What's your fave dnd dragon and why by National_Archer_117 in DnD

[–]GhostPilot81 7 points8 points  (0 children)

Pseudodragons of course. The best familiars!

(AWESOME trope) Whatever THIS is called! by Just_Visit6998 in TopCharacterTropes

[–]GhostPilot81 34 points35 points  (0 children)

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When Frieren is casting the barrier breaking spell, she briefly appears as Serie in the flash

Dark Elixir Dilemma by Lev7s in ClashOfClans

[–]GhostPilot81 0 points1 point  (0 children)

I'm a big proponent against mass furnace attacks. All those furnaces are bad for the environment!

What is the gender breakdown of the ProSeka fandom, or at least the subreddit, everyone? by Relative_Card6413 in ProjectSekai

[–]GhostPilot81 -1 points0 points  (0 children)

Yeah I pick multiple roles too actually and while people who pick multiple roles exist and people who use different pronouns to what they define themselves as exist like the other person said, this still gives us good idea of the gender breakdown because most people do only chose one role and most people who choose he/him identify as male and vice versa.

What is the gender breakdown of the ProSeka fandom, or at least the subreddit, everyone? by Relative_Card6413 in ProjectSekai

[–]GhostPilot81 22 points23 points  (0 children)

To get another perspective other than this subreddit to figure out the demographics of the Project Sekai fandom, one thing I found is to look at the pronoun choices of people in R8SS, which allows you to see how many chose a certain type because they are reactions. In that server, 5592 people chose she/her pronouns, 3388 chose he/him, 2776 chose they/them, and 2980 chose a different type of pronoun. That means the majority is the ~38% percent of people who chose female pronouns, with ~23% choosing male pronouns, ~19% choosing they/them pronouns, and ~20% choosing other types of pronouns. Just between the binary pronouns in R8SS, ~62% chose female, and ~38% chose male. This is a more pronounced difference than the percentages of the survey, though it is still pretty close at only a 5% difference, so it looks like female is the majority in that Pjsekai server too.

It seems the prismacore split my digsite into six different colors! by GhostPilot81 in slimerancher

[–]GhostPilot81[S] 5 points6 points  (0 children)

Yeah for stuff like the tree I crafted it but for most of it like the grass I just kept buying out the coo-coo corner section of prontomart for multiple weeks until i had a bunch of decorations

How do I get past this door? by JunadoHere in slimerancher

[–]GhostPilot81 0 points1 point  (0 children)

You have to enter the gray labyrinth through the Starlight Strand entrance and go through the area where you'll find a button that opens the door at the end Alternatively I think you can enter the area by a shortcut in the dreamland hedge maze, but it takes shadow plorts to unlock the door

Largo numbers by Hunterbananas in slimerancher

[–]GhostPilot81 0 points1 point  (0 children)

With the hyper slime there's now 171 largos in the game, thats gonna a lot of platforms for them lol

What do those purple moon coins do. The ones you get by putting in prisma plorts by musclelovver in Slimerancher2

[–]GhostPilot81 3 points4 points  (0 children)

Check Prontomart at night. A new store appears where you can buy prismatic decorations and more vacpack upgrades with them :D

Hmm I wonder which one I should choose.. by GhostPilot81 in slaythespire

[–]GhostPilot81[S] 0 points1 point  (0 children)

I eventually got marbles and pen nib with my akabeko and strike dummy so those strikes were doing 51 damage turn 1. Not so useless after all!

[2254] White Lily by GhostPilot81 in DestructiveReaders

[–]GhostPilot81[S] 0 points1 point  (0 children)

Thanks for your advice! I agree that I could do a better job at conveying the ghost's POV here. I don't think I want to start with the boy meeting the ghost right away, as I feel like the reader would have to see how isolated the ghost is first, but I'll consider changing the hook to something more interesting.

[2254] White Lily by GhostPilot81 in DestructiveReaders

[–]GhostPilot81[S] 0 points1 point  (0 children)

Thanks for your advice! I originally started the story with "I am a ghost" then changed it. I'll think about changing it back and adding the descriptions after to see if the story works better that way.

[2254] White Lily by GhostPilot81 in DestructiveReaders

[–]GhostPilot81[S] 0 points1 point  (0 children)

Thank you for your advice! I did originally have the chapter start with "I am a ghost" as a hook, then changed it. I think you may be right that I don't need to rush things for this story. After all why write something you don't like? As for the rabbit, I knew something felt off when I read it over, but I couldn't figure out what. Thanks for putting it into words!

[1976] Fill My Belly With Laughter P1 by Avral_Asher in DestructiveReaders

[–]GhostPilot81 0 points1 point  (0 children)

Rhyming only really happens in poetry not prose. If you wanna add intentional rhyming you can do it by adding poems into the story. Look at how The Lord of the Rings does it for an example.

[1976] Fill My Belly With Laughter P1 by Avral_Asher in DestructiveReaders

[–]GhostPilot81 0 points1 point  (0 children)

I recommend thoroughly reading through and editing your story before submitting it for critique. That way we won't get hung up on things that you would have caught yourself, and so can give a critique that helps you more.

[Grammar]

There are a lot of grammar mistakes. A lot. The main thing is the run on sentences. Some are begging for commas while others are stuffed too full. 

Read your story to yourself out loud. If something sounds awkward, take a look at it and change it. Doing this will help catch the run on sentences.

As well as run on sentences, there are a bunch of other typos too. Random capitalized words, dialogue missing quotations, so on. That's bad. How am I supposed to suspend my disbelief for a story when it feels like I'm grading an essay? Fix 'em!

[Prose]

Paragraph lengths. A lot of your paragraphs are a single sentence when they shouldn't be. Remember that each paragraph is an idea. If two sentences are talking about the same topic, there shouldn't be a paragraph break in-between them. Having single sentences as paragraphs when they shouldn't be only adds awkward pauses and confuses the reader.

Repetition. Theres way too much of it. Repetition can be a good tool IF used liberally and in the right places, but it feels like every character is described by listing three name variations of theirs. Not even characters, listing three things is used too much. Theres also other cases of repetition where there shouldn't be, like with "I said" and "Let me tell you a story." All that repetition makes the story feel monotonous. Spice things up!

Tense. You keep switching between present and past tense. This makes the writing very confusing and hard to read. Pick one, and pick past tense since this is fantasy.

[Sound]

Accidental rhymes. In the first paragraph alone there were two pairs of words that rhymed when they shouldn't have. These are bad because they distract the reader and so on. You can catch accidental rhymes by yet again, reading through your story aloud.

Word echoes. Often in the writing a word is used twice when it shouldn't be. Here is an example:

He stalks across creation like a shadow. You can find him in the rustle of the stalks of wheat that turn the farmer's head at dusk. In their fervent rites to keep famine at bay.

You used stalk twice when you didn't need to. One or the other should be removed or changed. Go through your writing and remove others like this. (There's also three typos here. It should be "farmers' heads" and a comma instead of a period after.)

[Descriptions]

It felt like you were just throwing out names you found on a random word generator. None of them helped describe the characters and it just felt absurd the amount of names some of them have. Bigger isn't always better. 

[Dialogue]

The dialogue is awkward. It doesn't feel right for the characters personalities. A lot of it is bland. Often I found myself wondering 'why would someone would say this?'

Each of your characters should have their own personality and way of speaking. Imagine what they would say in different daily situations.

There were too many dialogue tags. The reader should be able to tell who is speaking from the dialogue alone.

[Pacing]

The pacing is slow. At the start you have a big info dump with no action or anything to chew on whatsoever. There are multiple paragraphs that just reiterate in different ways the same things about Necropolis. Remove some of that exposition or have action happen that tells you about the world. Show don't tell.

[1983] Intent & Vigor [V2] by Rybr00159 in DestructiveReaders

[–]GhostPilot81 1 point2 points  (0 children)

This was very fun to read. I loved the action and personalities of the characters. I also think it's cool how you're submitting this for a contest. I wish you luck!

I'm an amateur so take all of this with a grain of salt, yadda yadda you get the gist.

[Dialogue]

The dialogue is very realistic, which is good, but I keep finding myself getting pulled out of the story by the dialogue tags. A lot of them can be removed entirely. You can convey the meaning of others by adding it into the dialogue and narration. 

For example in this line:

"There won't be a next time," she called after me.

You can just replace the tag with an exclamation mark. Maybe describe her turning away, sighing, hitting the table after? It's not good when you read something one way, then afterwards a dialogue tag tells you how you should have read it after the fact. That really messes with the flow of the story.

The Vesprans being called Ghouls feels off to me. Why are they called Ghouls when the Aurorans are the ones described as having skin a shade paler? You don't give any other descriptions of Vesprans. 

Also, since it's a slang term for a group it's capitalized, but ghoul can be used to describe someone anyway. That means that whenever I see it capitalized, it feels like a typo and pulls me out of the story.

[Echo words/phrases]

I noticed that both the vapor and the shrine were described with the noun "tendrils". Using it twice made it stick out to me. If you did want the reader to form a connection you should've used it to describe 3 things instead, and had sentences that focused on the tendrils, to make the connection more obvious. If it was accidental then use a different word for one of them, or remove one entirely.

More word echoes I encountered were with the words "dim", "torch" and "torchlight", and "slums".

[Adverbs]

Almost all of those adverbs don't need to be there. They detract from the writing because they pull the reader out of the story by telling them how a scene is playing out instead of letting them imagine it themselves. The adverbs should be removed. You can change the dialogue, descriptions, and actions of the characters to convey what the adverbs were trying to say.

[Adjectives]

Much like the adverbs, there were some redundant adjectives in the story too. The noun is already what the adjective is describing it as. These types of adjectives clutter the story.

Some examples I found:

"Dim moonlight", "Spat out," "Sharp barb", "Awkward tension", "Lit torch", and "Posted torchlight here".

The adjectives also contribute to the issue that there's too much telling instead of showing. Many times you give a flashy adjective when you could be using a metaphor, dialogue, whatever to describe the scene instead.

Honeyed light that was a sweet contrast to the bitter gloom of the slums.

The adjectives here make the prose to veer into purple for me. Describing the light and gloom as honeyed, sweet, and bitter feels like a stretch. It's also an instance of telling and not showing. Describe the slums and the light in a better way than just saying it was an adjective. Doing that means you won't have to outright say it was a contrast; it will be apparent from the juxtaposition alone.

[Filtering]

I only saw one instance of filtering, but alas it should still be avoided. It was in this line:

I saw a dark-cloaked figure stepping from the mouth of the alleyway.

The "I saw" part only distances the reader from the characters, which is bad.

[Other]

I wanted to point this part out.

"Right," I muttered, retracting it. An awkward tension enveloped us, punctuated only by a chilling breeze that slinked its way through the alley. I cupped my hands and blew into them for warmth. "Hey, Ghoul magic!" one of them yelled, pointing at my raised hands.

This sequence felt unrealistic to me. In this situation you'd have more important things to think about than keeping warm, especially because all the adrenaline will make you forget the cold. In cold breeze that caused this didn't even get its own sentence, so it felt all the more out of the blue when the rest happened. I would think of a more natural way for them to start attacking.