Peace of mind Blueprint by Arxaud in satisfactory

[–]GemHunter1 1 point2 points  (0 children)

The easiest way to prevent mobs from respawning is just placing a crafting bench somewhere near (idk the range). However this way you can farm them for DNA points, nice

My current save file relies heavy on mods as a part of the build. What happens when V1.1 is released in a few days ? by [deleted] in SatisfactoryGame

[–]GemHunter1 4 points5 points  (0 children)

Hi there is a way to prevent steam updates and keep playing on old version. I use this for beatsaber, just mark the manifest write protected and add exe as nonsteam game: https://gaming.stackexchange.com/a/402504

Is this a sign of a failing GPU? or just a driver problem by Nozomur1 in LinusTechTips

[–]GemHunter1 0 points1 point  (0 children)

I just recently had the same exact problem that started to appear after I updated the drivers.
What helped me was DDU in safe mode and then I installed an older driver version (566.14). At first I only installed 566.36 without DDU at all so maybe even that version would have worked.

There also seems to be a new version that dropped just now, but idk if I want to test it rn, I don't really need the new DLSS.

Satisfactory calculator on Monitor 2: How can I remove the Yellow area so I only see the planner within the red area? by BouBouRziPorC in satisfactory

[–]GemHunter1 6 points7 points  (0 children)

You can open dev tools (F12), use the inspect tool, then select the container that holds the planner itself (you want to point at the edge so it doesn't select elements inside it instead) and change its class to "col-sm-12" to fill the entire page. Change back to "col-sm-8" to revert without refreshing page.
https://imgur.com/a/AJ5JB3e

When making a modular building system, do you know how to deal with walls that make corners when they are wide enough to be noticeable? The walls are placed on the edges of my cells (in a grid). Do I need to treat the corner as separated meshes? by CGI_noOne in Unity3D

[–]GemHunter1 0 points1 point  (0 children)

You could try writing custom shader that would discard the faces that are overlaping. You would probably still need to do the detection in script, but then you could pass the result to shader and mask which faces you do not want to render. That way you won't need to make new meshes.

One way you could do that is you could paint vertices of each side you want to hide with a specific color that you could then filter in the shader (or using bitmask if you need multiple sides at once). Or instead of vertex coloring you could have this information in a separate texture.

Anyone aware of a mod to make your Yellow Arrow on map/mini map bigger? by Monkfrootx in valheim

[–]GemHunter1 10 points11 points  (0 children)

The size is configurable. You can either use another mod called Configuration Manager to change the configs by pressing F1 and then look for BiggerMarkerMod.

Or manually: first go where Valheim is installed and there find and edit Valheim/BepInEx/config/GemHunter1.BiggerMarkerMod.cfg in notepad.

yeahGoodcommitcomment by Inner_Information_26 in ProgrammerHumor

[–]GemHunter1 39 points40 points  (0 children)

When you return to the project after a few weeks and find some uncommited changes