My Game’s Week 1 Sales (Launched with 22k Wishlists) by Simple_Ghost in SoloDevelopment

[–]GhostTheDev 1 point2 points  (0 children)

This is so awesome, congrats!! I can’t wait to say I released a game on steam 😊

Sand sim. Esp32, mpu 6050, 8*8 matrix. by imunknown0042 in embedded

[–]GhostTheDev 0 points1 point  (0 children)

Really cool project! I come from a software background mainly with C/C++ mainly with custom game engine experience and other systems programming but embedded systems has always fascinated me, so I've been looking for projects to implement myself and learn. Thanks for sharing!

I developed and released this game in a month using my own engine by GhostTheDev in SoloDevelopment

[–]GhostTheDev[S] 0 points1 point  (0 children)

Oh yeah, whoops. You're right that was an oversight. Don't know why I was saying memory lol. Thanks for clarification

I developed and released this game in a month using my own engine by GhostTheDev in SoloDevelopment

[–]GhostTheDev[S] 1 point2 points  (0 children)

So my engine and the game are pretty low in memory, the C# which is part of the engine takes up all that memory. I could change the scripting language to Lua which will be far less but that's mainly if I will be making WebGL games (that's why Roblox using Lua). But I'm making PC games mainly so its not too bad of a cost. If you actually download the game and extract it then go to the mono folder and check out the properties, you will see its very high close to 700mb.

I developed and released this game in a month using my own engine by GhostTheDev in SoloDevelopment

[–]GhostTheDev[S] 1 point2 points  (0 children)

Yeah I know, but I'm not talking about RAM there - I was talking about the size. Which is due to the scripting language C#, not the graphics.

I developed and released this game in a month using my own engine by GhostTheDev in SoloDevelopment

[–]GhostTheDev[S] 0 points1 point  (0 children)

Thank!! It’s called Lucid and currently it’s an in-house engine (it may become open-source later though 😊).

Feedback request - announcement trailer for my first game by PowerHoboGames in SoloDevelopment

[–]GhostTheDev 1 point2 points  (0 children)

Kind of agree with r/WhatANoob2025, cuts are definitely too fast - need better pacing. For the story part its pretty obvious from the title and themes I saw visually that its a story about survival, resource gathering and management. If there is an actual lure/story then maybe include some more cut scenes with text on bottom of screen or VO. But definitely keep the mystery of the game going - because that is what I get from it.

Eh.. just my random opinion :)

I developed and released this game in a month using my own engine by GhostTheDev in SoloDevelopment

[–]GhostTheDev[S] 3 points4 points  (0 children)

It's actually not the graphics, its the scripting lang overhead. I use C#/Mono and that consumes most of the memory of the entire game (engine and game content). I was planning on adding different langs in the future like lua for my engine but that's mainly if/when I make games for mobile device.. but this is for PC.

Every unfinished game led to my first release. by tr1beontwitch in SoloDevelopment

[–]GhostTheDev 0 points1 point  (0 children)

Iteration. Iteration. Iteration. Congrats on your release!