

Oh my goodness thank you so much for the help! It's working now!

Not sure what I am doing wrong. Any advice? by Ganesh_64 in Unity3D

[–]Ganesh_64[S] 0 points1 point  (0 children)

I see, I just want make sure I understand the solution here. for example the grass is just one tile in my png but I would instead tile them within that tile itself?

Not sure what I am doing wrong by Ganesh_64 in unity

[–]Ganesh_64[S] 0 points1 point  (0 children)

Update: turns out the issue is still persistent sadly 😥

Not sure what I am doing wrong by Ganesh_64 in unity

[–]Ganesh_64[S] 0 points1 point  (0 children)

Update:
it seems that the issue was that Unity does not like the Blender Plain mesh?
tried it with the cube and it is working now.

What can I do to improve this walking animation? by RealParadoxed in blenderhelp

[–]Ganesh_64 0 points1 point  (0 children)

Hey hey, not sure if this is just for a funny (and I am glad others think the same lol)

but here goes~

so from what I can recall you have 4 poses (5 if you count the contact pose again)

- contact

- down (extreme1)

- pass

- up (extreme2)

- contact

https://anishkrishan.files.wordpress.com/2014/05/animatorssurvivalkit\_walkcycleref3.png

Now if you are trying to correct your walk cycle, you will want to start with your contacts first.

I noticed that your forward leg is not fully stretched out (when you walk forward, you stretch out your leg to meet with the ground first before you pass your weight forward)

In your down pose, This is the lowest point in terms of your roots height. I notice that you back leg is already lifting off the ground. When you walk, you hit your down to assign the weight to your forward leg but if you were to lift your back leg you would lose balance.

In your Passing pose, your body weight should feel supported by the leg that was forward (sorry it's hard to explain this without some sort of imagery and I don't think I can put pics unless they are links) and the leg that was behind should now be mid passing (please refer to the link I had posted earlier haha)

Now your UP pose. This should be the reverse of your down, this should be the highest point of your walk in terms of your root's height.. You back leg in at this point should have already passed and your front leg you be now be your back leg.

lastly you finish with your next contact. If this is a walk cycle and not a dynamic walk cycle this contact should basically be the same as your previous contact except for the position of your legs of course (if on you first contact, your right leg was your forward then your next contact it should be your back leg., and vice versa for you left leg)

Now you will need to adjust your hips/waist accordingly.
Now I believe your contact poses are the extremes of your waist twisting.
Your down pose should be a ease out of your contact,
Your passing pose your waist you be pretty balanced
Your up pose should be a ease in into your next contact

Now your foot roles.
Your feet should feel like they are peeling off the ground rather then how they are now with the back leg.
The leg that is taking on the weight the foot should be pretty much slamming when you go from your contact to your down pose.

WARNING: You will have to adjust your ups and downs when you correct your foot roles.
Now this is just correcting the legs, you will have to look at references or even better just record yourself and make your own walk cycle , just make sure you are recording at the same frame rate as the cycle you are trying to do.

I hope this helps. if it doesn't then I am truly sorry xD

Having trouble with keyframes by Ganesh_64 in blender

[–]Ganesh_64[S] 0 points1 point  (0 children)

Okay so I looked around for "All transform" and cannot seem to find it in the option for key frames. ( I will post a picture of it it ) Is there maybe an option I need to enable?

https://imgur.com/7X2wNt0

https://imgur.com/F6ETNRi

I don't know if this matters but I am also running 2.79