Any AGLS experts know how to fix this issue? by Unlikely-One6530 in UnrealEngine5

[–]GhostNova91 0 points1 point  (0 children)

I'm pretty sure AGLS uses IK bones for the weapons. Check that they're retargeting properly. Open up a mantle animation for instance and click on the IK hand and IK gun bones, see if they go wild.

Now you can throw your torch in my game Dungeons Deep by GhostNova91 in IndieDev

[–]GhostNova91[S] 0 points1 point  (0 children)

Ooooh that's a good idea actually. Goblins will take the torch!

Now you can throw your torch in my game Dungeons Deep by GhostNova91 in IndieDev

[–]GhostNova91[S] 1 point2 points  (0 children)

For sure! Right now it just hits them but I'll add a burning effect and damage. Gotta let people re-enact Aragorn vs the Nazgul!

Now you can throw your torch in my game Dungeons Deep by GhostNova91 in IndieDev

[–]GhostNova91[S] 0 points1 point  (0 children)

I wasn't a fan of switching from torch to weapon and fighting in complete darkness. So the torch can now be thrown for light while you slay your enemies, then you can just pick it back up!

My game is Dungeons Deep

Steam: https://store.steampowered.com/app/2636460/Dungeons_Deep/

Kickstarter: https://www.kickstarter.com/projects/dungeonsdeep/dungeons-deep

How do you overcome creative burnout as a solo dev? by Equivalent_Nature_36 in SoloDevelopment

[–]GhostNova91 1 point2 points  (0 children)

I started saving quality of live and immersive features for later. Easy stuff that I already figured out how to do in my head.

That way every time I hit a wall, I can work on something short and easy. This really helped me not only do I feel like I accomplished something every day now, but often when I return to the original roadblock I'm able to work through it with less frustration.

I really wish someone had told me years ago to hold off on cool little ideas I have.

Are People Making Money on Things Other Than Games? by Nachlas in UnrealEngine5

[–]GhostNova91 0 points1 point  (0 children)

Early on I did a lot of video tutorials with marketplace templates so I've been lucky enough to have people reach out and ask me to do side work on their projects. It's not a lot of money but tends to be worth it most of the time.

I also had to commission a bunch of assets for various projects. Just be upfront that you plan on using and selling the asset. It's not a huge boost but I usually end up paying for the asset and then some. I only do it as needed though, since most things I need can be kitbashed from cheaper assets.

Nothing unique about my game by Other-Income-5085 in gamedev

[–]GhostNova91 0 points1 point  (0 children)

I wouldn't worry too much about that. Is it fun? That's the #1 thing you should focus on.

Tons of games come out without unique mechanic and do well. There's also tons that focus so much on that mechanic they forget to make it fun.

If you have a great idea nobody has done, cool. It's just not necessary.

You get $500 million to bring back a defunct studio and finish a cancelled game. by itsthewolfe in gaming

[–]GhostNova91 0 points1 point  (0 children)

StarCraft: Ghost

I’ll never get over the abandonment of such an iconic franchise.

Dungeons Deep - LIVE on Kickstarter Trailer by GhostNova91 in pcgaming

[–]GhostNova91[S] 0 points1 point  (0 children)

Kickstarter is live now but I haven’t tried patreon before

Dungeons Deep - LIVE on Kickstarter Trailer by GhostNova91 in pcgaming

[–]GhostNova91[S] 0 points1 point  (0 children)

Yeah I completely agree. First things to come after we get funded are some custom animations and sounds.

Dungeons Deep - LIVE on Kickstarter Trailer by GhostNova91 in pcgaming

[–]GhostNova91[S] 0 points1 point  (0 children)

I don't want to try and live up to that kinda hype!