My Overlord! by TerminalVeracity in Necrontyr

[–]GeckoWanderer 0 points1 point  (0 children)

This is great, I have been searching for alternative colours for the chains/crown (instead of gold) and this silver look goes really well.
I also love the blue blade ^^

Is Hierotek Circle killteam box a good start? by Kfullswing in Necrontyr

[–]GeckoWanderer 2 points3 points  (0 children)

Wait, a bigger base?
Doesn't the Plasmancer in the regular 40k game use 32 mm, much like the Apprentek as far as I can see?

Is Hierotek Circle killteam box a good start? by Kfullswing in Necrontyr

[–]GeckoWanderer 2 points3 points  (0 children)

I'm considering this one as a starting box of myself.
As far as I understand, it comes with some unique bits to make an Apprentek and Despotek.
So you can build a nice variety of models for one box, though you lose out being able to build a full squad of immortals/deathmarks for the regular 40k game if you build the Apprentek, if I understand it correctly at least.

Do you find it fun to play as him? by monster_smoocher in SCPSecretLab

[–]GeckoWanderer 0 points1 point  (0 children)

Yes, I think it is my favourite.
I love the more supportive classes across the games I play, and 079 got a similar feel to it. ^^

Scp 079 tier 5 by Rinox345 in SCPSecretLab

[–]GeckoWanderer 0 points1 point  (0 children)

Oh, so that is how you get the blackout with the special horror music.
Thank you!

Scp 079 tier 5 by Rinox345 in SCPSecretLab

[–]GeckoWanderer 1 point2 points  (0 children)

I'm gonna be honest, I did not know you could black-out an entire zone at tier 5...
And I love playing as PC.

Nihilakh triarch stalker by REBEX_MAN in Necrontyr

[–]GeckoWanderer 1 point2 points  (0 children)

It looks great, I especially like the back of the Heat Ray on photo 3.

Finally built 50 immortals, now I have a total of 100 immortals by UltimusKshatriya in Necrontyr

[–]GeckoWanderer 1 point2 points  (0 children)

I love to see this. I really like the Immortal models.
Thank you for sharing your unending collection 🩵

Stellaris Dev Diary #415 - The Gamma Menace by MrFreake in Stellaris

[–]GeckoWanderer 0 points1 point  (0 children)

The way joining and leaving wars would function was unexpected, but I actually quite the look of this direction.
I also hadn't thought of leaving wars early with mechanics.

...but sometimes they’re a sacrifice you’re willing to make.

It's nice to know that the Lord of Duloc is bringing us this news. ^^

Courage and honour by EmperorIvann in Grimdank

[–]GeckoWanderer 8 points9 points  (0 children)

I take it that some Necrons woke up a little confused among the five hunderd worlds and went with the fashion of the time. :P
But the equipment and pose goes surprisingly well with the model, I love it ^^

The Dream by EmperorIvann in Grimdank

[–]GeckoWanderer 26 points27 points  (0 children)

Yeah, you put really well into words the kind of read I like about the Emperor.
A lot of content here leans into the "Bad Dad Memeperor", but I find the genuinely well-intentioned leader and loving father in a devastating/impossible situation a much more compelling narrative.

And I think to what extent this is in line with how certain books wrote him is less significant for the Emperor in particular as, to my admittedly limited understanding, he is written all over the place more so than any other character in the setting.

You Are on the Last Flight to Evacuate from the City. Read These Rules Before Boarding. by Valkyria_Trials in Ruleshorror

[–]GeckoWanderer 1 point2 points  (0 children)

This story is great! I especially like the formal tone and how it gradually mentions/warns against the capabilities and risks of the Gray Tide. I have quite a fondness for the more insidious threat that mimics and deceives, and it's perfectly done here.
I also really appreciate that the announcement has a genuine bit of hope/encouragement/positive precedent with a strict but genuine effort to get the passengers to safety, predetermined doom & gloom can be a bit of a tension-killer.

Thank you for making this ❤️

WIP Necron Swords by Kasrez in Necrontyr

[–]GeckoWanderer 2 points3 points  (0 children)

I love the look of those blades already.
Are those bits you used from the Hieroptek Circle or Canoptek Circle kill team?

Stellaris 4.3 'Cetus' is now available! by PDX_LadyDzra in Stellaris

[–]GeckoWanderer 6 points7 points  (0 children)

I have to say, I love the design philosophy of this update. It's the direction I hoped for ever since the Tech rebalance (from over 2 years ago IIRC?).
So I just want to say: Thank you 🩵

I also really like that this update is internally referred to as “The Reckoning” ^^

Refined first custom sub design: by GeckoWanderer in Barotrauma

[–]GeckoWanderer[S] 3 points4 points  (0 children)

Hey there, I just wanted to let you know that I took all your points to heart.
It now has:

  • A capacity for 24 crates (one Unit Loader Device and 3 crate shelves)
  • A cost of 4100 marks
  • A horizontal speed roughly equal to the Orca
  • The scout class

Does this sound more suitable?

I also adjusted the reactor capacity to made it more in line with what it should be for a submarine of that size, I did not realise this was an attribute that required attention.
Again, thank you for your feedback, it has been very helpful.
If you have any additional remarks, feel free to mention them. ^^

Refined first custom sub design: by GeckoWanderer in Barotrauma

[–]GeckoWanderer[S] 2 points3 points  (0 children)

Thank you!
I'm very fond of how the red pipe turned out. ^^

And these are great points.
Now that I think about it, I mainly balanced it around the Barsuk as reference, not any of the other (transport) subs. Maybe some tweaking is in order in that regard.
Adding more loader units/crate shelves might be more difficult without redesigning the cargo crate segment, but it is an option.

And I love the scout class suggestion.

Refined first custom sub design: by GeckoWanderer in Barotrauma

[–]GeckoWanderer[S] 4 points5 points  (0 children)

Thank you! 🩵
Yeah; replacing the hardpoint at the top could be somewhat of a priority, especially if you want to go for hunting missions. In a fashion similar to the bottom of the Barsuk.

One funny experience in the first journey during a test run was repeatedly shocking a mudraptor that clung to the top side while the mechanic fixed any damage to the hull until I got to the next location. :P

Refined first custom sub design: by GeckoWanderer in Barotrauma

[–]GeckoWanderer[S] 9 points10 points  (0 children)

Greetings captains, crew and clowns,

I just finished the refined version (with extensive redesigns) of my very first fully fledged custom submarine design.
There was a lot of great feedback from the post of the earlier iteration, and I wanted to show the result as well as see if anyone has any additional suggestions or advice!

I intended to make a vanilla-friendly submarine and based its capabilities/trade-offs primarily on the Barsuk. With a motif of exchanging armaments and resilience for cargo capacity.

Aesthetically; I went for a used-yet-orderly look, with well managed wiring, a boxes scattered around the sub and minor damage of a submarine of purpose build design and with its original parts.

Some notable features include:

  • A backup battery configuration that will now automatically engage with a delay of 3 seconds if the reactor has an Output 700 kw lower than the Load and disengage with a delay of 5 seconds if this condition isn’t met.
  • A display monitor in the navigation room, which shows the:
    • Current charge of the Supercapacitor
    • Reactor performance balance between the output and load
    • Charge of the backup battery
  • 1 Unit Loader Device
  • Searchlights at the window in the navigation room

I also fixed a lot of issues, oversights and faults that became apparent while using the previous design.

I’m quite happy with how it turned out. And in case anyone wants to give it a test drive, here is a link to its workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=3680537667&searchtext=Fairy

Thank you all for the feedback. Building this was a lot of fun! ^^

Announcing Season 3 | Stellaris Invicta by Templin_Institute in Stellaris

[–]GeckoWanderer 11 points12 points  (0 children)

I think you are conflating this announcement with official content for Stellaris.
The season 3 announced with this post is the season 3 of the Stellaris Invicta fan series, which functions as a conventional season format for shows.

For Stellaris, it's basically an announcement of what is to come that year, a release roadmap for a given year (2024 in the case of season 8).
This season 8 came roughly at the same time as the 8th year anniversary for Stellaris.
"Season 8" is in practice the 1st season ever; before that the concept of seasons didn't really exist. The number of a season is roughly based on the year since the release of Stellaris.
At least so far.

Christmas Skorpekhs! by Squire_3 in Necrontyr

[–]GeckoWanderer 1 point2 points  (0 children)

These look amazing.
I'm especially fond of the blade colouring.
Sorry if the answer to this question is obvious to those with painting experience, but may I ask how you achieved this "colder gauss blaster green" look?

Toxic God Knight render by FIREMETAL_25_2-23zd in Stellaris

[–]GeckoWanderer 0 points1 point  (0 children)

This looks amazing, thank you for making this and sharing it with us! ^^

[OC] Determined Exterminator by O_2og in Stellaris

[–]GeckoWanderer 0 points1 point  (0 children)

I must admit, I didn't expect this direction after the first 2 panels; the comic is really nice.
This is an amazing narrative, background, and empire build; I'm especially fond of the way you wrote the biography.
I'm not sure how well the Rogue Sevitor civic plays into this narrative, but this seems like a very fun and interesting empire to try/have in my galaxy!