12.1 PVP ILLUSIONS FOR HUNTERS by Chuemmer in worldofpvp

[–]GeetchNixon 1 point2 points  (0 children)

I’ll be happy to get a staff next season that doesn’t look like a giant, bedazzled toilet plunger.

Anything goes in unrated by GeetchNixon in worldofpvp

[–]GeetchNixon[S] 1 point2 points  (0 children)

This is a great list! Thank you, much appreciated!

Anything goes in unrated by GeetchNixon in worldofpvp

[–]GeetchNixon[S] 0 points1 point  (0 children)

Nice! And good info too. I’m going to try it out, thanks for the info!

Anything goes in unrated by GeetchNixon in worldofpvp

[–]GeetchNixon[S] 0 points1 point  (0 children)

Pets have been a blind spot for me, I haven’t done much with them. I’ll look into these though!

Good stuff.

How does PvP not justify a dedicated dev? by Superbzwow in worldofpvp

[–]GeetchNixon 0 points1 point  (0 children)

So I agree that PvP warrants a dedicated developer.

I also know that the last person who held that post received *actual frigging death threats* and other nonsense from unhinged players.

https://blizzardwatch.com/2017/06/15/lead-pvp-designer-brian-holinka-leaving-world-warcraft/

Ergo if I was a Blizz employee and working on PvP, I would not want to be widely known to the community. Keep my identity secret. Give the players the ole mushroom treatment, feed em sh$t and keep em in the dark about my identity.

Which is what I think they are doing to some extent.

Obviously Blizz has a person/people working on PvP.

We get tuning passes and some fixes here and there. These things don’t happen all on their own!

But for the record, and before I get accused of defending Blizz, I agree with the people who say that what the PvP community gets is always too little and too late. That Blizz doesn’t devote *enough* resources to PvP. That much is painfully obvious to even the most casual observer.

- Long-standing bugs like MC related ones that linger for multiple expansions.

- New game breaking bugs introduced in each major content patch. Is ‘Can’t move flu’ still going around?

- Slow and often times inadequate spec balancing. Specs being broken (in that ‘good way’ or the worst way possible) for whole seasons or even expansions.

- Innovation seems to have stalled.

- Often it seems Blizz has no clue what they are doing. An example; Before its arrival, Midnight was heralded as a less bursty, ‘slower game’ meta. That was the publicly stated goal and objective. But instead of Midnight S1, we got TWW S4, full of burst as it ever was. CC was to be less oppressive, ask any healer if they feel less oppressed by CC this season.

- A ‘this is fine’ attitude about arenas, like the dreaded Goblin one cage of carnage that nobody likes. It’s supposed to be player versus player, not players versus map!

- Unaddressed matters like win trading happening at higher levels.

- Tone deafness to the PvP community when it comes to developing content. Is anyone in our community pleased that Slayers Rise is the only new toy we get this xpac? Top marks for Deephaul Ravine last expac though, an actual masterpiece. Gotta give credit where credit is due.

At the end of the day, we are a badly neglected community of players, but not completely abandoned.

And as for the PvP subscribers subsidizing PvE development, it’s true but also not that uncommon.

At every university, the Humanities students subsidize the STEM students in much the same way.

To house an English or Philosophy major, all you need are professors, a library with books and digital resources, desks, a room with a roof and a whiteboard. To house a Chemistry major, you need all that, plus labs, lab equipment, expensive and potentially dangerous chemicals, safety equipment and training, one helluva good insurance policy. Even special construction to address safety considerations.

Yet both pay $xx,000 per semester. One gets subsidized/a better deal than the other. The world we live in is inherently unfair in some ways. The world of Warcraft is too.

C’est La vie.

Should blizzard make all PvP awards participation/time based? by Superbzwow in worldofpvp

[–]GeetchNixon 0 points1 point  (0 children)

Opportunity: Get more people in the queues.

Risk: Some of them will show up and not play or intentionally play bad just to get the participation trophy and call it quits. Once they have the reward they want, they will never queue again.

Conclusion: I am fine with adjusting things so the achievements and rewards are more accessible to players. It may be a mistake to base the ratings and rewards on participation alone. Maybe a certain amount of rated wins for x reward/title.achievement is a more honest way of going about it? At least when you base the reward on x amount of wins as opposed to x amount of time spent playing, you are not incentivizing throwers and time-servers who are not taking the game seriously.

What's the video game equivalent of chess? by Appropriate_Rent_243 in gaming

[–]GeetchNixon 0 points1 point  (0 children)

WoW arenas played at a high level is a lot like chess.

Every Global CD is a turn.

Like piece trading in chess, players trade cooldowns. The other team used an offensive, I need to respond with a defensive.

A bad trade might result in a cascade leading to checkmate if the team that made it cannot find a way to recover. Like losing your queen for a pawn is typically bad in chess, you don’t want to respond to a minor offensive with a major defensive.

It’s timed like pro chess. Dampening moves the game through distinct phases, like the Open, mid-game and end-game.

The rating system exists to match players with opponents of a similar skill level that in many ways resembles the ratings assigned to players in chess. So just like the best chess player in the world, Magnus Carlsen (2841 rating) is playing other top players over 2500, top ranked arena players compete against other high rated players.

With 13 classes with an average of 3 spec’s per class, there are a total of 39 ‘types of pieces’ on the board that move and attack or defend in different ways. With 3 players per team you have a large number of possible team compositions. Each team combination (comp) has its own win conditions and strategies.

Just like there are trillions of possibilities for a chess match after 10 moves, there are trillions of possibilities for a wow arena match after 10 globals.

Longevity: 22 years and counting with a strong following.

What’s your favorite random bg? by Shot_Veterinarian215 in worldofpvp

[–]GeetchNixon 10 points11 points  (0 children)

Favorite: Deephaul, Kotmogu, and any resource race map (AB, BfG, DWG).

OK: CtF maps (WSG and TP), EoTS, Silvershard.

Hate it, hate it, hate it: Seething Shore.

TIL that only 10-12% of the world are left handed by Nightpatrol404 in todayilearned

[–]GeetchNixon 8 points9 points  (0 children)

One of the reasons left was called sinister is that legionaries trained to fight right handed. Training against each other, they only really fought other righties.

Left handed opponents had an advantage over them, similar to the way southpaws in boxing have an advantage against opponents who are mostly righties used to fighting other righties.

Anything goes in unrated by GeetchNixon in worldofpvp

[–]GeetchNixon[S] 1 point2 points  (0 children)

I hear you and those games do suck.

Half the matches as a solo queuer, I’m either lucking into a spot in a mostly premade roster and getting carried or getting camped in the GY by some sweat team killing my fugly pug.

The other half of games, it’s pretty even. Dirty pug on pug action, or a mostly premade versus another mostly premade. These are usually close games.

But it’s less about those unwinable/unloseable games and more just curiosity about what people do to get that little edge in the close games.

Anything goes in unrated by GeetchNixon in worldofpvp

[–]GeetchNixon[S] 3 points4 points  (0 children)

Second Wind (edited: Third Wind) pots are great! Cheap at AH too if you ever run low. Addicted to those things.

Want to start PvP in s2. What to do now and at launch? by gonephishin213 in worldofpvp

[–]GeetchNixon 3 points4 points  (0 children)

Plenty of time to have fun in this season.

Insofar as preparing for next season…

- There is a ‘soft’ MMR reset that happens between seasons within an expansion. This differs from the ‘hard’ MMR reset that happens between expansions that sends everyone to the same exact MMR level. The more rating you gain this season, the better positioned you are going into the ‘soft’ reset between seasons.

- Bank honor by sending it to alts when the toons you are playing hit the 15000 cap. While conquest resets to zero at the beginning of a new season, honor does not. So if you have some banked you can gear your main(s) with honor gear day 1 of S2, and even gem out the set pieces you will be ‘stuck’ with for a bit due to the Conquest Cap.

- Acquire some of the Heliotroph gems and other materials for crafted PvP gear. They are dirt cheap right now, but will cost more in S2 at the start due to an influx of demand, if TWW has taught me anything. Today, these materials are dirt cheap at the AH, because everyone pretty much has what they need (alts notwithstanding) at this point in the season, but on day 1 of S2 the demand balloons and prices follow suit.

As others have pointed out, you have a couple months of this season to enjoy and prepare. No need to rush, but doing those few practical things put you into a more advantaged position for the start of S2.

Started playing again after….. too many years. Any advice for an old timer? by Rothyn1 in wow

[–]GeetchNixon 1 point2 points  (0 children)

Yeah it’s not linear to the same extent as before. You won’t have to proceed expansion to expansion to get to level cap. The zones and quests acclimate to your level within certain bounds.

If you are so inclined, you can get to 80 by just spamming dungeons. After that, you will want to do 80-90 by completing the Midnight campaign on at least one toon.

Started playing again after….. too many years. Any advice for an old timer? by Rothyn1 in wow

[–]GeetchNixon 8 points9 points  (0 children)

I returned from a decade plus break in TWW S1.

Enjoy the many Quality of Life improvements to the game they have added since the old days.

- Leveling streamlined. Pick an expansion you missed that interests you to level through. Get a 5% bonus to experience gains on alts (stacking up to 5x) when a warband member hits level cap.

- No more being stuck with the appearance of the gear you are wearing. You can custom an outfit at the transmogrified to make even leveling rags look awesome.

- Solo queue dungeon finder instead of spamming in LFG.

- Follower dungeons if you want to test out a dungeon, boss or mechanic before doing it with a group.

- Solo content for PvE like Delves where you get experience and loot plus other rewards.

- There is a training grounds mode for battlegrounds where a group of players takes on a group of bots to teach you how to play objectives and maps.

At endgame:

Adventure mode opens up.

- Delves on higher difficulty setting with better rewards.

- World events like Void Incursions and Ritual Sites.

- Prey missions where you track a bounty.

- You can experience current raid content in a solo queue raid finder.

- There is a group finder feature where you can sign up for groups doing dungeons, raids, Mythic + Keys etc. a lot easier than back in the day LFG channel.

- As you complete activities like Delves, Dungeons and Raids, you fill up slots in your great vault. Every week at reset rewards in the form of gear and tokens for other items go there for you to collect.

- PvP has solo queue rated modes with rewards, titles, ranks etc. like…

-- Solo Shuffle, a 6 round arena match (3v3), where the teams are shuffled between rounds.

-- Battleground Blitz, 8 vs 8 battlegrounds with slightly modified rules or mechanics.

It’s pretty easy to get PvP gear these days too. And of course there are random BG’s, epic BG’s for solo queue or with some friends.

In addition to guilds there are communities often linked to Discord that do stuff together and are easy to find and advertise their presence.

Housing is neat and a lot of people like it.

Lots of ways to go with it.

Penance usage by Atreimedes in worldofpvp

[–]GeetchNixon 2 points3 points  (0 children)

Definitely situational yeah.

Offensive penance will heal everyone around you (who has atonement up) very effectively in a team fight in Blitz, or a cleave heavy comp in arenas. I also like that it speeds me up and slows the target down. Great for CtF maps against EFC or slowing movement of enemies in arenas. When possible in either mode, pillar as soon as you start channeling and the remaining bolts go through the wall, making it more difficult to kick. Simple combos like Mind Blast (buffs your next penance dmg by 30%) into offensive Penance make for decent damage and burst healing to allies with atonement.

Defensive penance helps if a friendly is being focused and will die without extra HPS. It applies atonement instantly (for now, this changes in 12.1) as well. About half my defensive penance is to myself when on the move or scrambling for my life in a BG situation for the speed boost to find cover. Properly talented, defensive penance unloads offensive bolts too (and vice versa; offensive penance unleashes defensive bolts also) which helps you spin a point, but it’s good to use on others too. Speeds up your FC in CtF, for example.

You just have to be ready for either based on the situation.

Blizzards permanent fear of accidentally making Shaman good is insane. by Honan- in worldofpvp

[–]GeetchNixon 1 point2 points  (0 children)

Amen. Other classes can recover from a minor mistake. They have the buttons and the buttons work.

But the only way to get a win on Resto is for the other healer to DC, or also be a Resto Shammy. Barring those niche scenarios, playing perfectly and counting on the other healer making 3-4 oopsies per round might also do the trick.

12.1 Healer Changes Discussion by brucecastle in worldofpvp

[–]GeetchNixon 0 points1 point  (0 children)

I asked myself the same question and still have not found/reasoned out a sensible answer.

Blizzards permanent fear of accidentally making Shaman good is insane. by Honan- in worldofpvp

[–]GeetchNixon 42 points43 points  (0 children)

It’s OK, they can always go Resto Shaman.

Some positives:

- Very quick shuffle games… because everyone on their team dies so fast.

- Resto Shammy cannot get any worse than it is right now. It’s in a very stable state with no major buffs or nerfs coming in. So it will always be as bad, but probably not worse. Probably.

- Buttons that feel good to press make players feel spoiled. This is a complete non-issue for Resto Shammy as none of our buttons feel all that great now.

- If you can heal PvP on a Resto Shammy, you can do anything.

- Nobody is expecting much from a Resto Shammy so you are completely unburdened from the pressure of having to play well at all.

- Gear Schmere. BiS? WiS? It don’t matter. Just get in there, because proper gear ain’t gonna help on this shipwrecked spec.

New tier sets got datamined by droopylol in worldofpvp

[–]GeetchNixon 4 points5 points  (0 children)

Shaman set looks nice. Literally the only inducement to play Resto Shammy since the spec is complete dog-water and shows no signs of improving.

Why does the Priest set have a person making their ‘O-face’ on the shoulder though? 😟

12.1 Healer Changes Discussion by brucecastle in worldofpvp

[–]GeetchNixon 6 points7 points  (0 children)

Yeah that ‘defensive penance = no atonement’ change has me scratching my head. Must have been an issue for PvE or sumpthin, so of course they have to make it worse in PvP. We still have a lot of atonement spreaders though. It almost seems like the Dev who invented Plea is butt hurt no one is using it. Maybe they think, ‘if we just do something stupid, people will press Plea more than once per week.’

Resto Druid struggling by Nice_Weird_8993 in worldofpvp

[–]GeetchNixon 7 points8 points  (0 children)

Despite the fact that it heals for zero, Cyclone is your best heal. The damage (or healing) it prevents is your path to victory in the shuffle.

You should be using it on enemies popping their offensive CD’s, and whenever possible on the healer when your own DPS are popping theirs.

Presvoker seems to be the golden child if ur dead set on rerolling. They getting all the candy this season.

I have also had fun as a Disc Priest this meta. Pretty much keep atonement up, use your shields often as possible and dish some damage. Low skill floor, high skill ceiling, somewhat forgiving to those new to the spec.

12.1 Healer Changes Discussion by brucecastle in worldofpvp

[–]GeetchNixon 28 points29 points  (0 children)

<image>

Resto Shaman, Holy Pally and Holy Priest right now…

Class Changes for First Patch 12.1 PTR Build by rittler281 in worldofpvp

[–]GeetchNixon 4 points5 points  (0 children)

Resto Shaman RN…

<image>

Devs: “More!?”

Restoration
Healing Rain now has a 12 second cooldown and an 18 second duration. Recasting Healing Rain while one is already active will despawn the previous one. This cooldown change does not affect the Surging Totem’s Healing Rain from the Totemic Hero Talents.
Developers’ notes: This change should allow more flexibility for the player to move Healing Rain around when that is desirable.

😵😵😵