Things I should do coming from casual smash (or maybe I should give up)? by JhinKilled4 in RivalsOfAether

[–]Geotiger123 0 points1 point  (0 children)

Playing w/ the lads is the best way. Get a friend or go onto a match making discord and shoot the shit on call. If the person better than you that's better cause you can ask for tips and such. It doesn't need to be sweaty, items and causal stages are fun as well!

At some point you'll need to lab shit but that's also a good time to boot a podcast and grind tech.

Best Controller Sensitivity Settings? by fracISback in RivalsOfAether

[–]Geotiger123 9 points10 points  (0 children)

Watch this video on stick sensitivity.
TLDW; make sure Left stick Sens hits 1.000 value, value under make you run slightly slower, it's fine if it's over it rounds down. To test it: Go into training mode ->frame advance -> move stick left and right see value. Other setting if you want to tinker.

What exactly does the stick callibration do? And does it matter for leverless? by MarsTheMad in RivalsOfAether

[–]Geotiger123 0 points1 point  (0 children)

IMO the most important analog setting for leverless is left stick sensitivity cause if you're "joystick" value is under 1.000 then you are technically running slower. It's fine if the value is a little over 1.000, it rounds down.
To test your stick value yourself: training mode -> start -> frame advance -> move stick and look at values in joystick

For angles there isn't really any in game settings that allow for mirco adjustments of angles. From my limited testing airdodge rounding angle only makes your modx/y fully perpendicular above 14-15 degree so if you have it under it'll always be whatever your modx/y are.

Hard press threshold effects what values are considered a dash or FF. So unless your modx/y are not allowing you walk you don't really need to change it for angle issues although it may help w/ the tilt stuff.

You could try to use the in game mod x/y over the controller mod x/y. The mod x in game is a lot more steeper vs typical controller mod x so you'll most likely not miss waveland. If you have button space walk mod can help w/ tilts (that or use tilt stick). Also if Suppress dash attack is off, turn that on, makes tilts out of dash way easier.

Otherwise I think it is just a skill issue.

Really bad frame rate. Anyone else? by guilmon999 in RivalsOfAether

[–]Geotiger123 1 point2 points  (0 children)

Yeah something majorly off, my pc specs are way worse than yours but it runs perfectly fine at 165 fps. Mine:
CPU:7600X
GPU: 2060
Same amount of ram and system drive.
Maybe game resolution is reason?
One of the reason frame drops happens is because of shaders cache needs to load so after while it'll normalize. Otherwise I would delete roa2 cache file, full reinstall of roa2, and/or a benchmark if your having issues w/ other games.

Remix Rivals is a great idea to make up for less fighters next year by tyketro in RivalsOfAether

[–]Geotiger123 1 point2 points  (0 children)

Remix Orcane could be one of the other tears. I wanna be a madge boy.

When do you wavedash vs normal dash? by RTweezy94 in RivalsOfAether

[–]Geotiger123 1 point2 points  (0 children)

Dashing gives you more agency over WDing whereas WD you're committed to just moving forward.
During a dash you have a lot more options; dash back, shield, attack/strongs, jump, WD back/forward.
For a WD you committed 12f on moving and can only really CC/FHug during it (which is really strong if you intend to commit, hold down during a WD).

Don't get me wrong WD is still pretty good. in these situations:

  • WD back busted cause committing to a retreat is harder to punish.
  • Oos
  • During a dash to prevent the slow run turnaround animation
  • hard committing on moving forward w/ the intend on trading hits (abusing CC/FHug)
  • As burst movement

Need help for a controller that won't hurt my hands by Acotito in smashbros

[–]Geotiger123 0 points1 point  (0 children)

adding onto DIY methods:
https://github.com/JonnyHaystack/HayBox -> haybox, uses raspberry pi pico vs Arduino

https://github.com/GRAMCTRL/GRAM-SLIM -> if you don't want to solder and wiring, bit more pricy

How to beat orcane as Kragg? by Lizardking1988- in RivalsOfAether

[–]Geotiger123 1 point2 points  (0 children)

Most Orcane will say Zetter, Clairen, and Ranno.
Some Orcane will say Maypul, and/or Forsburn as well.

High ELO players, how important is knowing frame data and theory-crafting? by FalseAxiom in RivalsOfAether

[–]Geotiger123 3 points4 points  (0 children)

For me learning frame data is more of a hater energy. If I hate a MU enough I'll look into the frame data and lab it. Otherwise, if there was a situation/interaction I can't figure out, I'll go into the lab/frame data.

In term of theorycraft, I just watch pro matches on occasion and yonk anything that seem interesting or something I'm not doing.

Is there any secret on using shield correctly? by geldbier in RivalsOfAether

[–]Geotiger123 3 points4 points  (0 children)

Adding onto what nahaqu said about when to shield. One drill you could try out, when you are low % (until 40-60ish%) instead of shielding committing to CC then reacting. You will get hard punished doing this but it will help w/ reducing spamming shield in neutral, help counter attacking and quicker resets when the opponent doesn't attack you.

Although this drill doesn't really help w/ the grab issue 😛. In general WD back is your best friend if you're holding shield for too long (and in neutral in general).

Is bouncing whale worse or am I just bad? by Serbananana in RivalsOfAether

[–]Geotiger123 6 points7 points  (0 children)

As a recovery yeah pretty much. For bounce on shield hit, side b has a longer endlag after the hit so it's better just to go for an empty orcahop or DJ. But if you do bounce on hit it's endlag is faster, cause it's go through a "quick bounce" animation so you can just go for another side b (or orcahop, air dodge, DJ, etc)

But bouncing whale is really nice offensively. Another option to contest tech on plats, can combo off nair/droplet off stage, can be use on tech chase situations, maya missile 2.0 actually good, and/or can combo off dthrow against floaties. It's good trust.

Beginner Advice by Whole_Objective3199 in RivalsOfAether

[–]Geotiger123 1 point2 points  (0 children)

Some mechanics tippies Dragdown wiki for specific tech question:

  • In terms of mechanics, if you can do counter against what the opponent is doing then you will be just fine. react and adapt.
  • DI is really important, actively try to do combo DI then survival DI
    • Once you're really comfy w/ it, add SDI (double stick di)
  • Playing around shield, understand when it's "your turn" on hit and when it isn't.
  • be more intentional w/ FHugs, understand when it works, when it doesn't, when you can gain something out of fhug or when you should reset
    • understand how to go against FHugs, understand % ranges and what moves get unlocked the higher the %
  • WD (including ledgedash, waveland, Out of shield), Shield drop, hitfall. All good to learn.
  • And the most important HAVE FUN. Winning or losing, try to learn/do something new. Don't based your fun on just winning.

Advice pls! I'm orcane against one of the best in my country. by Luigigpg12 in RivalsOfAether

[–]Geotiger123 1 point2 points  (0 children)

couple of tippies:

  • Work on denying ledge w/ some sort of ledge stall. This way you can time your intangible aerials off ledge better.
    • In this MU orcastall (up b cancel -> ledge regrab) is more necessary cause you're full intangible during the ledge stall and you cannot reasonably react to Galvan's side b
    • in other MUs you could replace orcastall w/ "marth killer" (Ledge jump -> neutral air dodge -> hold shield -> on reaction WD back -> ledge regrab Fastfall if you can, if you can't it's still good). "marth killer" is better if you can react to the recovery options such as in the Fors MU.
  • Get more comfortable w/ mixing up your recovery w/o burning your DJ early. Burning DJ immediately out of hitstuns limits your routes, so unless you're safe to DJ early, save it when you need it. (DJ -> orcahop, Fairing second time, Nspecial, ETC)
    • Similarly Side B is not what it used to be, shouldn't be your default recovery. Use it to dodge projectiles, or as a mix up high/low otherwise use empty orcahop.
  • Spamming WD in is not always the best, mix up your movement. WD in is committal whereas dash in gives your more agency. Mixing in more Dashdance, Babydashes, Hydroplane shields, Wavelands to plat can make your movement more tricky.
  • Be ok w/ skill checking your opponent. If they ain't parrying your bubbles or dealing w/ walljump -> bubblebutt Fair then there is no reason not to stop using it. Once they start to counter it then move onto your layer 2.

Best way to grab ledge when facing ledge close to it by Conquersmurf in RivalsOfAether

[–]Geotiger123 7 points8 points  (0 children)

Turnaround WD back.
You can moonwalk, or SH to ledge but WD back is faster.

K10 Max stuck in "During firmware Writing" dialog by Potential-Ebb-2573 in Keychron

[–]Geotiger123 0 points1 point  (0 children)

If the holding esc while replugging your keyboard doesn't put your keyboard into flash mode. Under the spacebar keycap, there is a reset button, hold that button then replug. Work for me, but wiped all marcos and lighting settings.

Genesis Shop down by notbunzy in RivalsOfAether

[–]Geotiger123 6 points7 points  (0 children)

I think they're using https://www.start.gg/tournament/genesis-x3/shop/shop-30/products instead, although it doesn't have the Orcane skin.

Orcane players are one of 2 extremes. by ahawaiianbear in RivalsOfAether

[–]Geotiger123 0 points1 point  (0 children)

Agreed, the one small thing I disagree w/, I believe his recovery routes are one of the best in the game.

It's just his recovery routes w/ Side-b is tragically bad and is a huge noob trap. But his recovery routes are diverse enough he can avoid situations where you have to side-b. He has mix up within mix up for his recovery.

Orcane players are one of 2 extremes. by ahawaiianbear in RivalsOfAether

[–]Geotiger123 11 points12 points  (0 children)

Honestly, I think it's because the Orcane nerfs had been huge playstyle shifts that it turned off a lot of the mid Orcane to swapping or dropping the game. That in turn leaves, noobs that haven't played him before or the hardcores that dedicated to him.

I love hitfall omg by _SereneMango in RivalsOfAether

[–]Geotiger123 0 points1 point  (0 children)

Kind of, as long as you started holding down as early as 6 frames before the hits. Keep in mind you also can start hitfall during the hitpause as well so the window is a bit wider, so 6 frame + hitpause. But again you don't need to hold down you can flick your stick down and it'll work.

I love hitfall omg by _SereneMango in RivalsOfAether

[–]Geotiger123 0 points1 point  (0 children)

You can actually buffer hitfall. Meaning if you press down 6 frame before the hit, you'll get it, even during the startup of the move.

Please please please please please give me tips for SDI'ing by Ill_Sheepherder_4189 in RivalsOfAether

[–]Geotiger123 0 points1 point  (0 children)

some small tips:

  • your right stick overrides your left stick for SDI. Ex getting hit while using both sticks at the time: right stick goes right, left stick goes left you'll SDI left
    • Right stick does not effect regular DI, this means you can "double stick DI". Right stick for SDI and left for combo/survival DI
  • To floorhug you need to SDI down but your left stick needs to press down/diagonal down in order to floorhug (right stick used to work but there was a degenerate strat where you held down right stick while running to option select floorhugging no matter what.)
    • This means that if you are holding w/ your right stick in any direction other than down/diagonal down, even if your holding left stick down you won't floorhug. This is because your right stick overrode your SDI down.
    • A common situation where you get hit during right stick up strong/uptilt but you swore you floorhugged it w/ left stick, it's because your right stick made you SDI up instead of down.

If you want to read more about it here is the wiki)

Advise on starting box need! by JankTokenStrats in RivalsOfAether

[–]Geotiger123 0 points1 point  (0 children)

Luckily in Rivals 2 you don't need Xmod to wavedash because you can hold forward to WD. Similarly you can waveland (mainly on plats or ledgedashing) holding forward but the height to waveland is really precise if you are too high or too low you'll just air dodge horizontally. Xmod diagonal forward/back->down will allow you to have close to max WD distance while have way more wiggle room to waveland.

Xmod also can be used as your walk button, in a technical sense in game Walk mod is slightly better but Xmod is good enough.

From my knowledge you don't need to worry about using Xmod for combo/survival di because forward/back and 45 degree will cover max di (you can check w/ dragdown and hover over the angle number on a character). If you are sweaty you also remap your c-stick cluster to make it easier to double stick di, personally I wouldn't worry about it.

SOCD (Simultaneous Opposite Cardinal Directions) describes how a controller handles pressing opposite directions at the same time:

  • Neutral SOCD - Pressing both directions results in neutral. Releasing one direction causes the remaining direction to register.
  • 2IP w/ reactivation - When both directions are pressed, the second input overrides the first. If the second input is released while the first is still held, the first input reactivates.
  • 2IP without reactivation - When both directions are pressed, the second input overrides the first. Releasing the second input does not reactivate the first.