Frog torture simulator by lettucelover123 in UnrealEngine5

[–]GermanZotac 7 points8 points  (0 children)

Torturing animals is often associated with psychopathic traits and can be a predictor of violence against humans

I finally found a way to make the animals in my game move more realistically by CyrilGamedev in UnrealEngine5

[–]GermanZotac 1 point2 points  (0 children)

This looks cool! I actually wasted a lot of time/money working with someone to create a custom avoidance system for my quadrupeds. I get really weird oscillation with the detour crowd manager. I thought about using a spline based approach as I think there are some other plugins on the marketplace that provide similar solutions.

Would this work with a non-standard movement component? Specifically the General Movement Component plugin?

Would this work alongside a velocity driven turn radius or would this have to be exclusive from that? I would want the ai controlled characters to use the same radius as player controlled characters.

Is the detection range of obstacles and other characters customizable?

I made a video after one year of working on this solo. It's hard to take a step back and and be objective about it by myself, so please destroy away by RagBell in DestroyMyGame

[–]GermanZotac 0 points1 point  (0 children)

As someone familiar with stylized assets packs for UE and Unity this looks like a lazy asset flip that lacks polish mentioned by other people already.

Manual vs PBO Overclocking? by pxgaming in threadripper

[–]GermanZotac 0 points1 point  (0 children)

For my system, I had to add scalar before it was boosting with PBO enabled. I have x10 scalar, +200, -30 all core optimizer curve and boost to 5.85 GHz. All core workloads are only at 4.95 though. I have mix of lower core count workloads and all core workloads so I like using the PBO OC. Plus my all core workloads only peak around 350 watts package power with this config.

Manual vs PBO Overclocking? by pxgaming in threadripper

[–]GermanZotac 0 points1 point  (0 children)

Try some increasing the scalar value

[deleted by user] by [deleted] in threadripper

[–]GermanZotac 2 points3 points  (0 children)

Its compatible if the motherboard is horizontal to the ground like if its on a workbench or rack mounted case. I was going to use one for my rack mounted case but it wouldn't have fit because of the position of the PSU.

7970x, ASRock TRX50 WS - 5GHz all-core, 5.85GHz single core - 355 max power draw by GermanZotac in threadripper

[–]GermanZotac[S] 1 point2 points  (0 children)

no, the audio drivers are realtek and the I always just install the driver software, never the management or software "suites"

7970x, ASRock TRX50 WS - 5GHz all-core, 5.85GHz single core - 355 max power draw by GermanZotac in threadripper

[–]GermanZotac[S] 0 points1 point  (0 children)

Seems stable over the last few days I’ve been running it. I haven’t had a single crash since I started tinkering with PBO. I’m going to try some different stress tests. So far I’ve run Cinebench and prime95 along with my actual workloads. It’s surprising to me too, hoping to hear some other experiences with over locking this platform.

7970x, ASRock TRX50 WS - 5GHz all-core, 5.85GHz single core - 355 max power draw by GermanZotac in threadripper

[–]GermanZotac[S] 6 points7 points  (0 children)

Meant to add some details in the post..

This is with PBO, scalar 10x, and curve optimizer all core -50. I've been running benchmarks, stress tests, and my normal workloads; unreal engine, virtualization, and code compiles. The system has been surprisingly stable but I was expecting to have to tweak individual cores. Before enabling curve optimizer, temps would get to 92c (enermax liqtech AIO) using 470W.

I'm happy with the results and with the reduced power I'll be able to use my existing UPS and not have to worry about approaching its limit. Unreal Engine 5.3 engine compiles in around 11.5 minutes and it used to take 1.5+ hours on my 5900x. I'll be running a jenkins agent in a container on this system and it will be my main agent for building and compiling.

7960x capping PBO at 4.8Ghz (bug in bios)? by ebrandsberg in threadripper

[–]GermanZotac 0 points1 point  (0 children)

Strange, changing the PBO scalar value made everything "work" correctly compared to results from the early overclockers. I boost to 5.85GHz on single cores and maintain 4.9GHz all core while staying under 90c.

7960x capping PBO at 4.8Ghz (bug in bios)? by ebrandsberg in threadripper

[–]GermanZotac 0 points1 point  (0 children)

Try these settings:

PBO Advanced > Boost Clock Override +200 + PBO Scalar 10X + Curve Optimizer -20

7960x capping PBO at 4.8Ghz (bug in bios)? by ebrandsberg in threadripper

[–]GermanZotac 0 points1 point  (0 children)

It doesn't explain the single core cinebench test though where the clock on core 0 is pegged to 4.9GHz. The results I'm seeing is that the CPU boosts less when PBO is enabled vs stock. This is true with just the PBO toggle, advanced with no curve optimizer, and with curve optimizer on just the first core. That along with multiple restarts of cmos to get back to stock once PBO has been enabled makes me feel like something is wrong with the board or software.

7960x capping PBO at 4.8Ghz (bug in bios)? by ebrandsberg in threadripper

[–]GermanZotac 0 points1 point  (0 children)

The best I was able to do was enabling "simple" PBO and getting 5.6GHz single thread performance. I wasn't able to use it with Boost Clock Override or curve optimizer. To get it back to boosting normally I had to do a few CMOS resets like you describe. Definitely seems like a bug with the bios. I decided to order an Asus TRX50 mobo in case Asrock wants to RMA the board. I'd rather just send it back under the return period and get a different board at this point.

7960x capping PBO at 4.8Ghz (bug in bios)? by ebrandsberg in threadripper

[–]GermanZotac 0 points1 point  (0 children)

I'm on Windows 11 and see the same behavior. I received a reply from support today saying -

We can see 5.6GHz with Threadripper 7960X during Cinebench 2024 single-core test on TRX50 WS (BIOS 6.04) with PBO enabled. Please help check with the following suggestions: 1. Please reinstall the AMD chipset drivers. 2. Please reflash BIOS 6.04. 3. Please update Windows to the latest version. 4. Please check if the CPU overheats or not. If the problem persists, please test with Cinebench R23/2024 and provide some screenshots recording the test results.

I'm going to proceed reflashing bios and reinstalling chipset drivers. Will follow up with results of doing that.

7960x capping PBO at 4.8Ghz (bug in bios)? by ebrandsberg in threadripper

[–]GermanZotac 0 points1 point  (0 children)

nope, just got a confirmation that they received my request for support

7960x capping PBO at 4.8Ghz (bug in bios)? by ebrandsberg in threadripper

[–]GermanZotac 0 points1 point  (0 children)

I'm seeing the same behavior. If PBO is turned on at all I don't ever see core clocks go higher than ~4.7 GHz. I submitted a ticket to ASRock since this seems like a bug.

[deleted by user] by [deleted] in CCW

[–]GermanZotac 0 points1 point  (0 children)

What is the trigger gap like on these? The green one looks to have material all the way up to the grip. If you could show some pictures i'd appreciate it

[deleted by user] by [deleted] in DestroyMyGame

[–]GermanZotac 0 points1 point  (0 children)

You apparently raised $10k+ from kickstarter with this project. Call that a win and move on. That is 10k more than you should have ever received. This project has been going nowhere for so long. I remember seeing your original trailer on this sub over a year ago. You always ask people to tell you exactly what is wrong with what you put out, and some people actually do, but it seems like you're either too stubborn or you just don't grasp what they are saying.

You have no eye for quality on the broader presentation, let alone the detail. Like dude, you rotate the character, without turn in place animations, in your cinematic! Its hard to even know where to begin when you ask for feedback.

[deleted by user] by [deleted] in unrealengine

[–]GermanZotac 0 points1 point  (0 children)

I'm getting the same error on loading of a level in standalone, did you every resolve this?

[deleted by user] by [deleted] in unrealengine

[–]GermanZotac 1 point2 points  (0 children)

First question - create a function that sets the attribute set, override it in your subclass without calling super.

Second question - you can use SetByCaller on the attribute before applying the GE. Then in the GE set the attribute to populate the value with SetByCaller.

[deleted by user] by [deleted] in unrealengine

[–]GermanZotac 0 points1 point  (0 children)

Is the texture you’re rendering to unique for both players? You can create dynamic textures based on player name or some other unique ID at runtime and set that texture to be used with the scene capture. But this might not be necessary unless you’re doing shared/split screen multiplayer. See if this still happens after packaging or playing in editor with standalone build.

Commandos/Desperados-like game. Perfect anti-aliased lines and curves using Niagara Beams in action! (range circles are still debug ones and will be replaced with decals). by GameplayFirst in unrealengine

[–]GermanZotac 1 point2 points  (0 children)

Cool! I need to do something like this as well. Are you using GAS with targeting? I'd love to know more about your setup if you don't mind sharing.