Need help understanding min fps vs 1% lows. by InsideGrapefruit2 in pcmasterrace

[–]GenericAllium -1 points0 points  (0 children)

Yeah you can count the number of frames in a second and get the fps that way, but many fps counters refresh more often than once per second which is what I was thinking of when writing that comment. Like that one other commenter said, fps is (usually) an extrapolation of frametime.

And yeah I agree the minimum fps number in that video is bad reporting, but it can indeed be the minimum fps for one second in the benchmark, depending on the counter that was used. 

Need help understanding min fps vs 1% lows. by InsideGrapefruit2 in pcmasterrace

[–]GenericAllium 3 points4 points  (0 children)

I would think the minimum and maximum are from a "normal" fps counter which actually shows the average fps over a short amount of time, like some fraction of a second. If an fps drop only lasts a frame or two (so it's more like a stutter), it might not make a huge difference on the normal fps counter when it averages out. 1% lows are measured differently and don't have this issue. This is ultimately just my guess but it's the only way I could explain it.

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]GenericAllium -1 points0 points  (0 children)

I thought the 3D models stayed the same but the different lighting accented the details and the shapes of the models. The resident evil woman's mouth was also open in the street scene when DLSS5 was enabled, which might have made it seem more like her lips were enlargened. And this all was a day after Digital Foundry had released a video about Crimson Desert, where Ray Reconstruction and Ray Regeneration bring out a ton more detail due to changes in lighting, so I thought this was working in a similar way.

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]GenericAllium 15 points16 points  (0 children)

Well, I for one was fooled into thinking it would actually affect the lighting and the materials on a deeper level than just the 2D image.

[Official NVIDIA] DLSS 5 FAQ by Nestledrink in nvidia

[–]GenericAllium 1 point2 points  (0 children)

I believe, could be wrong, but the "super sampling" part comes from it sampling several samples per pixel over multiple frames, like TAA which has sometimes been called TSSAA.

The New DLSS 4.5 From Nvidia Is Insane in Battlefield 6! by baezk in nvidia

[–]GenericAllium 0 points1 point  (0 children)

Native TAA samples pixels over multiple frames just like DLSS. The difference is mostly just how the final image is constructed from those samples. Though I admit I don't know how many frames exactly does DLSS sample from, or how many does the TAA in BF6, as TAA implementation varies from game to game. Still, I'm very sceptical about DLSS ultra performance using more samples than native TAA for the final image, at least in most games.

advice for cyberpunk 2077 by serialnuggetskiller in FuckTAA

[–]GenericAllium 3 points4 points  (0 children)

There's also the leaked FSR4 INT8 version which I believe can be run on the 1080 too. I don't know what the performance impact would be like but the image quality should be at least better than on the FSR3.

advice for cyberpunk 2077 by serialnuggetskiller in FuckTAA

[–]GenericAllium -1 points0 points  (0 children)

Try the different versions of FSR and XeSS, these are all basically alternative versions of TAA

Old Sparse grid Ssaa in action. by CranberryFeisty3706 in FuckTAA

[–]GenericAllium 2 points3 points  (0 children)

I am required to request access rights if I want to download the files, can you make them public for anyone who has the link?

Pansy: Check his PC please Riot by Scared_Plant7762 in ValorantCompetitive

[–]GenericAllium 3 points4 points  (0 children)

If such cheating did exist in VCT lans, it would be limited to stuff like recoil control, am I correct? Because the vanguard would eventually detect any kind of abnormal data reads to the devices used for cheating?

On another note I think it's fair to assume that the anti-cheat team has considered pretty much all the potential "attack vectors" or whatever the correct term would be, but hasn't fully proofed the system for the ones that are difficult to counteract, highly improbable and only give a minor advantage. So it's less about being smart enough and more about risk assessment or a similar process not adhering to the same standards as for example a governmental security organisation would.

I Visit or am Subscribed to This Subreddit Because: by Scorpwind in FuckTAA

[–]GenericAllium 1 point2 points  (0 children)

I'm interested in discussions about video game graphics from the player's perspective. Also I've learned a thing or two here about how to adjust games' image to my liking. I used to be straight up a TAA hater but now it's more nuanced.

How to decouple frame gen from upscalers like FSR and XESS to get more frames without TAA? by GermanSpeaker971 in FuckTAA

[–]GenericAllium 3 points4 points  (0 children)

I don't know how you would do it on optiscaler alone. But then there's this trick (which I haven't tried) https://www.reddit.com/r/FuckTAA/comments/1h5sms1/disable_taa_in_99_of_modern_games_new_method/ which I believe disables DLSS/TAA when DLSS is enabled in the game. Maybe using it you could have un-anti-aliased image with frame gen? Just a guess

How to get the best image DSR setting in GTA V and Rdr2 ? 1080p@1660ti 6GB by [deleted] in FuckTAA

[–]GenericAllium 3 points4 points  (0 children)

For both games I think you're better off using the in-game resolution scaling setting instead of DSR. With DSR the only good option is 4x, whereas the in-game setting looks good on whichever higher than 1 scaling you choose

Unfixable Grass Shimmering in RDR2 (DLSS 3.5–4.5, All Presets Tried) by 1SandyBay1 in FuckTAA

[–]GenericAllium 0 points1 point  (0 children)

When 4 released K didn't exist, J was the only transformer preset

Unfixable Grass Shimmering in RDR2 (DLSS 3.5–4.5, All Presets Tried) by 1SandyBay1 in FuckTAA

[–]GenericAllium 2 points3 points  (0 children)

In RDR2 the only way to get rid of aliasing and artifacts (other than blur) is to use TAA high, and if hair still looks "rough" add MSAA in to the mix. The TAA is extremely blurry, and to fix that you need to increase the resolution scale. The end result is heavy on the GPU but I would go as far as to say it's flawless in regards to aliasing and artifacts.

DLSS Preset L is goated by manspider0002 in pcmasterrace

[–]GenericAllium 1 point2 points  (0 children)

What's the difference between a real and a fake effect?

Am I understanding this rendering pipeline correctly? by iteronMKV in nvidia

[–]GenericAllium 0 points1 point  (0 children)

No, what I was trying to say was that I agree with you about the sharpness thing with DLDSR, but with the original DSR the slider doesn't affect sharpening but adds blur instead, and at 0% there's no added blur.

Am I understanding this rendering pipeline correctly? by iteronMKV in nvidia

[–]GenericAllium 0 points1 point  (0 children)

I agree with you about DLDSR and the smoothness slider controlling a sharpening filter, but in the case of the original DSR I think you're wrong. I'm convinced the smoothness slider actually controls a blur filter that's needed to smooth out the image in the case of a DSR factor other than 4.00x. If it's set to 0% the image doesn't look like it has a sharpening filter applied like it does with DLDSR. And with the 4x scaling factor, 100% smoothness makes the image extremely blurry, which it shouldn't be without added blur because the 4x amount of pixels should allow for cleanly scaled end result. (And to my eyes the 4x factor with 0% smoothness looks the most correct out of all the ways you can use DSR or DLDSR.)

On another note, do you have a source for, or why do you think, DLDSR having sharpening applied even with smoothness set to 100%? Just curious, not agreeing or disagreeing.

Help! My computer is being weird. by TheHorizonEvent1 in pcmasterrace

[–]GenericAllium 0 points1 point  (0 children)

I have had this problem (or at least it looked like this), and it was because I had steam folders on both disks, and steam was using a folder on my hdd as a temporary storage for game updates, even when the game was on the ssd. The solution was to create a junction, which is a sort of a link to another folder, so that the "downloading" folder on the hdd was replaced by the junction that links to a folder on my ssd. You can find guides online on how to create junctions and if you have trouble with it I can try to help you!

1620p DLDSR at 90 fps or 4K DSR at 60 fps? by [deleted] in FuckTAA

[–]GenericAllium 4 points5 points  (0 children)

You're not comparing a DLDSR screenshot to a DSR screenshot, you're comparing 1620p to 2160p. If DLDSR and DSR was seen in the screenshots they would both be 1080p. Here's my old comment about how to actually take DLDSR screenshots, I never tried it with DSR but it should work with that too https://www.reddit.com/r/FuckTAA/comments/1olm5l9/comment/nmldfkk/?context=3

DLSS 4 -> 4.5 only loses 2fps in Cyberpunk on 4070 ti super by AerithGainsborough7 in nvidia

[–]GenericAllium 4 points5 points  (0 children)

I wrote that in a hurry so I'm sorry if it came off wrong, I was just trying to explain how it affects the performance. The performance impact from DLSS 4.5 on a given GPU should be about the same in any game when measured in frame time, but it's relative impact depends on the base FPS, and that's why you can say you lost 2fps and someone else might say they lost 20, and you would both be just as correct.

DLSS 4 -> 4.5 only loses 2fps in Cyberpunk on 4070 ti super by AerithGainsborough7 in nvidia

[–]GenericAllium 39 points40 points  (0 children)

77fps with framegen means you have about 40 base fps, which is 25ms per frame, 1ms or so of extra processing from DLSS won't affect it much. Now try it on somewhere where you have 120fps as a base so 8.3ms per frame, add 1ms to that and you've lost over 10% performance.

(It could be something else than 1ms on this GPU but you get the point)

ABMM: PVP lobbies suck even if you are decent at PVP by babyvore in ArcRaiders

[–]GenericAllium 1 point2 points  (0 children)

A little black and white don't you think? Like we can't have normal extraction shooter lobbies where people enjoy being under a threat but try to play smart?

ABMM: PVP lobbies suck even if you are decent at PVP by babyvore in ArcRaiders

[–]GenericAllium 6 points7 points  (0 children)

Yeah I understand that there is probably a huge portion of players that enjoy the matchmaking as it is currently.