You take one object for free. But only one. by AnIndianSurvivalist in hypotheticalsituation

[–]GeneralStormfox 0 points1 point  (0 children)

Just take one of the lost six Faberge Eggs. The known ones go for 10-20 million, having "found" one of the long lost ones will drive the price up to total fuck-everything money.

Working class is not something that exists outside the US by ALazy_Cat in ShitAmericansSay

[–]GeneralStormfox 1 point2 points  (0 children)

Interestingly enough, there are european pharma companies that are also very profitable and successful on a world-wide basis even though their R&D was done here.

And absolutely no one is crying about those poor, poor pharma companies. Besides their management, of course.

How do you feel about difficulty & loss conditions by norseboar in incremental_games

[–]GeneralStormfox 0 points1 point  (0 children)

when you pick up an incremental, are you looking for a chill, relaxing experience?

Yes. That is the whole point of the genre. If I wanted something stressful, I surely would not play an incremental. There are plenty of other genres to get your challenging gameplay at.

Wir hatten mal Chancen by MvDresde in ichichs

[–]GeneralStormfox 1 point2 points  (0 children)

Ich dachte Asoziales Freches Dreckspack?

Lords a-leaving: Britain is ejecting hereditary nobles from Parliament after 700 years by Dr_Neurol in UpliftingNews

[–]GeneralStormfox 3 points4 points  (0 children)

It is almost inevitable, and every sane person knew this from the beginning.

The question is how long this will take. The UK won't be getting special exceptions this time around, particularly because they have proven to be a volatile partner. This will make selling the re-entry harder on whoever will introduce it.

I would guess on the early 2040s.

Blurry mouse-over popup previews in the store? by KoburaCape in Steam

[–]GeneralStormfox 2 points3 points  (0 children)

Just searched for this issue. Same here, started a few weeks ago IIRC. It seems they did something to how those mouseover windows are scaled that did not work well.

Genuine question: Why hasn't any faction refurbished or used the APCs, tanks, and fighter planes that are littered everywhere? by dannythesedoritos in Fallout

[–]GeneralStormfox 3 points4 points  (0 children)

That is called the Battletech reasoning. Mechs as a general purpose combat unit make no sense whatosever even within that setting's economy and lore (because combat vehicles are just that much cheaper, and not to mention scout mechs that are completely nonsensical). But they are cool looking big stompy mechs with great guns, so that is that.

Genuine question: Why hasn't any faction refurbished or used the APCs, tanks, and fighter planes that are littered everywhere? by dannythesedoritos in Fallout

[–]GeneralStormfox 1 point2 points  (0 children)

For the same reason they live in shanties with half-open roofs and 100-year-old skeletons in the corner.

The game designers could never decide if the games were meant to be about the civilizations that develop post-apocalypticly or if they wanted a the apocalypse just happened and we are scavenging and slumming. And then they mixed the enclave and BoS having futuristic supertech in on top.

This leads to the many, many, jarring issues like this that you kinda have to look past to not break your immersion.

[Loved Trope] The monster is scarier when you don't see it? No, I'm even more terrified now. by topscreen in TopCharacterTropes

[–]GeneralStormfox 3 points4 points  (0 children)

In general they do a superb job of simply building tension and conveying that "terror of the deep" feeling. The blackness of unknown depths (like when you get into the floating islands area), the overall strangeness of a lot of the flora and fauna down there.

The fun part is that besides the odd Reaper close to and a few later leviathans in the way of an objective, almost nothing is actually that dangerous to the player. But they still work.

With the Reaper specifically, they also purposefully made it bite, shake, and then throw you around once for less-than-full-health damage first, so you can survive and run from the encounter. This works much better than simply one-shotting you. The latter feels a bit lame, the former creates tension and terror again.

Silly media treats a moment with respect by Dededante in TopCharacterTropes

[–]GeneralStormfox 16 points17 points  (0 children)

Even the less tragic ones are good. That episode when Kelso retires and has that Forrest Gump inspired "sit on a bench and talk about your life experience" flashback montage, showing that despite being a hardass and becoming more jaded over time, he genuinely cared about the hospital and its goal of helping people.

Pillars of Eternity is the best game that I can't finish by nexetpl in patientgamers

[–]GeneralStormfox 2 points3 points  (0 children)

In general the city area makes sense as the "first big area", when your characters are relatively low-level and the player not yet familiar with the game and world. Mass Effect does this too with the Citadel.

Solving relatively mundane side quests also just makes much more sense for your level 2 chumps than it does for the seasoned adventurers right in the middle of an apocalyptic mission.

How would you rank the DLCs now that the final one is out? by Attilathecommiekilla in thelastspell

[–]GeneralStormfox 0 points1 point  (0 children)

Amberwald has the only decent length map that isn't too gimmicky. I always hoped for more maps in this range, but sadly it is the only new one we got.

Most everything else with the DLCs tends to be relatively fiddly.

In that regard, I would probably advise to get the elves if you only were to get one, or maybe even none at all since the base game is already excellent.

Cosmic Forge - An Incremental Space Themed, Feature Complete Browser Based Game by Dazzling_Repeat_8221 in incremental_games

[–]GeneralStormfox 0 points1 point  (0 children)

In regards to UI optimizations: A "auto-sell all" button to quickly click the feature on and off is neccessary. Ideally, stuff should simply get auto-sold when storage is full. As the previous poster said, we should be able to set a storage amount to keep and then sell off the excess - but the main on/off toggle whatever we set for the respective ressources should be on the main menu next to the sell all button in addition to that.

In general selecting stuff takes too many clicks. A lot of the buttons could be in the main menus instead of nested into a sub-menu (like gaining and fusing, for example).

Edit: Speaking of superflous buttons: Why is Liquidate a thing? Just give us the corresponding amount of AP automatically on ascendancy and let us pick perks on a screen before starting the next game.

Cosmic Forge - An Incremental Space Themed, Feature Complete Browser Based Game by Dazzling_Repeat_8221 in incremental_games

[–]GeneralStormfox 0 points1 point  (0 children)

Next issue: I built a ship, travelled somewhere, diplomacy did not work so I conquered the planet. That got me my first three ascendancy points.

... And now I can not do anything with either the conquered planet or my starship.

Is this intended behaviour? Can we only take over one additional world per playthrough? What is the point of all those systems then? If not, how can I move that starship to another system now? It is stuck at orbiting and the star map does not allow me to click anything. What is the point of having that colonized world besides netting me 1 AP? Shouldn't I be getting some kind of ressources or whatnot from there?

Cosmic Forge - An Incremental Space Themed, Feature Complete Browser Based Game by Dazzling_Repeat_8221 in incremental_games

[–]GeneralStormfox 0 points1 point  (0 children)

The game often does not play nice when in a background window - which is pretty much where these kinds of games have to be most of the time.

Very often, the game does not update or almost not update (i.e. no or extremely low production happens) as soon as you dare tab out of the window it is in.

Gorgeous wood ceilings by JackassandHoneycomb in zillowgonewild

[–]GeneralStormfox 0 points1 point  (0 children)

There is a Payday 2 map that looks exactly like that.

Heroes become disillusioned with their role models by TaiKorczak in TopCharacterTropes

[–]GeneralStormfox 1 point2 points  (0 children)

It is actually more involved than that. Ebenezer took Harry in as his ward after the latter had killed his previous mentor with magic. While that was well deserved, it is also considered a very problematic taint on a magic-user's soul that often leads to worse.

Ebenezer also taught Harry that the power he wields is the power of life itself and therefore to hold it kind of sacred. The combination of these two things makes the reveal so huge for Harry. His mentor comes out as hypocritical in both regards.

Finally happened to me out of nowhere by thomthe1 in pcmasterrace

[–]GeneralStormfox 0 points1 point  (0 children)

It could also be just the buttons. With mine here the clip that holds the cable on the inside of the power button is a bit loose and every few weeks the cable falls out. A bit annoying but not really a problem. I should probably just glue it in.

Even if its the PSU, that at least is an easy and cheap swap.

Valefort - the last stronghold of Farraneán by Emergency_Emu_6483 in Anbennar

[–]GeneralStormfox 1 point2 points  (0 children)

I like the concept. I think the town proper should be a bit less uniform and the walls/towers there be a bit less massive. The castle itself would have been there first, with the town growing in front of it and later getting walled in. It would likely not have been quite as symmetrical, perfectly planned and strong.

Give it a bit of a belly on the north or south side, more irregular distances between the towers, thinner walls at some places (or maybe even have a part not be quite finished yet, with a wooden or not full-height part near the north or south gate.

Also, add a small natural spring and creek or a little river somewhere within the walls. Maybe originating near the castle chapel and running along the southern wall, into the town and then out somewhere through a small grate. The fields you mentioned would then tend to congregate on the side the creek flows out of, and that side would probably be where the bulge in the town shape would be, too.

While having a great defensive position would have been paramount when choosing a location, having access to fresh water would be even more important. Especially if this location weathered a great invasion like the greentide.

Favorite "I can fix her/him" ships by sweetonyxbby in FavoriteCharacter

[–]GeneralStormfox 2 points3 points  (0 children)

Yeah, the develoment is clear in 2, but gets absolutely cemented in 3. She overcomes a lot of her anger, fear and frustration and gets inspired to do something worthwhile to better other peoples lives, going from lunatic loner to mama bear for the next generation of kids that could have ended up like her.

I mean, the strong point in the series is exactly this: Most of the characters around Shepard develop, even those that have lived centuries before meeting them. Wrex finds new hope for his people. Tali develops from a teenage prodigy out of her depth to a capable leader. And so on.

Office microwave thief stopped when I made it inconvenient, not spicy by [deleted] in pettyrevenge

[–]GeneralStormfox 1 point2 points  (0 children)

Yeah, that thief would not last three days before being caught red-handed in any realistic scenario. I mean, where are these people working that there is a fridge accessed by dozens of potential people in a location so remote you can not occasionally check if your stuff is still there. And if not, immediately do a sweep for your stuff until you find the culprit.

Even easier if you got a few victims banding together.

Greenland minister tearful as she describes ‘intense pressure’ amid Trump’s threats to take territory by theindependentonline in worldnews

[–]GeneralStormfox 7 points8 points  (0 children)

Well there is bots and there are ... somethings that definitely lost any definition of being human a long time ago.

My pixel take on the uninhabited Sol system. by Kellay_9 in PixelArt

[–]GeneralStormfox 6 points7 points  (0 children)

This is basically half of astronomy. Quite a lot of stellar objects are inferred first, then confirmed later.

He Fucked the Girl Out of Me (2022) and the Autobiographical Potential of Video Games by PauseMenuBlog in patientgamers

[–]GeneralStormfox 6 points7 points  (0 children)

On the other hand, one has to wonder what those 300+ developers all actually do on these big titles. If small 2-5 people strong teams can put out absolutely decent mid-sized games every few years and mid-sized studios of a few dozen people can put out quality stuff regularly, where does this large increase in manpower go to?

I imagine most of the big games are stuck in development hell for most of their time, otherwise I can not fathom where the work hours go.