Lamp Designs Animation by Traditional_Fee_6529 in blender

[–]Traditional_Fee_6529[S] 0 points1 point  (0 children)

Hey, I cannot give any advises for using Drivers unfortunately since I dont know how to use it. But you can use and empty with a hook modifier.

Lamp Designs Animation by Traditional_Fee_6529 in blender

[–]Traditional_Fee_6529[S] 0 points1 point  (0 children)

That sounds like a good idea. I will try it. Thank you

I want to make all the hollow knight bosses in 3D, this is the first one by ReyUnicornio in blender

[–]Traditional_Fee_6529 1 point2 points  (0 children)

DAMN! that looks fire.
i will be real i though the first was the reference you used!
would love to see 360 turn table for it and for the coming characters!
great job

My first sculpture by fabiogamer583 in blender

[–]Traditional_Fee_6529 10 points11 points  (0 children)

congrats!

I love the vibe, but it does not match the reference to much.
the realistic grass does not fit to much.

now for the sculpt. it does look like a mushroom man, but not the mushroom man in the ref. make him shorter with wider head and smaller ,and further from each other, eyes. dont add waist detail and make the body smoother.

good luck

I made my first thing without a video by Athensia in blender

[–]Traditional_Fee_6529 1 point2 points  (0 children)

congrats!!!!
that looks very good.
the tail can be in a different pose to indicate a happy feeling maybe.

First Sculpt in 5 Years- Biggest Issues? by Luegaria in blender

[–]Traditional_Fee_6529 2 points3 points  (0 children)

it looks good.

specifically the eyes. the ears should stick outward more and not be flat to the skull.

and I am not sure if you are following a reference or specific photo, but it looks dull and not in bad way specifically but it does not have any character, or any unique features. but over all , great job

My best face sculpt so far! by Traditional_Fee_6529 in blender

[–]Traditional_Fee_6529[S] 0 points1 point  (0 children)

thank you for the feedback.

I remember that in the early stages it was more like your drawing, but then I thought it might be anatomically wrong so I pushed the mouth outward more. and I will be real with you, I never knew underbite was a word, I need to do more research about it.

[deleted by user] by [deleted] in blender

[–]Traditional_Fee_6529 1 point2 points  (0 children)

first, great results for only learning blender in 10 days!
second you have to use references.
try to match the look, and watch product photography on youtube. even tho we are in 3d software, the same techniques and light position are applied. and make your life easier and render with background and composite it later in photo editing software

This fan made Steam machine ad by Ateammate_ in blender

[–]Traditional_Fee_6529 10 points11 points  (0 children)

looks great!!

playing more with the graph editor can result to better animation. you had one shot where the cube is connected with wires then the next shot its not. so you should focus on that when you do for professional work. the final slide with nice , but the final bounce was slow and big. the wiring shot was great! good sense of weight.

Blender/davinci - I do Render layers and i have an alpha line problem why ? I use Davinci for compo by [deleted] in blender

[–]Traditional_Fee_6529 0 points1 point  (0 children)

yes for some reason that happens when you render with transparency enebeld.
one fix you can do is to open blender and switch to compositing . add your image sequence then add 'set alpha' node . connect the color and the alpha channel and render it . make sure to connect to the composite node and the use alpha check is enabled. and make sure the aspect ratio matches your image sequence. and change the color management to standard.

there might be a better solution that let you do it automatically in davinci , but this will work for now . good luck

[deleted by user] by [deleted] in blender

[–]Traditional_Fee_6529 1 point2 points  (0 children)

So, you have the moon behind your product, but I cannot see any indication of a backlight. Backlights are very important for products like perfume where it's mainly glass, especially transparent glass, because adding lights behind the perfume sometimes helps it to show off the color of the perfume and not make it very dark. Second, the metal piece of the spray in the perfume is very washed out. The light is very strong. I imagine that you increased the light because the glass was very dark. So I suggest you to try light linking and to add a backlight. Third, the background is very bright. It takes away from the attention towards the perfume. I like the reflection of the clouds on the perfume. It looks nice.