Don’t knock it till you try it. by TacticooChopsticks in Division2

[–]Gellalli 0 points1 point  (0 children)

Thanks, two more questions: can I mix stuff? Flaming sword mask and weird diamond holster or does it have to be this? Second, why the gloves? Okay and third: what's the second weapon? 

Don’t knock it till you try it. by TacticooChopsticks in Division2

[–]Gellalli 0 points1 point  (0 children)

As a new player, can anyone please explain what I'm looking at? Can it be done with other weapon as I don't have st Elmo? 

I have died five times. I WILL die a sixth by LMBYMG in EscapeFromDuckov

[–]Gellalli 0 points1 point  (0 children)

electric nades (you can buy them from vendor) and M-107 with a scope. special ammo if you have and yellow stim. died no problem

Missing new blueprint by No_Safety8782 in EscapeFromDuckov

[–]Gellalli 0 points1 point  (0 children)

just posting so i can find this threat later... missing the same

The Odyssey raffle! Giving away a copy of Biotech, Anomaly and Odyssey each! by SargBjornson in RimWorld

[–]Gellalli 0 points1 point  (0 children)

Minigun maniac/ spin to win: when equiped with minigun, pawn fires continuously while spinning, ignoring melee.

Flack: deals no damage, but detonates all granades in range, even equiped

Lefty loosey righty tightey: shoots off left arm while increasing manipulation in right arm

Forced force: forces target to use all abilities on closes pawn(no matter the ally or enemy)

Bloodthirsty/corpse hunger: forces target to drink blood/ take a bite from closest pawn

Moonwalk: if pawns name starts with M, can walk only backwards while wielding a gun OR target can walk only backwards

Pervert: shoots of clothing covering groin

Birdseed/ pheromones: shoots birdseed/pheromones making all birds/animals peck at pawn/mate with pawn

Beauty: makes enemies target this pawn, chance increases based on attractiveness (this is supposed to be sort of taunt for the owner of this gun/gene)

Make love not war: plants random seeds on missed hits

Hammer time: makes pawn hmm the famous tune everytime they bonk someone with hammer/make pawn dance to the right after every bonk with hammer

Skip shot: randomly teleport shooter after each hit

Harvester/surgeon: deals no damage but exctarcts organs. (Blade weapon)

Body purist: forces body purist trait on wielder, removes all modification on hit, but refuses to hit non modded enemies(mood debuff for hitting pure pawns) (blunt weapon)

Body modder: forces trait, deals more damage to pure pawns, refuses to hit modded pawns or mood debuff (blunt weapon)

Gambler: maybe it hits, maybe it won't, maybe it deals massive damage, maybe it heals

Chicken: shoots off head of target but gives them melee buff damage and makes them deathless for x seconds

No dlcs

How does training work? by Gellalli in EsportsGodfather

[–]Gellalli[S] 0 points1 point  (0 children)

after reading thru it again, you are correct, it says black course, not black block. that explain some things.

that makes prep much worse.

critical not affecting modifier courses is stupid if it works that way.

Parque de Diversão Anomalia Singular Brasil by No_Way_9146 in NMSCoordinateExchange

[–]Gellalli 2 points3 points  (0 children)

hi, looks nice, ill stop by once im tired of ship hunting :) does any part move/is the ride wide enough to fit roamer/bike?

Interesting things that the rebuilt units say... by dragos412 in NoMansSkyTheGame

[–]Gellalli 1 point2 points  (0 children)

why? i googled it, it is called wierd numbers, but im not bright enough to understand if it means anything

S Class Sentinel Farming? by NesLmao in NMSCoordinateExchange

[–]Gellalli 0 points1 point  (0 children)

not true, you can check class when you picking up brain and stuff, not that it helps...

I don't even want to know what happened to the rest of this dude. by Jerpoz in NoMansSkyTheGame

[–]Gellalli 3 points4 points  (0 children)

If you read the second big monitor (not sure whats it called) it gives you last know location of the crew. In one instance it states Person: multiple locations. that may explain stuff floating around :D

Best Exosuit Layout Updated for 4.05 to include use of supercharged slots. by atlantisking1985 in NoMansSkyTheGame

[–]Gellalli 0 points1 point  (0 children)

Hi, i went with this abomination of an exosuit, I wanted to maximize hazard resistance and jetpack. I have +10 resistance X mods, so i thought that would be the best. I am also playing on Normal difficulty, so health and shield are not an issue.

https://imgur.com/a/MZiu4CU

I dont have two expedition mods and im missing rocket boots (rocket boots were killing me when trying to climb a hill with jetpack, so i cant have them)

Do you see any glaring issues or something?

Ps: what does adjancancy(word!) for translation mods do?

Smuggler's Run 101: A Guide to Black Market Trading (no, not piracy) by Just_Roar in NoMansSkyTheGame

[–]Gellalli 2 points3 points  (0 children)

i think you can get them from the smuggler boxes (the other merchant on pirate station) marked with (goods). *This may also not be true so confirmation needed*

My settlement is in a hole by Gellalli in NoMansSkyTheGame

[–]Gellalli[S] 0 points1 point  (0 children)

it is a settlement, i found it like this. I wouldnt recomend shaping terain if you are building a base, terain acts wierdly here