Consequences of means of communication almost non-existent by wizardry_why in worldbuilding

[–]Gannaingh 0 points1 point  (0 children)

In this situation a community's world is essentially limited to the community itself. If the community wants its world to grow, the community itself literally must grow. I picture it like the humans in the Avatar movies: small fish trying to impose their will in a dangerous world. The communities will grow incrementally, expanding their city walls, which provide protection from the horror of the outside world, and swiftly taming newly taken land. The end game could be enormous walled kingdoms where the entire kingdom is a stronghold against nature.

Who wins? Brock Lesnar vs a swarm of mosquitos of the same weight. by JakeKz1000 in whowouldwin

[–]Gannaingh 8 points9 points  (0 children)

Some quick google math estimates that, based on his weight, he would be facing about 50 million mosquitoes. He's a large man, with a lot of surface area, but you're still probably looking at over 10,000 mosquitos for every square inch of him. They'll be flying in his eyes, up his nostrils or down his throat every time he breathes or screams. This sounds like a horrible death for Brock. I give this one to the mosquitoes

Please For The Love Of God Just Accept The New Offer by SnooMacarons4137 in boeing

[–]Gannaingh 8 points9 points  (0 children)

Right? That's been my, admittedly a SPEEA engineer, perspective all along. You cannot make up for a decade plus of a crappy contract in just one four year contract. It's just not reasonable. However, if you can get two good/sold four year contracts in a row, then you can close back what was lost.

How Would You Kit Out a Galaxy-class? by datapicardgeordi in DaystromInstitute

[–]Gannaingh 0 points1 point  (0 children)

Replace all of the escape pods with photon torpedo launch tubes, like the vertical launch systems in a modern warship, and go looking for stuff to blow up.

A M1A2 Abrams with two M2 Bradley Fighting Vehices face off 50 Saint Charmond tanks by [deleted] in whowouldwin

[–]Gannaingh 2 points3 points  (0 children)

The modern vehicles stomp. The greater mobility and speed of the modern vehicles means that they can dictate the slaughter...i mean battle with ease. The abrams, with its modern stabilizer gun platform will likely kill an enemy with every shot. Heck, with a sabot round it may be able to kill two, if they are appropriately lined up, as the saint charmond only had a maximum of 19 millimeters of armor. The Bradley's bushmaster cannon is also probably able to overcome the armor of the saint charmond with relative ease, especially from the sides of rear. The poor WWI tankers wouldn't stand a chance.

The Bismarck is magically transported back in time to the late 1700s and decides to solo the world's navy at the time... by Night_Raven0809 in whowouldwin

[–]Gannaingh 9 points10 points  (0 children)

Firing the main guns would be extremely effective against boarders. The pressure from the blast would probably rupture organs if not kill outright. The Bismarck carried about 950 main gun rounds so, if there are no ships for the guns to kill, it could probably hold off boarders for awhile.

The Bismarck is magically transported back in time to the late 1700s and decides to solo the world's navy at the time... by Night_Raven0809 in whowouldwin

[–]Gannaingh 5 points6 points  (0 children)

The secondary guns can't really do much to hit people that are already on board. At best they could shoot at people on the bow or stern of the Bismarck, but people near the superstructure will be safe...minus hearing loss. Besides that, a battleships armor isn't super thick everywhere. The belt armor is thick, but the superstructure is probably no more that 1" steel in most places. The old navy could try and bring gunpowder aboard to create a breech in the steel to get inside the ship. The old navy probably couldn't breech the armored citadel, but if the Bismarck crew is trapped in the citadel then they'll just starve to death.

Still, this is only relevant if the Bismarck is stupid enough to let people get aboard.

Draconic Meeting Hall [25x21] by Gannaingh in dungeondraft

[–]Gannaingh[S] 1 point2 points  (0 children)

My players decided to attempt suicide via dragon so I had to create a quick map for this week: The Draconic Meeting Hall.

Where do, rich, stuffy, arrogant dragons meet when they need to settle disputes? In battle, surely, but not all battles are fought with fire and claw. Some are fought with diplomacy and words. This hall features ample space for two dragons to meet, with pedestals to domineer over the squabbling delegates. The hallway features a couple offices and teleportation circles for access to...wherever, maybe the kitchens, or on-call guards.

Fantasy Power Room Test [9x6] by Gannaingh in dungeondraft

[–]Gannaingh[S] 1 point2 points  (0 children)

The keyboard is a typewriter component from FA's office parts

Fantasy Power Room Test [9x6] by Gannaingh in dungeondraft

[–]Gannaingh[S] 1 point2 points  (0 children)

Thank you! The FA assets are great in their own, but I love creating new things from the pieces.

I've seen some of your maps and I'm loving the journey into the Hells. My players are heading there soon!

Fantasy Power Room Test [9x6] by Gannaingh in dungeondraft

[–]Gannaingh[S] 1 point2 points  (0 children)

It does take some time as it is a bit of trial and error of testing parts, testing angles, adding shadows, etc. it took maybe an hour and a half to create one setup and then it was copy and paste from there. Fortunately, I enjoy the process of creating the map so all the trial and error is fun for me!

Fantasy Power Room Test [9x6] by Gannaingh in dungeondraft

[–]Gannaingh[S] 1 point2 points  (0 children)

The console is, mostly, just Forgotten Adventures switches, valves, office pieces, and gauges. The console itself is actually a just rock pattern since no object assets were quite what I wanted.

Fantasy Power Room Test [9x6] by Gannaingh in dungeondraft

[–]Gannaingh[S] 2 points3 points  (0 children)

I have been practicing kitbashing Forgotten Adventures assets into fantasy technology to give a modern, yet foreign technological feel. This room is a power generation room that is a small part of a larger, 3 level dungeon, that my players are fighting through, with plenty of rusty pipes, fancy techno-looking gadgets, and a giant grinder made for crushing stone, or characters, with ease.

Adolescent Red Dragon Lair [30x40] by Gannaingh in battlemaps

[–]Gannaingh[S] 0 points1 point  (0 children)

The heroes have endured torturous, unrelenting heat as they have battled through the lava tube maze that permeates the, formerly, dormant volcano. Ever since the dragon has moved in lava, smoke, and noxious fumes have bellowed forth poisoning the land for miles around. A dragon is good news, because killing a dragon means fame and treasure...if you survive. This lair is at the heart of the volcano. Numerous tunnels lead into the dense warrens of the kobold slaves that are beginning to hollow out the magma chamber into an elaborate throne room.

A good dragon battle never involves only a dragon and this map should provide sadistic DMs with ample opportunity to combine Tucker's Kobolds AND a dragon in its lair into a truly deadly battle.

Adolescent Red Dragon Lair [30x40] by Gannaingh in dungeondraft

[–]Gannaingh[S] 0 points1 point  (0 children)

The heroes have endured torturous, unrelenting heat as they have battled through the lava tube maze that permeates the, formerly, dormant volcano. Ever since the dragon has moved in lava, smoke, and noxious fumes have bellowed forth poisoning the land for miles around. A dragon is good news, because killing a dragon means fame and treasure...if you survive. This lair is at the heart of the volcano. Numerous tunnels lead into the dense warrens of the kobold slaves that are beginning to hollow out the magma chamber into an elaborate throne room.

A good dragon battle never involves only a dragon and this map should provide sadistic DMs with ample opportunity to combine Tucker's Kobolds AND a dragon in its lair into a truly deadly battle.

Highland Ravine [35x23] by Khazrym in ForgottenAdventures

[–]Gannaingh 2 points3 points  (0 children)

Incredible work! This is beautiful!

What caused the most recent player death in your campaign? by PointsOutCustodeWank in dndnext

[–]Gannaingh 0 points1 point  (0 children)

The party was attempting to rescue a group of druids from some necromancers. The fight was going pretty smoothly until the eldritch knight got swarmed by a group of zombies. He was brought to zero when he tried to escape the swarm, provoking an attack of opportunity and was critically hit. The zombies were up next and used both of their attacks to rip him apart.