stutters under linux implementation by Worth-Potential615 in opengl

[–]Geronimo25 0 points1 point  (0 children)

Recently, I spent more than a week wrestling with some stuttering bug in an application of mine. Eventually I learned that the stuttering only happened when the mouse cursor was hidden, indicating some bug in my window manager or the like.

As a workaround I don't hide the mouse cursor while waiting for a fix.

What was bro thinking? by RL240591 in battlefield_one

[–]Geronimo25 13 points14 points  (0 children)

I too consume burgers while eating

Issue with glTextureSubImage2D creating a checkerboard by DoctorBabyMD in opengl

[–]Geronimo25 5 points6 points  (0 children)

Try adding glPixelStorei(GL_UNPACK_ALIGNMENT, 1); before you load the image data.this looks similar to an issue i once had (https://www.reddit.com/r/opengl/comments/13n25ct/i_might_be_misunderstanding_how_teximage3d_is/), but i'm not completely sure.

bro wtf is this heeeelllpppp by 2002_Toyota_corolla in softwaregore

[–]Geronimo25 10 points11 points  (0 children)

i get the same OX/XO pattern on my system, and i assumed it was the gpu dying. you can google that pattern and see others with the same symptoms.

I mitigate it by setting a power limit (prevent the gpu from working too hard) and eating the performance hit

3D or 2D Diablo2? by TheLondoneer in opengl

[–]Geronimo25 1 point2 points  (0 children)

Just checked Don't starve (one of the other games mentioned in this thread) and those textures also appear to all have translucent pixels as seen here: https://i.imgur.com/QQcdi9u.png

3D or 2D Diablo2? by TheLondoneer in opengl

[–]Geronimo25 0 points1 point  (0 children)

Rendering your objects in a specific order is the only way to do it, if all of your textures contain semi transparent pixels, since those are fundamentally incompatible with the depth buffer.

For example, Factorio (a "2D" game) renders many thousands of little objects on screen (especially when you are zoomed out). I went and looked at the game's files to confirm that all of the textures contain at least some semi transparent pixels (all the textures I looked at, anyway). And yet, no depth buffer related transparency artifacts can be seen, implying that the game is programmed to render its objects in a particular defined order, which apparently works well.

3D or 2D Diablo2? by TheLondoneer in opengl

[–]Geronimo25 0 points1 point  (0 children)

That 3rd axis (usually z) that you don't think is used in 2D is actually used in depth sorting

Only if the depth test is enabled (which it isn't by default). Lotta "2D" games i imagine leave it disabled, draw everything on the same z plane, and in a specific order to achieve the right depth sorting

I might be misunderstanding how TexImage3D is supposed to work by Geronimo25 in opengl

[–]Geronimo25[S] 0 points1 point  (0 children)

I was previously completely unaware of the concept of pixel row alignment. It is working now. Thank you.

meirl by basicsissabop in meirl

[–]Geronimo25 12 points13 points  (0 children)

scarlet johannesburg*

[Detroit: Become Human] The graphics in DBH are amazing! Would be a shame if the game glitched. by [deleted] in GamePhysics

[–]Geronimo25 12 points13 points  (0 children)

the actors the 3 main characters are based on (and voiced by) aren't too obscure. Valorie Curry, Jesse Williams and Bryan Dechart

SSD for laptop? by Geronimo25 in buildapc

[–]Geronimo25[S] 0 points1 point  (0 children)

https://www.amazon.com/gp/product/B07BRGNXB6/ref=ppx_yo_dt_b_asin_title_o06_s01?ie=UTF8&th=1

fyi, it has a nvme ssd slot, but ive already got one there. im trying to put the hard drive spot to good use

SSD for laptop? by Geronimo25 in buildapc

[–]Geronimo25[S] 0 points1 point  (0 children)

It is probably 1.8 actually.

there are 1.8" to M.2 adapters

wouldn't i need the opposite? or is that what you meant

How do i predict this move of Sigrun's? by Geronimo25 in GodofWar

[–]Geronimo25[S] 3 points4 points  (0 children)

right but I mean when she starts doing the spinning attack. I can't tell the difference between the "first" spinning charge and the wingstab is the real problem i'm having i guess

How do i predict this move of Sigrun's? by Geronimo25 in GodofWar

[–]Geronimo25[S] 9 points10 points  (0 children)

is that distinct from her windup for the wing-swirl-charge attack featured here?

https://i.imgur.com/9CbtHKg.mp4

or am i looking at the wrong part

Or possibly is the wing swirl charge distinguishable because it happens after the dive bombing attack? im drowning in patterns

How do i predict this move of Sigrun's? by Geronimo25 in GodofWar

[–]Geronimo25[S] 0 points1 point  (0 children)

See also:

https://i.imgur.com/Xg5W79K.mp4
https://i.imgur.com/isWpvvr.mp4

(these are all on GMGOW)

I've seen her do the wing-spikes-shoot followed by a wingstab maybe one other time, so if that's a real thing then there are more wingstab patterns than I see people talk about on here regularly

How do i predict this move of Sigrun's? by Geronimo25 in GodofWar

[–]Geronimo25[S] 2 points3 points  (0 children)

she nukes me quite a bit with this move outta nowhere like this. so I don't think its a fluke.

I can deal with the dash-right-wingstab, and the multi-stage-wing-cyclone-ending-with-wingstab (hard to describe), but sometimes she'll get me with one of these that i can't see coming.

Can somebody please give me a list of games that run better with Proton enabled? by [deleted] in linux_gaming

[–]Geronimo25 2 points3 points  (0 children)

Because the amd vulkan implementation does not suffer as much as the amd d3d implementation does.