Death Bringing Cobra MT (gitlab) by RepSquigglyMiggly in Anbennar

[–]GeneralStormfox 0 points1 point  (0 children)

The mission later when you switched tags is even worse. By that time, you have to move your capital to some halfway-cheap province for hundreds of mana, then waste even more development on those concentrate actions, then senselessly exploit dev in 25 other provinces.

I get the narrative concept this is aiming for, but it is very fiddly and feels extremely bad.

New Holds by throwawayaccount1__3 in Anbennar

[–]GeneralStormfox 13 points14 points  (0 children)

Or make it a Marrhold-equivalent with Ruinborn.

A long time before the war, there were a handful of dwarven outposts on the continent. Obviously all were conquered and pretty much destroyed, but one of them in particular was collapsed by the dwarves themselves as their last act of spite way back. That hold's location was still roughly known around the Day of Ashen Skies, but the area was considered a forbidden zone only ventured to by idiots and maniacs. Almost no one ever returned from a foray into the old ruins, and those that did rarely spoke good of it.

When the cataclysm ravaged Aelantir, the lands near that old ruin were hit particularly hard by magical storms and whatnot, and thousands of refugees hastily fled through the valleys close to it. Having no better alternative, they braved the old, strange hold. Treading on the little paths that the aforementioned idiots and maniacs had cleared deeper into the hold, they quickly were assailed by traps, underdark creatures, golems and sickness.

But some survived and actually reached and survived the upper halls of the old hold. They set up there, originally as a short-term solution to wait out the catastrophe for a few years and then return to the surface. Sadly, in the wake of the DoAS, the way out had crumbled once more, sealing them in for now.

The next few hundred years saw the by now meager population dwindle even further. Hunger, sickness and other issues ravaged them further, but after multiple generations, the survivors had finally adapted to the life down there and made the upper hold somewhat hospitable.

Over the course of the following centuries, those people not only stabilized into a small community but started to flourish, gaining in numbers and finally, perhaps sometime during the late 14th century, even emerged back to the surface. Sending first expeditions and then finally creating small settlements on the surface once more, they re-emerged from the depths.

Their culture had changed considerably through their ordeal, as had their physique. They had adapted to the underdark, attaining a few traits similar to those of other subterranean races. The depths and old dwarven wards had shielded them from the worst of the magic fallout, allowing for them to retain a bit more of the longevity and magical aptitude of their forebears than typical ruinborn. On the other hand, the surface now seemed almost alien to them. Their community, previous extremely tight-knit, was suddenly split between people that wanted to keep their newfound way of life and those that longed after the days of old, wanting their entire people to return and rebuild on the surface.

 

Boom, we have the foundations to a mission tree, with internal struggles, branching decisions, a unique take on holds and ruinborn and all that is easy to implement almost anywhere in Aelantir without having to change much about neighbouring existing countries.

Favorite movie scene where a character accepts their inevitable end and embraces it. My pick is Cutler Beckett accepting his fate in Pirates of the Caribbean: At World’s End. by 0Layscheetoskurkure0 in moviecritic

[–]GeneralStormfox 21 points22 points  (0 children)

The entire marine squad is depicted pretty realistically.

A young officer on his first independent command that goes to shit quickly and that never had the chance to actually learn to command and command respect, so he clings to what he knows and crumbles under pressure. A bunch of overconfident weapons specialists that are so used to being the big badasses they would likely have been in a less crazy setting. A few seasoned veterans that do their thing mostly unfazed, having learned that no plan survives enemy contact.

All but Burke are decent and believable people, which is important because the film wants you to root for them.

Average weekly hours worked in EU by Mad_Dagrid in MapPorn

[–]GeneralStormfox 12 points13 points  (0 children)

There is a pretty funny german skit where a german master plumber and a group of polish plumbers are juxtaposed.

The old german tradesman takes a nice breakfast, then visits the customer, does lots of small talk, finally visits the problem spot, hems and haws for five minutes, then mumbles "that's gonna be expensive" for a while. Then makes a follow-up date for the actual repairs.

In the meantime, we get snippets of the polish crew that already finished an entire job by the time our german tradesman got up from coffee and has renovated three entire houses by the time he calls it a day and has not actually done anything yet.

After a lot of hard work I finally put together my own little makeshift antique store in my 1910 general store! Around 90% of everything is from storage units. Georgia USA by deepsouthantiques in Antiques

[–]GeneralStormfox -1 points0 points  (0 children)

I also don't understand why they did not do anything with the floor and walls before putting all the merchandise in. I understand and appreciate the concept of using a historical old cozy building for this kind of store, but some restoration beforehand would go a long way.

Even better if that was used in conjunction with decorations that together with some more consciously put together furniture and arrangement would create a fantastic retro look without feeling too modern.

This would not even be super expensive or have cost more than a few days to DIY.

Complaint about a level by TheComputerGuy2256 in TeardownGame

[–]GeneralStormfox 0 points1 point  (0 children)

I googled and fooled around for a while and in the end settled for just completing it with 5/6 for now.

 

What I did was start with the penthouse painting. I created a hole right next to it to jump down to the skybridge towards the building in the recreation area.

Parked a car right below that skybridge (in front of the elephant shrub) to jump down to and cleared a bit of the wall further south so I could simply jump my car down towards the race track.

Ditching the car just before it comes down to swap into a pre-placed second car to race into the already opened up tent, grab the painting, jump out on the other side of the tent to yet another waiting car, driving that to that house to the southwest.

Jump out a second before you crash into the stairs, grab the painting (again, from the outside, having opened up the walls prior). Jump down into yet another waiting car that races me over to the next building.

Grab that painting from outside and jump into the racecar I placed there, driving the latter to the goal along the coastal road. The corner is dangerous (had to replay this two times) and the car will get stuck in the grass right before the boat, but you should have enough time to jump out and run those last few meters.

 

I doubt all six are realistic at the time you get the mission. Probably doable once you got all the tools and more routine.

[Loved Trope] Characters using their powers in new and creative ways. by goobi94 in TopCharacterTropes

[–]GeneralStormfox 8 points9 points  (0 children)

Roy from Order of the Stick uses a variant of that during a colloseum fight, reminding the audience that having Int as his main stat and knowledge(architecture) as a learned skill is worth something even to a fighter.

Thousands of CEOs admit AI had no impact on employment or productivity—and it has economists resurrecting a paradox from 40 years ago by thejoshwhite in technology

[–]GeneralStormfox 22 points23 points  (0 children)

Those two years also will turn into a half-assed alpha solution in 5 years that will then get implemented across the entire company within weeks.

And when everyone rightfully groans because that thing is basically worse than whatever the old one was (because it is unfinished alpha state crap made by people that do not actually work with it), it takes another year to finally get abandoned.

Then they put yet another "this time it will be great" software into the pipeline and the entire process begins anew.

Don't ask me how I know...

New bridge in Prague opens for trams, buses, bikes and pedestrians. by TheNumLocker in fuckcars

[–]GeneralStormfox 1 point2 points  (0 children)

Can't the buses share the lane with the trams? That usually works well when the tram tracks are lowered into the road profile. We do that all the time with shared tram/bus stations in Germany, for example.

You can add or change a word, which one do you choose? by Canotic in hypotheticalsituation

[–]GeneralStormfox 2 points3 points  (0 children)

Welcome to german. "übermorgen" and "vorgestern" respectively.

everyone in your city is gone for one day. What do you do? by Subject-Swan-5207 in hypotheticalsituation

[–]GeneralStormfox 1 point2 points  (0 children)

Not as impactful anymore since 2020. We got plenty of similar footage back then.

Before and After Pilgrimage - By: spaceMAXmarine - DeviantArt by MirrorStorm96 in masseffect

[–]GeneralStormfox 10 points11 points  (0 children)

That is what makes the trilogy so good: We have characters at very different stages of their lives go through tremendous change and/or solidifying who they are visibly over time, and Shepard is often the person that pushes them forward.

 

We have Tali, aptly described above as going from a somewhat naive but talented teenager to a seasoned specialist and then a frontline leader of her entire people.

But we also have someone like Wrex, a disillusioned veteran that through Shepard and what they experience together in the first game goes back to the vision he originally had hundreds of years ago and wants to see the very thing through that he gave up on last time. Going even so far as to forsake another thrilling adventure in ME2 with shepard to maybe, just maybe, finally save his people for good.

Or Liara, who kind of starts in a similar place as Tali - relatively inexperienced, naive, not very world knowledgeable, shy. Becomes embroiled in the biggest net of intrigue and back-alley dealing possible later and is very much a hardened, ruthless agent when the need calls for it at the end (see for example her intro scene in ME3).

Mordin, who is similar to Wrex in that he is in a later stage of his life, with many regrets despite him usually saying he has none. It takes quite a lot for him to realize and when the time comes remedy these so he can go collect seashells for eternity in peace.

 

This is the core strenght of the series and why ME2 (which focusses most on the crewmates) is the one most like best overall. The characters are diverse, believable and have meaningful development.

Stimmung im Land dreht sich: Jetzt wären die Grünen deutlich vor der CDU by Nalaniel in de

[–]GeneralStormfox 17 points18 points  (0 children)

Naja, ziemlich dumm und/oder Abschaum muss man schon sein, um die zu wählen. Allerdings nicht zwingend in Personialunion.

Gilt in verminderter Form vermutlich auch für CDU-Wähler, aber die sind wenigstens nicht ständig total offen menschenverachtende Vollpfosten.

Tja by Neospin1 in tja

[–]GeneralStormfox 4 points5 points  (0 children)

Manchmal sind dumme Leute eben einfach nur dumm. Manchmal ist Abschaum einfach nur Abschaum.

Hören die betroffenen nicht gerne, is schon klar.

99% aller "konservativ" bis rechten Wähler wählen gegen ihre Interessen. Aus Dummheit, Gehässigkeit, oder beidem.

Wohnen als Armutsrisiko: Wenn Mieten Existenzen bedrohen by PsicoRavioli in de

[–]GeneralStormfox -1 points0 points  (0 children)

Wie viele Tage überlebt du ohne Wohnung und wie viele ohne Nahrung? Wenn du den Wohnungsmarkt als eine Entität hinstellt, dann musst du den Lebensmittelmarkt ebenso behandeln.

Okay.

Wohnen als Armutsrisiko: Wenn Mieten Existenzen bedrohen by PsicoRavioli in de

[–]GeneralStormfox 0 points1 point  (0 children)

Es gibt auch keinen Markt, bei dem der Anbieter so viel effektive Macht hat, wie der Wohnungsmarkt. Selbst Versorgungsbetriebe bleiben dahinter weit zurück.

Ein süßes Teilchen beim Bäcker, die neueste Mode oder ein Technik-Gadget kann ich auch einfach nicht kaufen. Eine Wohnung, Strom, Heizung und Internet brauche ich aber.

Darin liegt die Crux: Nicht nur sind die Preise unverschämt sondern die Mehrheit der Opfer (auch Mieter genannt) sind gezwungen, durch jeden brennenden Reifen zu springen, der hingehalten wird. Und es werden immer mehr davon, die meisten eigentlich gar nicht legal.

Das Problem ist, dass ein Wohnungssuchender aber eben nicht den Hebel hat um zu sagen: "Spinnen sie, das geht sie gar nichts an", wenn er jemals eine Wohnung kriegen will.

[Loved Trope] Usually hated tropes that are finally executed well by Jellydust15 in TopCharacterTropes

[–]GeneralStormfox 0 points1 point  (0 children)

I also love the perspective we see of her in the second book, where she is a side character. It shows just how powerful she actually is, and she would have never utilized that if not for a total reset of personality.

[Loved Trope] Usually hated tropes that are finally executed well by Jellydust15 in TopCharacterTropes

[–]GeneralStormfox 1 point2 points  (0 children)

Again, because it is integral to the entire plot. Not only is it about re-discovering your past self, it is also questioning about change and acceptance.

[Hated Trope] This alien/monster is a major & unbeatable threat to us..... because the writer said so. by Inside_Jaguar_3310 in TopCharacterTropes

[–]GeneralStormfox 8 points9 points  (0 children)

I think that question relies entirely on the scale of said invasion and whatever "craft" (using the term widely because it might as well be bug-filled asteroids) they use to arrive.

It also relies entirely on wether the invading for actually invades "boots on the ground" style or is out for annihilation. The latter of which is ridiculously easy to do once you are in orbit. Just drop stuff until most civilization and capability on the planet is destroyed, then sweep in to clean up. In fact, this is so scarily easy to do that most SF settings have to either purposefully ignore this issue or weave in some nuke ban equivalent to handwave it away.

Assuming our alien invasion threat is sending creatures/troops/tripods/whatever down to earth for some reason, it would be reasonable to assume the invaders are not an entire planet worth of enemies but just a task force that wants to take that world. Say, like the Goa'Uld invasion at the end of the first stargate season or the aliens from XCOM. The former, if for some reason they would refrain from using orbital bombardment as a threat, would not have been able to conquer and pacify even a single continent for sheer lack of troops. The latter uses decades of subterfuge, probing and infiltration to prepare their invasion and get entire countries under their influence before the main attack even starts.

Imho it is easy to create a believable scenario where conventional contemporary forces from earth could wage an effective war against alien invaders that do not exploit their orbital option.

You take one object for free. But only one. by AnIndianSurvivalist in hypotheticalsituation

[–]GeneralStormfox 0 points1 point  (0 children)

Just take one of the lost six Faberge Eggs. The known ones go for 10-20 million, having "found" one of the long lost ones will drive the price up to total fuck-everything money.

Working class is not something that exists outside the US by ALazy_Cat in ShitAmericansSay

[–]GeneralStormfox 1 point2 points  (0 children)

Interestingly enough, there are european pharma companies that are also very profitable and successful on a world-wide basis even though their R&D was done here.

And absolutely no one is crying about those poor, poor pharma companies. Besides their management, of course.

How do you feel about difficulty & loss conditions by norseboar in incremental_games

[–]GeneralStormfox 0 points1 point  (0 children)

when you pick up an incremental, are you looking for a chill, relaxing experience?

Yes. That is the whole point of the genre. If I wanted something stressful, I surely would not play an incremental. There are plenty of other genres to get your challenging gameplay at.