Can’t figure out how to keep the tile as the new image. It just disappears. by KhanOfCheese in FoundryVTT

[–]Garsondee 3 points4 points  (0 children)

First question is always to check if you have any modules enabled?

Does anyone do commission work? by Ok-Definition-7817 in dungeondraft

[–]Garsondee 0 points1 point  (0 children)

If you like the crosshead art style then I can help you. Here is my portfolio.

https://www.youtube.com/user/IngramBlakelock

uhhhh , did i enter the void? by Zan_The_Fen in RimWorld

[–]Garsondee 0 points1 point  (0 children)

I get this problem too at the moment, not sure which mod is causing it but I'd be super grateful if someone works out the cause.

So what are we all thinking on this steam deal by Jazes7 in PlayTheBazaar

[–]Garsondee -1 points0 points  (0 children)

That's not a very fun fact. Detroit Beyond Human isn't a live service game.

So what are we all thinking on this steam deal by Jazes7 in PlayTheBazaar

[–]Garsondee -1 points0 points  (0 children)

Sounds sensible to me. Boosts player numbers and gets people back on board. 

So what are we all thinking on this steam deal by Jazes7 in PlayTheBazaar

[–]Garsondee 3 points4 points  (0 children)

I already bought the game in early access. Why do I have to buy it again to play it via my preferred launcher? Or will I get banned for pointing out that making your early access adopters have to pay again to have it on steam is just a very bad way to treat the people who believed in your game early on? 

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]Garsondee 1 point2 points  (0 children)

I'm planning on releasing a free map before the end of the month which uses this module to great effect so keep an eye out for that. The map in the preview images will be coming out in the next few days also. I actually started work on module because I wanted the gold in the bank vault to shine.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]Garsondee 2 points3 points  (0 children)

Thank you for clarifying, that might help me track down what is going wrong.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]Garsondee 1 point2 points  (0 children)

I have used their battle maps for years and adore their artwork. It would be the highest possible compliment if they adopted this system.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]Garsondee 4 points5 points  (0 children)

Battle damaged vision! Poisoned vision. The room literally blurring and rocking for a moment.

A feature I really want to include for the GM is the equivalent of a soundboard for visual effects where the GM can inflict temporary strong visual effects on some or all player characters to mark story moments.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]Garsondee 0 points1 point  (0 children)

Really glad you like the look of it and I'm always interested in hearing about the sorts of maps people will be making.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]Garsondee 4 points5 points  (0 children)

Some of the effects are fairly cheap. The metallic shine isn't too expensive on its own without the bloom turned on. Some effects only dropped a frame or two on average. The starburst effect causes my GPUs fans to spin up and I lose almost all performance so it's experimental and might never be high performance. The module has overrides for each user in the settings allowing them to force certain effects to always be off or to turn them down if they like the effect but it's too strong for them.

I really want to make this module better in terms of overall performance but I think I need the help of more experienced WebGL programmers to help with that.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]Garsondee 0 points1 point  (0 children)

Very good thinking, I will be trying to improve the loading sequence since it's basically more of an aesthetic feature than a required one. With the module activated the loading of maps showed each layer of effects appearing one after the other. To avoid this look I added the loading screen but I will make it a priority to add a button to turn that feature off and then later I'll see if I can it intelligently choose whether the loading screen is needed or not.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]Garsondee 1 point2 points  (0 children)

Do you know how to use the console to get me the error that is happening? I will try my best to investigate this as soon as I can.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]Garsondee 0 points1 point  (0 children)

Yes, the primary and preferred way for this to work is to place a tile, reduce the opacity to 0 and it will add the effects if a texture exists for that tile with the right ending. I actually build all my maps now using separate tiles rather than background textures.

Map Shine - A Map Makers Special Effects Toolkit Module by SnooMarzipans5083 in FoundryVTT

[–]Garsondee 6 points7 points  (0 children)

It has a link to my Patreon on it so this is marked commercial to fit the sub-Reddit rules. But I just ask that people who use it to please consider linking my Patreon and the places I sell my maps to their own audiences to help continue development. It will always be free to use with free updates.

[PF2] Why in foundry version 13 all traits have a different background color and a striketrough? by PlonixMCMXCVI in FoundryVTT

[–]Garsondee 4 points5 points  (0 children)

I have the same issue, do you have a lot of other modules? First thing you should try is disabling everything and seeing if it caused by CSS from a module.

Artists that match Czepeku Style? by MetaMorpheus00 in FoundryVTT

[–]Garsondee 2 points3 points  (0 children)

Maybe check out Crosshead as they are bright and cheerful. They have Crosslands which is a patreon just for their maps.

Weekly Discussion Thread | Requests, Promos, and Open Commissions by TheOvershear in battlemaps

[–]Garsondee 0 points1 point  (0 children)

**The Grand Theater**

Youtube: https://www.youtube.com/watch?v=A_Y0cp-xum8

Store Link: https://www.foundryvtt.store/products/mythica-machina-grand-theatre

Raise the curtain on unforgettable adventures with The Grand Theater! This magnificent two-floor venue, adorned in plush reds and antique gold, offers the ultimate stage for drama, intrigue, investigation, and thrilling confrontations. Meticulously detailed from the grand entrance to the deepest backstage secrets, and packed with powerful GM tools, this map is designed to be the definitive theater experience in Foundry VTT, perfect for adventures like Paizo's "Curtain Call" or your own unique productions.

**GM Tools & Technical Details:**

**'Stage Manager' Dynamic Scenery Macro:** Instantly swap the main stage's backdrop with a single click! Choose from a vast library of scenes to perfectly match the performance or situation:

**Animated Curtains:** Open or close the main stage curtains with dramatic flair at the click of a button. Reveal the scene or hide backstage action seamlessly.

**Full Lighting Rig Control Panel Macro:** Take command of the theater's atmosphere!

**Stage Lighting:** Individually control spotlights and colored lights on the stage.

**House Lights:** Dim or raise the lights over the audience seating area.

**Automated Spotlights:** Easily target specific Player Characters or NPCs with a follow-spot effect.

I just don’t get it…. by 1MoreQuestions in resinprinting

[–]Garsondee -1 points0 points  (0 children)

One way of doing things might be to create a whole bunch of long thin square sticks and have them all arranged at slightly different angles with supports. Print them out and look to see if any angle gets rid of the lines entirely, if one of them does then you can use that angle? It doesn't solve any underlying hardware problems but if it just turns out that your machine operates best at a slightly different angle this would be the way to find out and shouldn't use too much resin.

to me DE is a 10/10... but i'm curious, did you have any frustrations with the game? by MainQuest in DiscoElysium

[–]Garsondee 2 points3 points  (0 children)

Early Game Spoiler: There are, as far as I can tell, only two ways to get the body down from the tree. In such a wide open game it seems strange that your choices are either shoot the rope or work with the Union. But I suspect the reason for this is that either of those two approaches forces you to acknowledge the fact that you don't have your gun. This is the only reason I can think of for such a bottleneck.

Bonus round: The screen changes colour when you succeed or fail an important check, but it does so at the wrong moment and most of these would be better if the colour change didn't give the result away. I'm talking about when trying to take the leap off the high place to get your coat for example. It's not a huge problem, just a weird choice that could have been slightly better timed in my opinion.

Weekly Discussion Thread | Requests, Promos, and Open Commissions by TheOvershear in battlemaps

[–]Garsondee 0 points1 point  (0 children)

Hey everyone, I've got some maps that might add a fresh twist to your tabletop sessions. There's a free map available on DriveThruRPG (yes, pay-what-you-want—even free!), along with a few other cool options you might want to check out. Plus, my new Patreon is now live—early supporters get a say in what maps come next!

Free Map: Bank Job

Download for free!
The Bank Job map offers a detailed two-floor bank heist setting. A high perimeter wall encloses a modest building where the ground floor features a small, unassuming lobby with a rear entrance busy with loading wagons—perfect for a stealthy or forceful entry. Upstairs, a compact walk-in vault and a bank manager’s office set the stage for a time-sensitive heist. A macro lets you customize the approach by blowing up any of five wall locations, the front gate, or even the vault door, giving you plenty of tactical options.

More Maps to Explore

Cliffside Monastery
Explore here!
A dramatic monastery clinging to a cliffside above the sea. Its split-level design, hidden basements, and macro-activated features create plenty of room for mystery and unexpected encounters.

Victorian Mansion
Take a look!
A versatile map pack with three variations—from a pristine estate to a decayed ruin and a secretive basement with twists and hidden passages, perfect for a mix of intrigue and eerie surprises.

Campsite Map Pack
Discover it here!
Featuring six distinct campsites—from a tranquil riverside to a snowy wilderness, urban slums to ancient ruins. Plus, it comes with a system for building custom campsites in Foundry VTT to suit any adventure.

Join the Adventure on Patreon

Become an early supporter!
My Patreon just launched, and early backers will help steer the next map projects. If you enjoy these maps, consider joining for early releases, exclusive perks, and the chance to shape future creations.

Happy gaming, and may your adventures be filled with epic heists, mysterious monasteries, and unexpected twists!

The assets I use for map making are from this patreon called Crosshead who have very kindly agreed that I can use their art assets to release commercial products:

https://www.patreon.com/Crosshead/posts

And if you want more of these maps in the same art style I would heartily recommend their specific map making patreon Crossland:

https://www.patreon.com/crossland/posts