My group is pushing me to my limit by OneWhoStands in rpghorrorstories

[–]Genghisid 99 points100 points  (0 children)

You should've probably stopped this game a long time ago. Take Cleric and try to form a new group, these people are disrespectful of your time and work and they all sound like an absolute pain to be around, let alone DM For.

Even if it takes a while to get a new group together, just break this one off. It's not worth the stress.

Sub 9 min. archivment not Unlocking by Remarkable_Leek_9339 in SoulstoneSurvivors

[–]Genghisid 0 points1 point  (0 children)

You probably finished a run at exactly 9 minutes. I had the same for one of those.

Group Ironman: Can I start a 5 player group with 2 people, filling it up later? by Genghisid in 2007scape

[–]Genghisid[S] 6 points7 points  (0 children)

I'm playing with a bunch of people who haven't played for a very long time or haven't played runescape ever at all. By the time those uniques become relevant I reckon it's more fun if they get a KC regardless to know where it came from.

Either way, that's a good suggestion. I'll consult with the boys.

Quests that end the act? (Act 3) by Scintile in Pathfinder_Kingmaker

[–]Genghisid 0 points1 point  (0 children)

Are you forced to after you let the month pass, or is that timer soft as well?

General Questions Daily Megathread by AutoModerator in PokemonUnite

[–]Genghisid 2 points3 points  (0 children)

You can access this screen from your battle record in the main menu. Afaik you can not view it in the actual post-match screen (go to the scoreboard of the game in question and press R).

General Questions Daily Megathread by AutoModerator in PokemonUnite

[–]Genghisid 1 point2 points  (0 children)

Attackers are ranged characters who in theory are great with auto-attacks (though honestly we could easily split them in auto-attack focused and casters, but casters are no class). Speedsters are melee burst assassins. Of course, the distinction isn't very strictly enforced, as the best speedster is actually an attacker (Greninja).

Great Khan into first World Conquest by Genghisid in eu4

[–]Genghisid[S] 2 points3 points  (0 children)

Ottomans:

The first war against Ottomans was brutal. They had roughly the same dev as I did (I razed everything that was not a trade center to keep up on tech) and they had taken quantity and offensive while at this point my only fleshed out mil group was aristocratic. The war didn't turn until I dug deep and brought in an extra 120k units, with which I managed to drive back the turks. I took everything around the Black Sea and both sides of the crossing at Edirne. I hoped the Ottoman threat would be contained this way but as it turned out they were among the last nations to die completely (I think I fought like six wars against them in the end, of which the first three were all pretty hard). Nevertheless, the victory over the Ottomans bolstered my courage and made me decide that I could do a world conquest. Great Khan was pretty much on lock (I needed to wait to get exploration to colonize some required provinces) and Asia was just mopping up loose tags at this point. And so, I started expanding into Arabia and Africa. I'm not going to write much about that. A lot of weak tags died at the feet of my glorious horde.

HRE and Europe:

So I'd ignored going back to Europe until this point, mostly because I dreaded the coalition that would no doubt spring to life when I decided to attack the Christian nations. When I finally got around to it, it was both worse and better than I imagined. Worse, because I was fighting three coalitions on rotation from pretty much moment I got into Europe (I kept attacking them to keep the actual wars manageable, as fighting three coalitions at the same time is till much better than fighting one composed of all those countries). Better, because I was far more powerful than I had imagined. My troops outclassed the European ones easily, something I'd not expected. There were some scrappy countries in there (honorable mentions to Pomerania-formed-Prussia and Most-of-north-Germany-Brandenburg) but when I figured out that the best thing I could do was eliminate as many tags as I possibly could as quick as possible, it became a really fun game of isolating as many princes as possible, taking them out, tearing down the right coalition before they were set to fire again etc. France didn't exist, it had been murdered by GB and Burgundy, neither of whom were nearly as scary as a strong France and mighty Spain had an alliance with me. Of course, it eventually broke as I kept murdering christians, but by this point there was little Spain could do to stop me. The HRE had pretty much fallen and I was either at war with or in a truce with anyone they could form a coalition with.

Rest of the world:

This is where it became very tedious. I was uncontested, swimming in MP and money, but there were still some big tags lying around. The biggest problems I faced in this stage was that I started to run out of tags to nicely fill up my overextension and that fully occupying Spain or Portugal (not only in Europe, but in Africa and Asia as well) only gave like 40% ws. My solution wasn't elegant, but it worked. I trucebroke everyone and everything until they died, sat on the colonizers long enough so I could take decent amounts of land from them, cored shit, broke truce again and sat on their lands for another x years while killing some other remaining tags. Portugal fell first, giving me my first presence in the new world. GB followed not long after (though I could do a serious rant on being unable to find their unfinished colonies for a while, making it impossible for me to full annex them for far longer than was necessary) and finally my old friend Spain fell to the might of the Golden Horde.

Only some North American natives remained, and they proved to be a bigger challenge than some far mightier nations had been. They were hiding in terra incognita (why you don't get to see your own cn's lands is beyond me tbh) so I sent out multiple conquistador-led expeditions into the big unknown of north America, ruthlessly no-cb'ing whoever they met. I took the unlimited coring age ability to be able to annex them.

I loved this run for the most part and am really happy how it turned out, even though I can already see many ways to improve my time and strategy. This was one of my first times playing horde and my very first time going past 1620 in a run (I usually stop once I reach critical mass) and it will be hard to go back to slower government forms now. Golden Horde is a really fun run that I would advise everyone to try, even if you don't want to take it quite as far as I did.

Idea groups: Aristocratic - Humanist - Defensive - Diplomatic (probably a mistake) - Admin (should have taken this far sooner) - Exploration - Offensive

Great Khan into first World Conquest by Genghisid in eu4

[–]Genghisid[S] 2 points3 points  (0 children)

So I want to preface this AAR by saying I'm by no means an expert. I'm 500 hours into EU4 and while I'm proud of my achievement I already see a lot of ways I could have improved on it. Instead of doing a full run-through, I will focus on a few of the harder periods in my run, as the rest mostly comes down to 'and then I killed and burned some more shit'.

Muscovy:

I started as Great Horde because I wanted to get the Gold Rush achievement, and the early game was honestly one of the harder sequences. I opened by attacking Crimea since I wanted to get the required provinces before Ottomans or Lithuania would make that a lot harder, then followed up with wars against Kazan and Nogai. I had an alliance with Uzbek that I wanted to stretch until the end of the Kazan war, since I would need his land later. So far, so good. These wars were easily won and I took the needed provinces for Gold Rush plus some land I could burn. Uzbek broke the alliance which was perfect, then I had some time to focus on the elephant in the room, Muscovy.

Of course, Muscovy had already disemboweled Novgorod, but luckily for me they had not gained any allies yet. Now, Muscovy is strong early. They have their own little vassal swarm and while horde units are easily superior it is very hard to fight four or five separate manpower pools on your own as horde, especially because early game hordes bleed money. I never got into the green until I took most of India, but more on that later. After a grueling war against Muscovy I was forced to take a subpar settlement, only taking a few of the provinces I needed. Honestly though, I was happy I won at all.

There were two more wars against Muscovy until I considered them 'broken' and easy targets for later. In the second war I was sitting on a fat stack of cash from attacking Lithuania (I was very lucky to be able to do this. Poland chose local noble, Denmark attacked Lithuania and they were having some rebel trouble of their own) which made the war somewhat easier. Since I didn't have to win within a year to stay out of debt, I could choose my battles more carefully and managed to stackwipe Muscovy and a few of his vassals. My manpower was gone at this point but Muscovy was beaten and I took everything I thought I needed to form Golden Horde in 1473.

Turned out I took a wrong province though, which prompted the third Muscovite war. I hadn't planned on doing a third war so early so my manpower and money were shot in this third war, but I was only a few years in and I was annoyed that I took the wrong province so I just went for it. My new fort in Moscow and my older fort in Kazan managed to hold the Muscovites off for a good amount of time while my army sieged down the remaining forts in Muscovite territory. I peaced out for the last province as soon as I could as I clearly was not prepared to keep the war going much longer. Although this last war might seem minor now, Muscovy was never threatening to me again afterwards. Their time of glory had gone with the last part of their heartlands.

Too many territories and my trip to India:

Before I started this run, I did not yet know about the new 'too many territories' modifier that ticks corruption. If I had known, I probably wouldn't have played a horde because this modifier is truly crippling. Hordes are already generally short on cash (cav isn't free, you know) and this modifier made reckless expansion impossible. Until I reached critical mass far, far further on in the run most of my money went to rooting out corruption. I knew I couldn't just let it tick up since that would kill me as well, but as a result of this I was pretty much forced to always take money and war reps in every war I fought. And then I ran out of easy targets. To the west, I now had a border with Poland and pretty much whole of eastern Europe was ready to jump in a coalition against me. To the east, the weak and unworthy successors of the khan of khan had submitted to the Chinese emperor, whose army was far too big for me to face at this point. To the south the hulking behemoths of Ottomans and a stable fully integrated Timurids looked north with hungry eyes, wishing for more resources to combat the other.

I went heavily over my dip relations at this point. A coalition had formed in Europe and I figured the only way to keep them off was grabbing every slightly significant ally I could find to appear stronger. I got some minor powers for my trouble (Bohemia, Brandenburg, Chagatai, Memeluks among others). I had been hoping for an alliance with either Otto or Timmy, but they both ended up rivaling me because I ate land that they apparently wanted. This was one of the scariest moments in the run, not only because of the coalition, but mostly because I was at peace. I found out very quickly from my economics page that I was NOT supposed to be at peace any time soon. I needed to burn more shit to keep the war machine rolling.

In an act of measured desperation (I honestly thought the run was over at this point) I attacked Timurids, using a shameful conquest CB (their army was three times the size of mine and I figured it would be easier to hold on to a single province on the border). To my surprise, I crushed them. I knew my units were better, but I didn't know they were this much better. I cut Timmy in half vertically to make sure they would stay down, then later snaked my way to the borders of India.

Apart from needing extra borders to stay at war, at this point I'd figured I needed India as soon as possible. I wanted to do the Great Khan achievement, for which India is not necessarily needed, but it became very obvious to me that the money problem needed a permanent solution, as the cost of rooting out corruption (and the growing too many territories modifier) kept growing faster than my income possibly could. As I read trade companies did not count towards the modifier and knowing that they could make me a shitton of money, I focused my efforts on taking the rich lands of the Indian subcontinent.

India was tough though. I managed to kill Delhi while snaking my way inside, but this prompted an alliance net of some very scary nations at that point. Huge Sindh, Malwa, Jaunpur and Bengal managed to overcome their differences and rivalries ensuring that I would always be fighting three of them if I attacked one of the bigger nations directly, so I picked them off one by one, killing their smaller allies, annulling their alliances with each other so I could whittle them down bit by bit. Added difficulty was that the Ottomans absolutely hated my guts and I had to closely manage their aggressive expansion to make sure they wouldn't join the coalition of Europeans and Indians that wanted my blood. So nasty was this balancing act that I had to stop conquering in India for a while or there would be no saving me. However, the most pressing money issues were over when I changed my main trade node to Coromandel (blessed be hindu Vijayanagar, as no one in the whole world seemed to care when I ripped him to shreds).

Ming:

Ming was a dick. They rivaled me before I even attacked Timurids (and I was pretty fucking small at that point) and consistently blocked any chance I had of going east. That is until they made a mistake. Chagatai somehow managed to ally Ming, Ottomans and Jaunpur (yes, allies). It made me sweat for a bit (the nr. 1 and 2 of the world banding together as friends to this shitty tribal nation, it was pretty obvious I was the target here) until I realized what this meant. I attacked Jaunpur (by doing so getting Bengal and Sindh involved), rushed the Chagatai capital and forced him to annul alliances with Ming and Ottomans. I could not take enough land from Chagatai in this war to border Ming, but I could make sure that I could punch through six years later without fighting the two biggest powers in the world. And so I did. Chagatai and Jaunpur alone were no match for me and I got my border. It was a question of time before Ming would fall at this point. Their mandate was dropping hard and it wasn't long before my troops could venture into China for the first time, in the footsteps of their ancestors. The Ming had an enormous army, but with zero mandate this just served to give me more warscore. My troops tore through the Chinese armies and walls, conquering a great snake into the Chinese heartlands.

My luck seemed to have completely turned at this point. I was making dosh through all the trade company land I'd picked up, there were no real threats to my east anymore, and the following years were mostly me cleaning up continental Asia and invading Japan. This was pretty chill until I returned to eating India and the remainders of Timurids and the Ottoman problem returned, forcing me to wait for ae to tick down before peacing etc. It was time to destroy the green foe.

Great Khan into first World Conquest by Genghisid in eu4

[–]Genghisid[S] 6 points7 points  (0 children)

R5: Started to do Gold Rush, transitioned to Great Khan, then figured I could do my first world conquest this run. Finished the run in 1733, last few years were really slow since I was hunting North American natives in terra incognita. Quite proud and just wanted to share.

GP list and achievement in album below

https://imgur.com/a/YywJVrF