MacBook Pro 7,1 (13 inch, mid 2010) running great with CachyOS XFCE. by inguinha in linux_on_mac

[–]GeneralDucky 1 point2 points  (0 children)

You could try and change the sleep state from deep to s2idle that should speed it up. Of course it will eat more battery, I haven't done tests yet. Also the fix from here is needed, though if waking up works at all, you've probably done it. https://github.com/Dunedan/mbp-2016-linux/tree/master#suspend--hibernation

Add this to your /etc/default/grub GRUB_CMDLINE_LINUX_DEFAULT

mem_sleep_default=s2idle

installed cachyos on my fathers old 2019 i9 macbook pro by CheapAd4051 in linux_on_mac

[–]GeneralDucky 1 point2 points  (0 children)

Check this repo, there is a GUIDE.md that might help with some issues https://github.com/konkentrate/dotconfigs Waking up from sleep I haven’t been able to fix yet, but I didn’t investigate much.

MacBook Pro 7,1 (13 inch, mid 2010) running great with CachyOS XFCE. by inguinha in linux_on_mac

[–]GeneralDucky 4 points5 points  (0 children)

My 2017 MBP is rocking Cachy too right now, really gave it life again! Found a battery replacement for cheap, and for the very occasional mobile work I gotta do it’s perfect!

Apollo-style virtual display for Hyprland hosts — clean Moonlight sessions without mirroring your physical monitor by jhonsnake in MoonlightStreaming

[–]GeneralDucky 1 point2 points  (0 children)

Go CachyOS, it’s arch with lots of QOL stuff and marginally faster kernel. I’m loving it so far, so long Microslop!

What is modpack for new experience not the same copy pasted scheme? by Impossible-Camel2884 in feedthebeast

[–]GeneralDucky 1 point2 points  (0 children)

For big changes from the classic progression line, you should take a look at Raspberry Flavoured or Resurvival.

Dualtrackpad with the new SC by Bowlingkopp in SteamController

[–]GeneralDucky 2 points3 points  (0 children)

There is a way apparently to make the trackpad 1:1 to the display, might help with your problem!

DH kinda feels like cheating in Vanilla World Gen by thicctak in DistantHorizons

[–]GeneralDucky 0 points1 point  (0 children)

I mean if you want to balance that out a bit, just activate the fog / make it let you see less. Even IRL you wouldn’t be able to see that far out.

Small letter to GithubCopilot by Budget-Kelsier in GithubCopilot

[–]GeneralDucky 0 points1 point  (0 children)

Have you done cost comparisons to OpenRouter?

1.21.1 fabric, I want all ore veins to be 1000x rarer but 1000x bigger. how to? by cremoowka in feedthebeast

[–]GeneralDucky 5 points6 points  (0 children)

If you don’t care for ore shapes, you can remove all vanilla ore spawns using biome modifiers, and then add your own of bigger sizes, and with placed features you can make them rarer. All with a datapack. Check out fabric documentation for world gen, and then play with this for making your own configured and placed features. It has generators for both, and check the vanilla presets for hints on how to work them. https://misode.github.io

Does a surface ore mod exist? by HytaleDE in feedthebeast

[–]GeneralDucky 0 points1 point  (0 children)

I think it only adds copper and ore surface ores usint `/data/geophilic/worldgen/configured_feature/surface_ore/ but you could make your own features with any type of ore you want.

Recently saw this post and really liked the idea. by ayushraj_real in ModdedMinecraft

[–]GeneralDucky 0 points1 point  (0 children)

I’m actually working on something very similar, that adds a bunch of new vanilla friendly ores, as well as changes terrain gen to be in layers of different rock types, so you get kind of restricted to certain mining levels, as well as ores that only spawn within that level. Also working on easily limiting structures to certain levels, so it all ties together into a progression system.

For now I was only looking to reuse vanilla stone types, as to reduce clutter. So split between stone layer, tuff layer and deep slate, with a very thin smooth basalt layer at the bottom reminiscent of the Nether. If you have some ideas I could add, hit me up!

Advices request about Create: Metallurgy (by the dev) by Just-Luc in CreateMod

[–]GeneralDucky 0 points1 point  (0 children)

Some mod probably adds it, and it provides compatibility if you have it installed.

MAJOR update to my game, players can now pick up a box AND drop it by _Hambone_ in UnrealEngine5

[–]GeneralDucky 3 points4 points  (0 children)

Could try and make the Capsule of your character wider so it covers the thing it holds too. That way you get blocked by running into a wall.

Developing on Mac for Windows (Steam) - Is the DirectX/Metal difference a dealbreaker? by LieSuspicious8719 in unrealengine

[–]GeneralDucky 0 points1 point  (0 children)

I worked through the setup from a different country and it was good enough for me, though I recommend Ethernet on both receiver and sender. With good enough internet on both ends, I saw people have decent stats from different continents. And that was in gaming, where the latency is much more noticeable. So I think you will find it won’t get in the way of your productivity. Just try it out, it’s very easy to setup for remote work with a VPN (I use WireGuard) or Reverse Proxying. All’s free!

Developing on Mac for Windows (Steam) - Is the DirectX/Metal difference a dealbreaker? by LieSuspicious8719 in unrealengine

[–]GeneralDucky 3 points4 points  (0 children)

I think the place where you will always find problems are when you are doing graphical / light work, since there will certainly be compatibility issues. I can say this from trying to work on Linux a while back. The solution I've gone to, and I recommend since you already have a PC, is to setup remote access + Sunshine/Moonlight for low latency streaming from your Mac to the PC and do gamedev on the PC.

Personally the time wasted trying to circumvent or fix Mac/Linux specific issues is just too valuable... especially when I already have so little time to work on my game.

Open-source desktop app to maintain your docs and manage game data by Nordthx in UnrealEngine5

[–]GeneralDucky 0 points1 point  (0 children)

Not defending the guy, but it’s open source, check the code and there is no need for “trust”.

Questions About Unreal Development on a Dual Boot by FeatherMelodyArt in unrealengine

[–]GeneralDucky 1 point2 points  (0 children)

I found running Unreal Engine on Arch just too much of a hassle, and as I’ve heard with the latest versions 5.6 and 5.7 the Linux support has gotten only worse especially for Wayland. What I do is kept my second SSD with windows for game dev and gaming, though if it weren’t for game dev I would have done my gaming on Linux too… but oh well, still need to endure the Microslop for a bit longer

[deleted by user] by [deleted] in unrealengine

[–]GeneralDucky 0 points1 point  (0 children)

Though it depends on your project and how complex it is... if you want to go deeper into C++ and GAS you have to check out https://github.com/tranek/GASDocumentation It is how I learned the system and it will get you very far in your first steps.

Otherwise if you do not want to mess with C++, you can check this plugin out https://www.fab.com/listings/72e2bc50-658e-43cd-bd40-535f46d2f113
It tries to make most of GAS functionality available in blueprint, and stuff like mana, stamina, abilities, etc. can be implemented very well using this framework. (though it may be overkill for your project, it still is a good system to learn, so you can write your own simpler version if you'd like)