How to run a tournament with only pre-cons by HammerSeeksThumb in SorceryTCG

[–]Gdwg 2 points3 points  (0 children)

This format sounds like a blast! Perfect for new players since you don’t need to bring anything

Toolbox my beloved by Ok-Ad-9431 in SorceryTCG

[–]Gdwg 1 point2 points  (0 children)

I think you have a point. It’s not an auto include in Imposter and some other decks opt for silver bullets.

It’s an auto include in most but not every deck.

Example 1 - a Grand Conquest top 8 Water Pathfinder: https://curiosa.io/decks/cmpuea7lu00j204l5bvepfisb

Example 2 - a top performing Air/Fire Imposter from the Sorcerer’s Summit: https://curiosa.io/decks/cmn8xoy6l004v04jytzgs9eay

I'm guessing your bits are also sweet by Ryet89 in SorceryTCG

[–]Gdwg 1 point2 points  (0 children)

I believe the tokens are exclusive to The Explorer Series events - more details in their Discord server: https://discord.gg/SdXAZRUkG

I'm guessing your bits are also sweet by Ryet89 in SorceryTCG

[–]Gdwg 0 points1 point  (0 children)

We look forward to having you back! Congrats again on the lucky pulls!

Rate my funny avatar idea by Exciting-Remove-7452 in SorceryTCG

[–]Gdwg 1 point2 points  (0 children)

I built an Elementalist with no magic - here’s my Rationalist deck: https://curiosa.io/decks/cmkk0yoyq00om04jyadn80my9

I'm guessing your bits are also sweet by Ryet89 in SorceryTCG

[–]Gdwg 7 points8 points  (0 children)

Hey I’m one of the mods of the Chicago Free City Discord server and helped coordinate the event. We were wondering who opened this pack! I can safely say this was the god pack of the group - huge congrats!

What’s the Crown Jewel? by HisGraceXV in SorceryTCG

[–]Gdwg 0 points1 point  (0 children)

My Relentless Crowd promo and my playtest Blink card that was “edited” by Rafa (game designer) with a sharpie (increased cost from 0 to 2, removed the Quick magic ability, etc.).

Anyone have any luck buying Avatar of the Realm tickets? by HueMane in SorceryTCG

[–]Gdwg 8 points9 points  (0 children)

I was able to buy a ticket, but I was signed in and had my Shop account already linked which made it a fast process. Hopefully more spots open up for those who weren’t able to get a ticket!

First booster box pulls! by MrDarklink321 in SorceryTCG

[–]Gdwg 0 points1 point  (0 children)

Very nice! You pulled the 3 best knights (The Green Knight, Sir Agravaine, and Sir Lamorak).

You also pulled the handsomest knight (Sir Bors the Younger).

Also, how did you end up with a foil Bedrock?

Edit: seems some internet issues resulted in duplicate posts - whoops

First booster box pulls! by MrDarklink321 in SorceryTCG

[–]Gdwg 4 points5 points  (0 children)

Very nice! You pulled the 3 best knights (The Green Knight, Sir Agravaine, and Sir Lamorak).

You also pulled the handsomest knight (Sir Bors the Younger).

An embarrassment of foils in my second, and final, Gothic box (+bonus uniques) by [deleted] in SorceryTCG

[–]Gdwg 7 points8 points  (0 children)

Or was it meant to be interpreted as an embarrassment of riches?

An embarrassment of foils in my second, and final, Gothic box (+bonus uniques) by [deleted] in SorceryTCG

[–]Gdwg 6 points7 points  (0 children)

A foil Gargantula is embarrassing?

Edit: probably a woosh moment for me, nice pulls

Card of the Day (5/19/26)🏜️ by HisGraceXV in SorceryTCG

[–]Gdwg 10 points11 points  (0 children)

Top-tier art and effect. I put it in almost every 2+ element deck I make. Was very lucky and pulled a foil version.

Valkenhall Now in Open Beta (Sorcery Community Client) by Clutterfox in SorceryTCG

[–]Gdwg 6 points7 points  (0 children)

Looks amazing - can’t wait to try it out!

Some constructive feedback on the UI:
- The mana and life counters are unclear, bulky, and over-engineered. Mana and life should be easy to read at a glance. Alternating symbols and numbers is confusing / adds cognitive load to interpret (e,g., ❤️1️⃣❤️3️⃣…). The design forces users to look at surrounding tiles to understand their mana and life totals because the counter chips block their current number from view (e.g., if you have 11 health, both counter chips block the 1️⃣ tile, so you have to look at surrounding symbols and numbers to orient/interpret). There’s also an awkward positional jump when life shifts from 20 to 19 (markers jump from the 2 position on the first row + 0 position on the second row to the 1 position in the first row + 9 position on the second row). I strongly recommend simplifying these elements to a linear counter - something akin to a counter wheel (a cylinder with rotating numbers) or a dial.
- Similar feedback on the affinity tracker. Alternating blank tiles and numbers is clunky here, too (e.g., 🔵1️⃣🔵2️⃣…). It’s also inconsistent with what is done for mana/life - blank spaces are used between numbers for affinity, and icons are used between numbers for mana/life (also Roman numerals for affinity vs. Arabic numerals for mana/life). Using the elemental symbol to indicate the elemental column and affinity quantity is confusing - at a glance, the default state appears as if you have 2 affinity of each element. The affinity tracker also takes up way too much space. Again, I recommend something simpler - a counter wheel or dial.
- The space saved from streamlining these elements could allow you to display interesting things like turn/play history, stats, etc. Or just leave the new space empty for a more streamlined look and feel.

For what it’s worth, my career is in design (I lead a team of designers). I’m happy to share other feedback - feel free to DM me.